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Tables: Angled headers: added TableAngledHeadersTextAlign, ImGuiStyleVar_TableAngledHeadersTextAlign. (#6917)
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@ -67,6 +67,9 @@ Other changes:
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- ProgressBar: Added support for indeterminate progress bar by passing an animated
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negative fraction, e.g. ProgressBar(-1.0f * GetTime()). (#5316, #5370, #1901)[@gan74]
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- Tables: Angled headers: fixed multi-line label display when angle is flipped. (#6917)
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- Tables: Angled headers: added style.TableAngledHeadersTextAlign and corresponding
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ImGuiStyleVar_TableAngledHeadersTextAlign variable. Default to horizontal center. (#6917)
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[@thedmd, @ocornut]
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- Text, DrawList: Improved handling of long single-line wrapped text. Faster and
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mitigitate issues with reading vertex indexing limits with 16-bit indices. (#7496, #5720)
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- Backends: OpenGL: Detect ES3 contexts on desktop based on version string,
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@ -1226,6 +1226,7 @@ ImGuiStyle::ImGuiStyle()
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TabMinWidthForCloseButton = 0.0f; // Minimum width for close button to appear on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected.
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TabBarBorderSize = 1.0f; // Thickness of tab-bar separator, which takes on the tab active color to denote focus.
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TableAngledHeadersAngle = 35.0f * (IM_PI / 180.0f); // Angle of angled headers (supported values range from -50 degrees to +50 degrees).
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TableAngledHeadersTextAlign = ImVec2(0.5f,0.0f); // Alignment of angled headers within the cell
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ColorButtonPosition = ImGuiDir_Right; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ButtonTextAlign = ImVec2(0.5f,0.5f);// Alignment of button text when button is larger than text.
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SelectableTextAlign = ImVec2(0.0f,0.0f);// Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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@ -3156,6 +3157,7 @@ static const ImGuiDataVarInfo GStyleVarInfo[] =
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{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImGuiStyle, TabBorderSize) }, // ImGuiStyleVar_TabBorderSize
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{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImGuiStyle, TabBarBorderSize) }, // ImGuiStyleVar_TabBarBorderSize
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{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImGuiStyle, TableAngledHeadersAngle)},// ImGuiStyleVar_TableAngledHeadersAngle
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{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImGuiStyle, TableAngledHeadersTextAlign)},//ImGuiStyleVar_TableAngledHeadersTextAlign
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{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImGuiStyle, ButtonTextAlign) }, // ImGuiStyleVar_ButtonTextAlign
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{ ImGuiDataType_Float, 2, (ImU32)offsetof(ImGuiStyle, SelectableTextAlign) }, // ImGuiStyleVar_SelectableTextAlign
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{ ImGuiDataType_Float, 1, (ImU32)offsetof(ImGuiStyle, SeparatorTextBorderSize)},// ImGuiStyleVar_SeparatorTextBorderSize
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2
imgui.h
2
imgui.h
@ -1584,6 +1584,7 @@ enum ImGuiStyleVar_
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ImGuiStyleVar_TabBorderSize, // float TabBorderSize
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ImGuiStyleVar_TabBarBorderSize, // float TabBarBorderSize
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ImGuiStyleVar_TableAngledHeadersAngle,// float TableAngledHeadersAngle
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ImGuiStyleVar_TableAngledHeadersTextAlign,// ImVec2 TableAngledHeadersTextAlign
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ImGuiStyleVar_ButtonTextAlign, // ImVec2 ButtonTextAlign
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ImGuiStyleVar_SelectableTextAlign, // ImVec2 SelectableTextAlign
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ImGuiStyleVar_SeparatorTextBorderSize,// float SeparatorTextBorderSize
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@ -2017,6 +2018,7 @@ struct ImGuiStyle
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float TabMinWidthForCloseButton; // Minimum width for close button to appear on an unselected tab when hovered. Set to 0.0f to always show when hovering, set to FLT_MAX to never show close button unless selected.
