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TypingSelect: rework GetTypingSelectRequest(), provide TypingSelectFindResult().
Amend 9714594
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9714594c35
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@ -1540,21 +1540,23 @@ struct ImGuiNavItemData
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// [SECTION] Typing-select support
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//-----------------------------------------------------------------------------
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// Flags for GetTypingSelectRequest()
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// Flags for GetTypingSelectRequest(), TypingSelectFindResult()
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enum ImGuiTypingSelectFlags_
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{
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ImGuiTypingSelectFlags_None = 0,
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ImGuiTypingSelectFlags_AllowBackspace = 1 << 0, // Backspace to delete character inputs. If using: ensure GetTypingSelectRequest() is not called more than once per frame (filter by e.g. focus state)
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ImGuiTypingSelectFlags_None = 0,
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ImGuiTypingSelectFlags_AllowBackspace = 1 << 0, // Backspace to delete character inputs. If using: ensure GetTypingSelectRequest() is not called more than once per frame (filter by e.g. focus state)
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ImGuiTypingSelectFlags_AllowSingleCharMode = 1 << 1, // Allow "single char" search mode which is activated when pressing the same character multiple times.
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};
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// Returned by GetTypingSelectRequest(), designed to eventually be public.
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struct IMGUI_API ImGuiTypingSelectRequest
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{
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const char* SearchBuffer;
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int SearchBufferLen;
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bool SelectRequest; // Set when buffer was modified this frame, requesting a selection.
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bool RepeatCharMode; // Notify when buffer contains same character repeated, to implement special mode.
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ImS8 RepeatCharSize; // Length in bytes of first letter codepoint (1 for ascii, 2-4 for UTF-8). If (SearchBufferLen==RepeatCharSize) only 1 letter has been input.
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ImGuiTypingSelectFlags Flags; // Flags passed to GetTypingSelectRequest()
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int SearchBufferLen;
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const char* SearchBuffer;
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bool SelectRequest; // Set when buffer was modified this frame, requesting a selection.
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bool SingleCharMode; // Notify when buffer contains same character repeated, to implement special mode.
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ImS8 SingleCharSize; // Length in bytes of first letter codepoint (1 for ascii, 2-4 for UTF-8). If (SearchBufferLen==RepeatCharSize) only 1 letter has been input.
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};
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// Storage for GetTypingSelectRequest()
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@ -3097,7 +3099,8 @@ namespace ImGui
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IMGUI_API void RenderDragDropTargetRect(const ImRect& bb);
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// Typing-Select API
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IMGUI_API const ImGuiTypingSelectRequest* GetTypingSelectRequest(ImGuiTypingSelectFlags flags = ImGuiTypingSelectFlags_None);
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IMGUI_API ImGuiTypingSelectRequest* GetTypingSelectRequest(ImGuiTypingSelectFlags flags = ImGuiTypingSelectFlags_None);
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IMGUI_API int TypingSelectFindResult(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx);
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// Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API)
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IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect);
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@ -6612,11 +6612,10 @@ bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags
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// Consume character inputs and return search request, if any.
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// This would typically only be called on the focused window or location you want to grab inputs for, e.g.
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// if (ImGui::IsWindowFocused(...))
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// if (const ImGuiTypingSelectRequest* req = ImGui::GetTypingSelectRequest())
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// if (req->SearchRequest)
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// // perform search
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// if (ImGuiTypingSelectRequest* req = ImGui::GetTypingSelectRequest())
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// focus_idx = ImGui::TypingSelectFindResult(req, my_items.size(), [](void*, int n) { return my_items[n]->Name; }, &my_items, -1);
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// However the code is written in a way where calling it from multiple locations is safe (e.g. to obtain buffer).
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const ImGuiTypingSelectRequest* ImGui::GetTypingSelectRequest(ImGuiTypingSelectFlags flags)
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ImGuiTypingSelectRequest* ImGui::GetTypingSelectRequest(ImGuiTypingSelectFlags flags)
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{
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ImGuiContext& g = *GImGui;
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ImGuiTypingSelectData* data = &g.TypingSelectData;
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@ -6663,36 +6662,98 @@ const ImGuiTypingSelectRequest* ImGui::GetTypingSelectRequest(ImGuiTypingSelectF
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if (buffer_len == 0)
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return NULL;
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// Return request if any
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if (buffer_changed)
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{
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data->FocusScope = g.NavFocusScopeId;
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data->LastRequestFrame = g.FrameCount;
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data->LastRequestTime = (float)g.Time;
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}
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out_request->SearchBuffer = data->SearchBuffer;
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// Return request if any
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out_request->Flags = flags;
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out_request->SearchBufferLen = buffer_len;
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out_request->SearchBuffer = data->SearchBuffer;
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out_request->SelectRequest = (data->LastRequestFrame == g.FrameCount);
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out_request->RepeatCharMode = false;
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out_request->RepeatCharSize = 0;
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out_request->SingleCharMode = false;
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out_request->SingleCharSize = 0;
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// Calculate if buffer contains the same character repeated.
