mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-23 21:09:01 +08:00
ColorPicker4: hue/alpha bars draw arrows that would look right on all background. RenderArrow helper. (#346)
This commit is contained in:
parent
35186a1165
commit
fef8aac523
28
imgui.cpp
28
imgui.cpp
@ -9329,6 +9329,26 @@ bool ImGui::ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags fl
|
||||
return true;
|
||||
}
|
||||
|
||||
// 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
|
||||
static void RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
|
||||
{
|
||||
switch (direction)
|
||||
{
|
||||
case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
|
||||
case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
|
||||
case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
|
||||
case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
|
||||
}
|
||||
}
|
||||
|
||||
static void RenderArrowsForVerticalBar(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, float bar_w)
|
||||
{
|
||||
RenderArrow(draw_list, ImVec2(pos.x + half_sz.x + 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Right, IM_COL32_BLACK);
|
||||
RenderArrow(draw_list, ImVec2(pos.x + half_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE);
|
||||
RenderArrow(draw_list, ImVec2(pos.x + bar_w - half_sz.x - 1, pos.y), ImVec2(half_sz.x + 2, half_sz.y + 1), ImGuiDir_Left, IM_COL32_BLACK);
|
||||
RenderArrow(draw_list, ImVec2(pos.x + bar_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE);
|
||||
}
|
||||
|
||||
// ColorPicker
|
||||
// Note: only access 3 floats if ImGuiColorEditFlags_NoAlpha flag is set.
|
||||
// FIXME: we adjust the big color square height based on item width, which may cause a flickering feedback loop (if automatic height makes a vertical scrollbar appears, affecting automatic width..)
|
||||
@ -9351,10 +9371,10 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
bool alpha_bar = (flags & ImGuiColorEditFlags_AlphaBar) && !(flags & ImGuiColorEditFlags_NoAlpha);
|
||||
ImVec2 picker_pos = window->DC.CursorPos;
|
||||
float bars_width = ColorSquareSize(); // Arbitrary smallish width of Hue/Alpha picking bars
|
||||
float bars_line_extrude = ImMin(2.0f, style.ItemInnerSpacing.x * 0.5f);
|
||||
float sv_picker_size = ImMax(bars_width * 1, CalcItemWidth() - (alpha_bar ? 2 : 1) * (bars_width + style.ItemInnerSpacing.x)); // Saturation/Value picking box
|
||||
float bar0_pos_x = picker_pos.x + sv_picker_size + style.ItemInnerSpacing.x;
|
||||
float bar1_pos_x = bar0_pos_x + bars_width + style.ItemInnerSpacing.x;
|
||||
float bars_triangles_half_sz = (float)(int)(bars_width * 0.20f);
|
||||
|
||||
float H,S,V;
|
||||
ColorConvertRGBtoHSV(col[0], col[1], col[2], H, S, V);
|
||||
@ -9476,17 +9496,17 @@ bool ImGui::ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags fl
|
||||
}
|
||||
float bar0_line_y = (float)(int)(picker_pos.y + H * sv_picker_size + 0.5f);
|
||||
RenderFrameBorder(ImVec2(bar0_pos_x, picker_pos.y), ImVec2(bar0_pos_x + bars_width, picker_pos.y + sv_picker_size), 0.0f);
|
||||
draw_list->AddLine(ImVec2(bar0_pos_x - bars_line_extrude, bar0_line_y), ImVec2(bar0_pos_x + bars_width + bars_line_extrude, bar0_line_y), IM_COL32_WHITE);
|
||||
RenderArrowsForVerticalBar(draw_list, ImVec2(bar0_pos_x - 1, bar0_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f);
|
||||
|
||||
// Render alpha bar
|
||||
if (alpha_bar)
|
||||
{
|
||||
float alpha = ImSaturate(col[3]);
|
||||
float bar1_line_y = (float)(int)(picker_pos.y + (1.0f - alpha) * sv_picker_size + 0.5f);
|
||||
ImRect bar1_bb(bar1_pos_x, picker_pos.y, bar1_pos_x + bars_width, picker_pos.y + sv_picker_size);
|
||||
draw_list->AddRectFilledMultiColor(bar1_bb.Min, bar1_bb.Max, IM_COL32_WHITE, IM_COL32_WHITE, IM_COL32_BLACK, IM_COL32_BLACK);
|
||||
float bar1_line_y = (float)(int)(picker_pos.y + (1.0f - alpha) * sv_picker_size + 0.5f);
|
||||
RenderFrameBorder(bar1_bb.Min, bar1_bb.Max, 0.0f);
|
||||
draw_list->AddLine(ImVec2(bar1_pos_x - bars_line_extrude, bar1_line_y), ImVec2(bar1_pos_x + bars_width + bars_line_extrude, bar1_line_y), IM_COL32_WHITE);
|
||||
RenderArrowsForVerticalBar(draw_list, ImVec2(bar1_pos_x - 1, bar1_line_y), ImVec2(bars_triangles_half_sz + 1, bars_triangles_half_sz), bars_width + 2.0f);
|
||||
}
|
||||
|
||||
// Render color matrix
|
||||
|
@ -687,7 +687,7 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
|
||||
ImGui::Text("Color picker:");
|
||||
static bool alpha = true;
|
||||
static bool alpha_bar = false;
|
||||
static bool alpha_bar = true;
|
||||
static bool side_preview = true;
|
||||
static bool ref_color = false;
|
||||
static ImVec4 ref_color_v(1.0f,0.0f,1.0f,0.5f);
|
||||
|
@ -202,6 +202,15 @@ enum ImGuiDataType
|
||||
ImGuiDataType_Float2,
|
||||
};
|
||||
|
||||
enum ImGuiDir
|
||||
{
|
||||
ImGuiDir_None = -1,
|
||||
ImGuiDir_Left = 0,
|
||||
ImGuiDir_Right = 1,
|
||||
ImGuiDir_Up = 2,
|
||||
ImGuiDir_Down = 3,
|
||||
};
|
||||
|
||||
enum ImGuiCorner
|
||||
{
|
||||
ImGuiCorner_TopLeft = 1 << 0, // 1
|
||||
|
Loading…
Reference in New Issue
Block a user