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float TabBarBorderSize; // Thickness of tab-bar separator, which takes on the tab active color to denote focus.
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float TableAngledHeadersAngle; // Angle of angled headers (supported values range from -50.0f degrees to +50.0f degrees).
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ImVec2 TableAngledHeadersTextAlign;// Alignment of angled headers within the cell
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ImGuiDir ColorButtonPosition; // Side of the color button in the ColorEdit4 widget (left/right). Defaults to ImGuiDir_Right.
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ImVec2 ButtonTextAlign; // Alignment of button text when button is larger than text. Defaults to (0.5f, 0.5f) (centered).
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ImVec2 SelectableTextAlign; // Alignment of selectable text. Defaults to (0.0f, 0.0f) (top-left aligned). It's generally important to keep this left-aligned if you want to lay multiple items on a same line.
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@ -5353,6 +5353,17 @@ static void ShowDemoWindowTables()
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ImGui::SliderInt("Frozen rows", &frozen_rows, 0, 2);
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ImGui::CheckboxFlags("Disable header contributing to column width", &column_flags, ImGuiTableColumnFlags_NoHeaderWidth);
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if (ImGui::TreeNode("Style settings"))
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{
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ImGui::SameLine();
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HelpMarker("Giving access to some ImGuiStyle value in this demo for convenience.");
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
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ImGui::SliderAngle("style.TableAngledHeadersAngle", &ImGui::GetStyle().TableAngledHeadersAngle, -50.0f, +50.0f);
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
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ImGui::SliderFloat2("style.TableAngledHeadersTextAlign", (float*)&ImGui::GetStyle().TableAngledHeadersTextAlign, 0.0f, 1.0f, "%.2f");
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ImGui::TreePop();
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}
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if (ImGui::BeginTable("table_angled_headers", columns_count, table_flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 12)))
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{
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ImGui::TableSetupColumn(column_names[0], ImGuiTableColumnFlags_NoHide | ImGuiTableColumnFlags_NoReorder);
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@ -6642,6 +6653,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::SeparatorText("Tables");
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ImGui::SliderFloat2("CellPadding", (float*)&style.CellPadding, 0.0f, 20.0f, "%.0f");
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ImGui::SliderAngle("TableAngledHeadersAngle", &style.TableAngledHeadersAngle, -50.0f, +50.0f);
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ImGui::SliderFloat2("TableAngledHeadersTextAlign", (float*)&style.TableAngledHeadersTextAlign, 0.0f, 1.0f, "%.2f");
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ImGui::SeparatorText("Widgets");
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ImGui::SliderFloat2("WindowTitleAlign", (float*)&style.WindowTitleAlign, 0.0f, 1.0f, "%.2f");
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@ -3252,9 +3252,13 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
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ButtonBehavior(row_r, row_id, NULL, NULL);
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KeepAliveID(row_id);
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const float ascent_scaled = g.Font->Ascent * (g.FontSize / g.Font->FontSize); // FIXME: Standardize those scaling factors better
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const float line_off_for_ascent_x = (ImMax((g.FontSize - ascent_scaled) * 0.5f, 0.0f) / -sin_a) * (flip_label ? -1.0f : 1.0f);
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const ImVec2 padding = g.Style.CellPadding; // We will always use swapped component
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const ImVec2 align = g.Style.TableAngledHeadersTextAlign;
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// Draw background and labels in first pass, then all borders.
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float max_x = 0.0f;
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ImVec2 padding = g.Style.CellPadding; // We will always use swapped component
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for (int pass = 0; pass < 2; pass++)
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for (int order_n = 0; order_n < data_count; order_n++)
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{
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@ -3279,8 +3283,17 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
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// - Handle multiple lines manually, as we want each lines to follow on the horizontal border, rather than see a whole block rotated.