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// - This can be used to implement a special search mode on first character.
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// - Performed on UTF-8 codepoint for correctness.
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// - RepeatCharMode is always set for first input character, because it usually leads to a "next".
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const char* buf_begin = out_request->SearchBuffer;
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const char* buf_end = out_request->SearchBuffer + out_request->SearchBufferLen;
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const int c0_len = ImTextCountUtf8BytesFromChar(buf_begin, buf_end);
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const char* p = buf_begin + c0_len;
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for (; p < buf_end; p += c0_len)
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if (memcmp(buf_begin, p, (size_t)c0_len) != 0)
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break;
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out_request->RepeatCharMode = (p == buf_end);
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out_request->RepeatCharSize = out_request->RepeatCharMode ? (ImS8)c0_len : 0;
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// - SingleCharMode is always set for first input character, because it usually leads to a "next".
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if (flags & ImGuiTypingSelectFlags_AllowSingleCharMode)
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{
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const char* buf_begin = out_request->SearchBuffer;
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const char* buf_end = out_request->SearchBuffer + out_request->SearchBufferLen;
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const int c0_len = ImTextCountUtf8BytesFromChar(buf_begin, buf_end);
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const char* p = buf_begin + c0_len;
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for (; p < buf_end; p += c0_len)
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if (memcmp(buf_begin, p, (size_t)c0_len) != 0)
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break;
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out_request->SingleCharMode = (p == buf_end);
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out_request->SingleCharSize = out_request->SingleCharMode ? (ImS8)c0_len : 0;
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}
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return out_request;
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}
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static int ImStrimatchlen(const char* s1, const char* s1_end, const char* s2)
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{
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int match_len = 0;
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while (s1 < s1_end && ImToUpper(*s1++) == ImToUpper(*s2++))
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match_len++;
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return match_len;
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}
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// Default handler for finding a result for typing-select. You may implement your own.
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// You might want to display a tooltip to visualize the current request.
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// With same single character mode enabled:
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// - it may make less sense to be displaying a tooltip.
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// - the index of the currently focused item is required.
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// - in the context of using BeginMultiSelect(), you may retrieve data you stored to ImGuiMultiSelectIO::NavIdItem and convert it to an index.
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int ImGui::TypingSelectFindResult(ImGuiTypingSelectRequest* req, int items_count, const char* (*get_item_name_func)(void*, int), void* user_data, int nav_item_idx)
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{
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if (req->SelectRequest == false)
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return -1;
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if (req->SingleCharMode && (req->Flags & ImGuiTypingSelectFlags_AllowSingleCharMode))
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{
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// Special handling when a same character is typed twice in a row : perform search on a single letter and goes to next.
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int first_match_idx = -1;
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bool return_next_match = false;
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for (int idx = 0; idx < items_count; idx++)
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{
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const char* item_name = get_item_name_func(user_data, idx);
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if (ImStrimatchlen(req->SearchBuffer, req->SearchBuffer + req->SingleCharSize, item_name) < req->SingleCharSize)
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continue;
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if (return_next_match) // Return next matching item after current item.
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return idx;
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if (first_match_idx == -1 && nav_item_idx == -1) // Return first match immediately if we don't have a nav_item_idx value.
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return idx;
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if (first_match_idx == -1) // Record first match for wrapping.
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first_match_idx = idx;
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if (nav_item_idx == idx) // Record that we encountering nav_item so we can return next match.
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return_next_match = true;
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}
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return first_match_idx; // First result
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}
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// Find longest match in item list
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int longest_match_idx = -1;
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int longest_match_len = 0;
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for (int idx = 0; idx < items_count; idx++)
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{
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const char* item_name = get_item_name_func(user_data, idx);
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const int match_len = ImStrimatchlen(req->SearchBuffer, req->SearchBuffer + req->SearchBufferLen, item_name);
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if (match_len <= longest_match_len)
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continue;
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longest_match_idx = idx;
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longest_match_len = match_len;
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if (match_len == req->SearchBufferLen)
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break;
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}
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return longest_match_idx;
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}
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//-------------------------------------------------------------------------
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// [SECTION] Widgets: Multi-Select support
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