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f1a20ec66d
5
TODO.txt
5
TODO.txt
@ -169,7 +169,7 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- tree node: tweak color scheme to distinguish headers from selected tree node (#581)
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!- settings: expose enough to save/load .ini from RAM instead of fopen
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- settings: write more decent code to allow saving/loading new fields
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- settings: write more decent code to allow saving/loading new fields: columns, selected tree nodes?
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- settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file (#437)
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- stb: add defines to disable stb implementations
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@ -231,7 +231,8 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
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- misc: fix for compilation settings where stdcall isn't the default (e.g. vectorcall) (#1230)
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- remote: make a system like RemoteImGui first-class citizen/project (#75)
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- demo: demo: add a virtual scrolling example?
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- demo: add vertical separator demo
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- demo: add a virtual scrolling example?
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- examples: directx9: save/restore device state more thoroughly.
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- examples: window minimize, maximize (#583)
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- examples: provide a zero-framerate/idle example.
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98
imgui.cpp
98
imgui.cpp
@ -627,7 +627,6 @@
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static void LogRenderedText(const ImVec2& ref_pos, const char* text, const char* text_end = NULL);
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static void PushMultiItemsWidths(int components, float w_full = 0.0f);
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static float GetDraggedColumnOffset(int column_index);
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
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@ -1986,16 +1985,20 @@ void ImGui::ItemSize(const ImVec2& size, float text_offset_y)
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ImGuiContext& g = *GImGui;
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const float line_height = ImMax(window->DC.CurrentLineHeight, size.y);
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const float text_base_offset = ImMax(window->DC.CurrentLineTextBaseOffset, text_offset_y);
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//if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG]
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window->DC.CursorPosPrevLine = ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y);
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window->DC.CursorPos = ImVec2((float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX), (float)(int)(window->DC.CursorPos.y + line_height + g.Style.ItemSpacing.y));
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window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
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window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
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//window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // Debug
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//if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG]
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window->DC.PrevLineHeight = line_height;
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window->DC.PrevLineTextBaseOffset = text_base_offset;
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window->DC.CurrentLineHeight = window->DC.CurrentLineTextBaseOffset = 0.0f;
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// Horizontal layout mode
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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SameLine();
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}
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void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
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@ -2207,6 +2210,7 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb_ar
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if (is_clipped)
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return false;
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//if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
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// Setting LastItemHoveredAndUsable for IsItemHovered(). This is a sensible default, but widgets are free to override it.
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if (IsMouseHoveringRect(bb.Min, bb.Max))
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@ -2969,7 +2973,7 @@ void ImGui::NewFrame()
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if (g.WantCaptureMouseNextFrame != -1)
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g.IO.WantCaptureMouse = (g.WantCaptureMouseNextFrame != 0);
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else
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g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (g.ActiveId != 0) || (!g.OpenPopupStack.empty());
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g.IO.WantCaptureMouse = (mouse_avail_to_imgui && (g.HoveredWindow != NULL || mouse_any_down)) || (!g.OpenPopupStack.empty());
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g.IO.WantCaptureKeyboard = (g.WantCaptureKeyboardNextFrame != -1) ? (g.WantCaptureKeyboardNextFrame != 0) : (g.ActiveId != 0);
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g.IO.WantTextInput = (g.WantTextInputNextFrame != -1) ? (g.WantTextInputNextFrame != 0) : 0;
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g.MouseCursor = ImGuiMouseCursor_Arrow;
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@ -5501,12 +5505,12 @@ void ImGui::PushItemWidth(float item_width)
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window->DC.ItemWidthStack.push_back(window->DC.ItemWidth);
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}
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static void PushMultiItemsWidths(int components, float w_full)
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void ImGui::PushMultiItemsWidths(int components, float w_full)
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{
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ImGuiWindow* window = ImGui::GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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const ImGuiStyle& style = GImGui->Style;
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if (w_full <= 0.0f)
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w_full = ImGui::CalcItemWidth();
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w_full = CalcItemWidth();
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const float w_item_one = ImMax(1.0f, (float)(int)((w_full - (style.ItemInnerSpacing.x) * (components-1)) / (float)components));
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const float w_item_last = ImMax(1.0f, (float)(int)(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components-1)));
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window->DC.ItemWidthStack.push_back(w_item_last);
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@ -9977,17 +9981,19 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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ImVec2 popup_pos, pos = window->DC.CursorPos;
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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{
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// Menu inside an horizontal menu bar
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// Selectable extend their highlight by half ItemSpacing in each direction.
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popup_pos = ImVec2(pos.x - window->WindowPadding.x, pos.y - style.FramePadding.y + window->MenuBarHeight());
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
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PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
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float w = label_size.x;
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pressed = Selectable(label, menu_is_open, ImGuiSelectableFlags_Menu | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0), ImVec2(w, 0.0f));
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PopStyleVar();
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SameLine();
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
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window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * (-1.0f + 0.5f)); // -1 spacing to compensate the spacing added when Selectable() did a SameLine(). It would also work to call SameLine() ourselves after the PopStyleVar().
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}
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else
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{
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// Menu inside a menu
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popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
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float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
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float extra_w = ImMax(0.0f, GetContentRegionAvail().x - w);
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@ -10831,37 +10837,62 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
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// Horizontal separating line.