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const char* label_name = TableGetColumnName(table, column_n);
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const char* label_name_end = FindRenderedTextEnd(label_name);
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const float line_off_step_x = (g.FontSize / -sin_a) * (flip_label ? -1.0f : 1.0f);
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float line_off_curr_x = flip_label ? (ImTextCountLines(label_name, label_name_end) - 1) * -line_off_step_x : 0.0f;
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const float line_off_step_x = (g.FontSize / -sin_a);
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const int label_lines = ImTextCountLines(label_name, label_name_end);
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// Left<>Right alignment
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float line_off_curr_x = flip_label ? (label_lines - 1) * line_off_step_x : 0.0f;
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float line_off_for_align_x = ImMax((((column->MaxX - column->MinX) - padding.x * 2.0f) - (label_lines * line_off_step_x)), 0.0f) * align.x;
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line_off_curr_x += line_off_for_align_x - line_off_for_ascent_x;
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// Register header width
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column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX + ImCeil(label_lines * line_off_step_x - line_off_for_align_x);
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while (label_name < label_name_end)
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{
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const char* label_name_eol = strchr(label_name, '\n');
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@ -3298,19 +3311,21 @@ void ImGui::TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label
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PopStyleColor();
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int vtx_idx_end = draw_list->_VtxCurrentIdx;
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// Up<>Down alignment
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const float available_space = ImMax(clip_width - label_size.x + ImAbs(padding.x * cos_a) * 2.0f - ImAbs(padding.y * sin_a) * 2.0f, 0.0f);
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const float vertical_offset = available_space * align.y * (flip_label ? -1.0f : 1.0f);
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// Rotate and offset label
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ImVec2 pivot_in = ImVec2(window->ClipRect.Min.x, window->ClipRect.Min.y + label_size.y);
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ImVec2 pivot_in = ImVec2(window->ClipRect.Min.x - vertical_offset, window->ClipRect.Min.y + label_size.y);
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ImVec2 pivot_out = ImVec2(column->WorkMinX, row_r.Max.y);
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line_off_curr_x += line_off_step_x;
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line_off_curr_x += flip_label ? -line_off_step_x : line_off_step_x;
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pivot_out += unit_right * padding.y;
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if (flip_label)
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pivot_out += unit_right * (clip_width - ImMax(0.0f, clip_width - label_size.x));
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pivot_out.x += flip_label ? line_off_curr_x - line_off_step_x : line_off_curr_x;
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pivot_out.x += flip_label ? line_off_curr_x + line_off_step_x : line_off_curr_x;
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ShadeVertsTransformPos(draw_list, vtx_idx_begin, vtx_idx_end, pivot_in, label_cos_a, label_sin_a, pivot_out); // Rotate and offset
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//if (g.IO.KeyShift) { ImDrawList* fg_dl = GetForegroundDrawList(); vtx_idx_begin = fg_dl->_VtxCurrentIdx; fg_dl->AddRect(clip_r.Min, clip_r.Max, IM_COL32(0, 255, 0, 255), 0.0f, 0, 2.0f); ShadeVertsTransformPos(fg_dl, vtx_idx_begin, fg_dl->_VtxCurrentIdx, pivot_in, label_cos_a, label_sin_a, pivot_out); }
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//if (g.IO.KeyShift) { ImDrawList* fg_dl = GetForegroundDrawList(); vtx_idx_begin = fg_dl->_VtxCurrentIdx; fg_dl->AddRect(clip_r.Min, clip_r.Max, IM_COL32(0, 255, 0, 255), 0.0f, 0, 1.0f); ShadeVertsTransformPos(fg_dl, vtx_idx_begin, fg_dl->_VtxCurrentIdx, pivot_in, label_cos_a, label_sin_a, pivot_out); }
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// Register header width
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column->ContentMaxXHeadersUsed = column->ContentMaxXHeadersIdeal = column->WorkMinX + ImCeil(line_off_curr_x);
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label_name = label_name_eol + 1;
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}
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}
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