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Internals: Exposed NavScoreItemGetQuadrant() as ImGetDirQuadrantFromDelta() in imgui_internal.h
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@ -2378,7 +2378,7 @@ void ImGui::ItemSize(const ImRect& bb, float text_offset_y)
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ItemSize(bb.GetSize(), text_offset_y);
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}
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static ImGuiDir inline NavScoreItemGetQuadrant(float dx, float dy)
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ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy)
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{
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if (ImFabs(dx) > ImFabs(dy))
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return (dx > 0.0f) ? ImGuiDir_Right : ImGuiDir_Left;
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@ -2454,7 +2454,7 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand)
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dax = dbx;
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day = dby;
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dist_axial = dist_box;
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quadrant = NavScoreItemGetQuadrant(dbx, dby);
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quadrant = ImGetDirQuadrantFromDelta(dbx, dby);
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}
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else if (dcx != 0.0f || dcy != 0.0f)
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{
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@ -2462,7 +2462,7 @@ static bool NavScoreItem(ImGuiNavMoveResult* result, ImRect cand)
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dax = dcx;
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day = dcy;
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dist_axial = dist_center;
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quadrant = NavScoreItemGetQuadrant(dcx, dcy);
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quadrant = ImGetDirQuadrantFromDelta(dcx, dcy);
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}
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else
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{
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@ -127,6 +127,7 @@ IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, con
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IMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
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IMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
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IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w);
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IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy);
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// Helpers: String
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IMGUI_API int ImStricmp(const char* str1, const char* str2);
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