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void ImGui::Separator()
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return;
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if (window->DC.ColumnsCount > 1)
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PopClipRect();
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ImGuiWindowFlags flags = 0;
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if ((flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical)) == 0)
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{
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if (window->DC.LayoutType == ImGuiLayoutType_Horizontal)
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flags |= ImGuiSeparatorFlags_Vertical;
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else
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flags |= ImGuiSeparatorFlags_Horizontal;
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}
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IM_ASSERT(ImIsPowerOfTwo((int)(flags & (ImGuiSeparatorFlags_Horizontal | ImGuiSeparatorFlags_Vertical)))); // Check that only 1 option is selected
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float x1 = window->Pos.x;
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float x2 = window->Pos.x + window->Size.x;
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if (!window->DC.GroupStack.empty())
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x1 += window->DC.IndentX;
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const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
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ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
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if (!ItemAdd(bb, NULL))
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if (flags & ImGuiSeparatorFlags_Horizontal)
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{
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if (window->DC.ColumnsCount > 1)
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PopClipRect();
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float x1 = window->Pos.x;
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float x2 = window->Pos.x + window->Size.x;
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if (!window->DC.GroupStack.empty())
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x1 += window->DC.IndentX;
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const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
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ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
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if (!ItemAdd(bb, NULL))
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{
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if (window->DC.ColumnsCount > 1)
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PushColumnClipRect();
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return;
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}
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window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Separator));
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if (g.LogEnabled)
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LogText(IM_NEWLINE "--------------------------------");
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if (window->DC.ColumnsCount > 1)
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{
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PushColumnClipRect();
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return;
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window->DC.ColumnsCellMinY = window->DC.CursorPos.y;
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}
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}
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window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Separator));
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ImGuiContext& g = *GImGui;
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if (g.LogEnabled)
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LogText(IM_NEWLINE "--------------------------------");
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if (window->DC.ColumnsCount > 1)
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else if (flags & ImGuiSeparatorFlags_Vertical)
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{
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PushColumnClipRect();
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window->DC.ColumnsCellMinY = window->DC.CursorPos.y;
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const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(1.0f, window->DC.CurrentLineHeight));
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ItemSize(ImVec2(bb.GetWidth(), 0.0f));
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if (!ItemAdd(bb, NULL))
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return;
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window->DrawList->AddLine(ImVec2(bb.Min.x, bb.Min.y), ImVec2(bb.Min.x, bb.Max.y), GetColorU32(ImGuiCol_Separator));
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if (g.LogEnabled)
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LogText("|");
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}
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}
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@ -10994,10 +11025,15 @@ void ImGui::NewLine()
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return;
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ImGuiContext& g = *GImGui;
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const ImGuiLayoutType backup_layout_type = window->DC.LayoutType;
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window->DC.LayoutType = ImGuiLayoutType_Vertical;
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if (window->DC.CurrentLineHeight > 0.0f) // In the event that we are on a line with items that is smaller that FontSize high, we will preserve its height.
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ItemSize(ImVec2(0,0));
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else
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ItemSize(ImVec2(0.0f, GImGui->FontSize));
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ItemSize(ImVec2(0.0f, g.FontSize));
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window->DC.LayoutType = backup_layout_type;
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}
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void ImGui::NextColumn()
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4
imgui.h
4
imgui.h
@ -383,7 +383,7 @@ namespace ImGui
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// Menus
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IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar. only call EndMainMenuBar() if this returns true!
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IMGUI_API void EndMainMenuBar();
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IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set). only call EndMenuBar() if this returns true!
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IMGUI_API bool BeginMenuBar(); // append to menu-bar of current window (requires ImGuiWindowFlags_MenuBar flag set on parent window). only call EndMenuBar() if this returns true!
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IMGUI_API void EndMenuBar();
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IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true!
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IMGUI_API void EndMenu();
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@ -494,7 +494,7 @@ namespace ImGui
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// Obsolete functions (Will be removed! Also see 'API BREAKING CHANGES' section in imgui.cpp)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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static void SetNextWindowPosCenter(ImGuiCond cond = 0); // OBSOLETE 1.52+
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void SetNextWindowPosCenter(ImGuiCond cond = 0); // OBSOLETE 1.52+
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static inline bool IsItemHoveredRect() { return IsItemRectHovered(); } // OBSOLETE 1.51+
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static inline bool IsPosHoveringAnyWindow(const ImVec2&) { IM_ASSERT(0); return false; } // OBSOLETE 1.51+. This was partly broken. You probably wanted to use ImGui::GetIO().WantCaptureMouse instead.
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static inline bool IsMouseHoveringAnyWindow() { return IsAnyWindowHovered(); } // OBSOLETE 1.51+
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@ -49,6 +49,7 @@ typedef int ImGuiLayoutType; // enum ImGuiLayoutType_
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typedef int ImGuiButtonFlags; // enum ImGuiButtonFlags_
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typedef int ImGuiTreeNodeFlags; // enum ImGuiTreeNodeFlags_
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typedef int ImGuiSliderFlags; // enum ImGuiSliderFlags_
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typedef int ImGuiSeparatorFlags; // enum ImGuiSeparatorFlags_
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typedef int ImGuiItemFlags; // enum ImGuiItemFlags_
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//-------------------------------------------------------------------------
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@ -205,6 +206,12 @@ enum ImGuiSelectableFlagsPrivate_
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ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 6
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};
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enum ImGuiSeparatorFlags_
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{
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ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
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ImGuiSeparatorFlags_Vertical = 1 << 1
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};
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// FIXME: this is in development, not exposed/functional as a generic feature yet.
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enum ImGuiLayoutType_
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{
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@ -843,6 +850,7 @@ namespace ImGui
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IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
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IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
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IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
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IMGUI_API void PushMultiItemsWidths(int components, float width_full = 0.0f);
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PopItemFlag();
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