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Examples: Fix for Emscripten. GLFW+WGPU: rework examples main loop to handle minimization. (#7844)
Amend8874787
,71ee2ce
Amendea39841f
(emscripten_mainloop_stub.h)
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71ee2ce367
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@ -151,6 +151,11 @@ int main(int, char**)
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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glfwPollEvents();
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glfwPollEvents();
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if (glfwGetWindowAttrib(window, GLFW_ICONIFIED) != 0)
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{
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ImGui_ImplGlfw_Sleep(10);
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continue;
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}
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// React to changes in screen size
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// React to changes in screen size
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int width, height;
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int width, height;
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@ -167,6 +167,9 @@ int main(int, char**)
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ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer);
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ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer);
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SDL_RenderPresent(renderer);
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SDL_RenderPresent(renderer);
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}
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}
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#ifdef __EMSCRIPTEN__
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EMSCRIPTEN_MAINLOOP_END;
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#endif
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// Cleanup
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// Cleanup
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ImGui_ImplSDLRenderer3_Shutdown();
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ImGui_ImplSDLRenderer3_Shutdown();
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@ -17,20 +17,21 @@
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// - So the next logical step was to refactor all examples to follow that layout of using a "main loop" function.
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// - So the next logical step was to refactor all examples to follow that layout of using a "main loop" function.
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// This worked, but it made us lose all the nice things we had...
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// This worked, but it made us lose all the nice things we had...
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// Since only about 3 examples really need to run with Emscripten, here's our solution:
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// Since only about 4 examples really need to run with Emscripten, here's our solution:
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// - Use some weird macros and capturing lambda to turn a loop in main() into a function.
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// - Use some weird macros and capturing lambda to turn a loop in main() into a function.
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// - Hide all that crap in this file so it doesn't make our examples unusually ugly.
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// - Hide all that crap in this file so it doesn't make our examples unusually ugly.
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// As a stance and principle of Dear ImGui development we don't use C++ headers and we don't
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// As a stance and principle of Dear ImGui development we don't use C++ headers and we don't
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// want to suggest to the newcomer that we would ever use C++ headers as this would affect
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// want to suggest to the newcomer that we would ever use C++ headers as this would affect
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// the initial judgment of many of our target audience.
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// the initial judgment of many of our target audience.
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// - Technique is based on this idea: https://github.com/ocornut/imgui/pull/2492/
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// - Technique is based on this idea: https://github.com/ocornut/imgui/pull/2492/
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// - The do { } while (0) is to allow our code calling continue in the main loop.
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#include <emscripten.h>
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#include <functional>
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#include <functional>
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static std::function<void()> MainLoopForEmscriptenP;
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static std::function<void()> MainLoopForEmscriptenP;
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static void MainLoopForEmscripten() { MainLoopForEmscriptenP(); }
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static void MainLoopForEmscripten() { MainLoopForEmscriptenP(); }
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#define EMSCRIPTEN_MAINLOOP_BEGIN MainLoopForEmscriptenP = [&]()
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#define EMSCRIPTEN_MAINLOOP_BEGIN MainLoopForEmscriptenP = [&]() { do
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#define EMSCRIPTEN_MAINLOOP_END ; emscripten_set_main_loop(MainLoopForEmscripten, 0, true)
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#define EMSCRIPTEN_MAINLOOP_END while (0); }; emscripten_set_main_loop(MainLoopForEmscripten, 0, true)
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#else
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#else
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#define EMSCRIPTEN_MAINLOOP_BEGIN
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#define EMSCRIPTEN_MAINLOOP_BEGIN
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#define EMSCRIPTEN_MAINLOOP_END
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#define EMSCRIPTEN_MAINLOOP_END
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