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Metrics: Added a node showing windows in submission order and showing the Begin() stack.
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@ -71,6 +71,7 @@ Other Changes:
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(an additional ItemSpacing.y was declared, affecting scrollbar range).
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- Drag and Drop: BeginDragDropSource() with ImGuiDragDropFlags_SourceAllowNullID doesn't lose
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tooltip when scrolling. (#143)
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- Metrics: Added a node showing windows in submission order and showing the Begin() stack.
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- Misc: Added missing ImGuiMouseCursor_NotAllowed cursor for software rendering (when the
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io.MouseDrawCursor flag is enabled). (#4713) [@nobody-special666]
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- Misc: Fix MinGW DLL build issue (when IMGUI_API is defined). [@rokups]
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50
imgui.cpp
50
imgui.cpp
@ -1946,7 +1946,7 @@ void ImGuiStorage::BuildSortByKey()
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{
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struct StaticFunc
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{
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static int IMGUI_CDECL PairCompareByID(const void* lhs, const void* rhs)
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static int IMGUI_CDECL PairComparerByID(const void* lhs, const void* rhs)
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{
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// We can't just do a subtraction because qsort uses signed integers and subtracting our ID doesn't play well with that.
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if (((const ImGuiStoragePair*)lhs)->key > ((const ImGuiStoragePair*)rhs)->key) return +1;
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@ -1954,7 +1954,7 @@ void ImGuiStorage::BuildSortByKey()
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return 0;
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}
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};
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ImQsort(Data.Data, (size_t)Data.Size, sizeof(ImGuiStoragePair), StaticFunc::PairCompareByID);
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ImQsort(Data.Data, (size_t)Data.Size, sizeof(ImGuiStoragePair), StaticFunc::PairComparerByID);
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}
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int ImGuiStorage::GetInt(ImGuiID key, int default_val) const
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@ -5872,7 +5872,10 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// Update ->RootWindow and others pointers (before any possible call to FocusWindow)
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if (first_begin_of_the_frame)
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{
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UpdateWindowParentAndRootLinks(window, flags, parent_window);
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window->ParentWindowInBeginStack = parent_window_in_stack;
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}
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// Process SetNextWindow***() calls
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// (FIXME: Consider splitting the HasXXX flags into X/Y components
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@ -11314,6 +11317,7 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int, int) {}
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// - DebugNodeWindow() [Internal]
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// - DebugNodeWindowSettings() [Internal]
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// - DebugNodeWindowsList() [Internal]
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// - DebugNodeWindowsListByBeginStackParent() [Internal]
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//-----------------------------------------------------------------------------
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#ifndef IMGUI_DISABLE_METRICS_WINDOW
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@ -11536,8 +11540,27 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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// Windows
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DebugNodeWindowsList(&g.Windows, "Windows");
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//DebugNodeWindowsList(&g.WindowsFocusOrder, "WindowsFocusOrder");
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if (TreeNode("Windows", "Windows (%d)", g.Windows.Size))
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{
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//SetNextItemOpen(true, ImGuiCond_Once);
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DebugNodeWindowsList(&g.Windows, "By display order");
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DebugNodeWindowsList(&g.WindowsFocusOrder, "By focus order (root windows)");
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if (TreeNode("By submission order (begin stack)"))
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{
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// Here we display windows in their submitted order/hierarchy, however note that the Begin stack doesn't constitute a Parent<>Child relationship!
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ImVector<ImGuiWindow*>& temp_buffer = g.WindowsTempSortBuffer;
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temp_buffer.resize(0);
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for (int i = 0; i < g.Windows.Size; i++)
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if (g.Windows[i]->LastFrameActive + 1 >= g.FrameCount)
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temp_buffer.push_back(g.Windows[i]);
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struct Func { static int IMGUI_CDECL WindowComparerByBeginOrder(const void* lhs, const void* rhs) { return ((int)(*(const ImGuiWindow* const *)lhs)->BeginOrderWithinContext - (*(const ImGuiWindow* const*)rhs)->BeginOrderWithinContext); } };
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ImQsort(temp_buffer.Data, (size_t)temp_buffer.Size, sizeof(ImGuiWindow*), Func::WindowComparerByBeginOrder);
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DebugNodeWindowsListByBeginStackParent(temp_buffer.Data, temp_buffer.Size, NULL);
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TreePop();
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}
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TreePop();
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}
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// DrawLists
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int drawlist_count = 0;
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@ -12161,7 +12184,6 @@ void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* la
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{
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if (!TreeNode(label, "%s (%d)", label, windows->Size))
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return;
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Text("(In front-to-back order:)");
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for (int i = windows->Size - 1; i >= 0; i--) // Iterate front to back
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{
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PushID((*windows)[i]);
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@ -12171,6 +12193,24 @@ void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* la
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TreePop();
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}
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// FIXME-OPT: This is technically suboptimal, but it is simpler this way.
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void ImGui::DebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows, int windows_size, ImGuiWindow* parent_in_begin_stack)
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{
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for (int i = 0; i < windows_size; i++)
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{
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ImGuiWindow* window = windows[i];
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if (window->ParentWindowInBeginStack != parent_in_begin_stack)
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continue;
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char buf[20];
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ImFormatString(buf, IM_ARRAYSIZE(buf), "[%04d] Window", window->BeginOrderWithinContext);
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//BulletText("[%04d] Window '%s'", window->BeginOrderWithinContext, window->Name);
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DebugNodeWindow(window, buf);
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Indent();
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DebugNodeWindowsListByBeginStackParent(windows + i + 1, windows_size - i - 1, window);
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Unindent();
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}
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}
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//-----------------------------------------------------------------------------
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// [SECTION] OTHER DEBUG TOOLS (ITEM PICKER, STACK TOOL)
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//-----------------------------------------------------------------------------
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@ -2026,6 +2026,7 @@ struct IMGUI_API ImGuiWindow
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ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
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ImDrawList DrawListInst;
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ImGuiWindow* ParentWindow; // If we are a child _or_ popup _or_ docked window, this is pointing to our parent. Otherwise NULL.
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ImGuiWindow* ParentWindowInBeginStack;
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ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window. Doesn't cross through popups/dock nodes.
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ImGuiWindow* RootWindowPopupTree; // Point to ourself or first ancestor that is not a child window. Cross through popups parent<>child.
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ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active.
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@ -2784,6 +2785,7 @@ namespace ImGui
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IMGUI_API void DebugNodeWindow(ImGuiWindow* window, const char* label);
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IMGUI_API void DebugNodeWindowSettings(ImGuiWindowSettings* settings);
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IMGUI_API void DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* label);
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IMGUI_API void DebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows, int windows_size, ImGuiWindow* parent_in_begin_stack);
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IMGUI_API void DebugNodeViewport(ImGuiViewportP* viewport);
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IMGUI_API void DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb);
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