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Added ImGuiWindowFlags_NoFocusOnAppearing flag (#314)
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@ -3532,8 +3532,9 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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{
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window->AutoPosLastDirection = -1;
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if (!(flags & (ImGuiWindowFlags_ChildWindow|ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup))
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FocusWindow(window);
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if (!(flags & ImGuiWindowFlags_NoFocusOnAppearing))
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if (!(flags & (ImGuiWindowFlags_ChildWindow|ImGuiWindowFlags_Tooltip)) || (flags & ImGuiWindowFlags_Popup))
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FocusWindow(window);
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// Popup first latch mouse position, will position itself when it appears next frame
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if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
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imgui.h
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imgui.h
@ -456,6 +456,7 @@ enum ImGuiWindowFlags_
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ImGuiWindowFlags_NoInputs = 1 << 9, // Disable catching mouse or keyboard inputs
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ImGuiWindowFlags_MenuBar = 1 << 10, // Has a menu-bar
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ImGuiWindowFlags_HorizontalScrollbar = 1 << 11, // Enable horizontal scrollbar (off by default). You need to use SetNextWindowContentSize(ImVec2(width,0.0f)); prior to calling Begin() to specify width. Read code in imgui_demo in the "Horizontal Scrolling" section.
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ImGuiWindowFlags_NoFocusOnAppearing = 1 << 12, // Disable taking focus when transitioning from hidden to visible state
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// [Internal]
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ImGuiWindowFlags_ChildWindow = 1 << 20, // Don't use! For internal use by BeginChild()
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ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 21, // Don't use! For internal use by BeginChild()
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