Commit Graph

1312 Commits

Author SHA1 Message Date
ocornut
05877c14df Fixed nested BeginDisabled()/EndDisabled() bug in Docking branch due to bad merge. (#4655, #4452, #4453, #4462) 2021-10-15 11:51:01 +02:00
ocornut
9b59455184 Merge branch 'master' into docking
# Conflicts:
#	imgui.h
2021-10-15 11:49:30 +02:00
ocornut
e3bd9434b1 1.86 WIP + internals: tweaks table temp data code. 2021-10-14 16:58:14 +02:00
ocornut
29653273c1 Docking: reinstate io.ConfigDockingWithShift option. (#4643)
This more or less reverts commit 3ed07a8f0b.
2021-10-13 16:47:29 +02:00
ocornut
1b215ecb01 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
2021-10-11 19:25:50 +02:00
ocornut
55d35d8387 Version 1.85 2021-10-11 19:24:25 +02:00
ocornut
75c54e6384 Nav: Fixed vertical scoring offset when wrapping on Y in a decorated window. 2021-10-11 14:40:47 +02:00
ocornut
ba5c105c01 Menus: Fixed an assertion happening in some situations when closing nested menus (broken in 1.83). (#4640)
Broken since 936f5322
Weirdly chain-reaction caused by the fact following #4640 repro, the SourceWindow assignment in OpenPopupEx() picks Menu_04 before its closure. Value of SourceWindow since bda2cde6 #2517
2021-10-11 11:48:39 +02:00
ocornut
44f801186f SetItemDefaultFocus() use ScrollToRectEx(), don't tab when Alt is held either, TabItemEx() uses ItemAdd's extra_flags, misc comments. 2021-10-08 15:24:54 +02:00
ocornut
ec6ca06898 InputText: Fixed selection rectangle appearing one frame late when selecting all. 2021-10-08 13:00:55 +02:00
ocornut
31d033c9d8 Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. (#343, #4079, #2352, #432)
+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
2021-10-06 18:42:11 +02:00
ocornut
fbe78b1a3a Stack Tool: Docs (#4631) + also prevent Metrics window from displaying twice. 2021-10-06 18:22:40 +02:00
ocornut
1780579403 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2021-10-06 17:57:11 +02:00
Basil Fierz
25332fa5ac Backends: Emscripten: Update the webgpu API to be compatible with chrome 4633 (#4512) 2021-10-06 17:51:00 +02:00
ocornut
2de96c4bd5 Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). (#4631) 2021-10-06 17:47:27 +02:00
Guus Waals
30db674147 Fix printf format warnings on mingw clang (#4626, #4183, #3592) 2021-10-06 12:00:50 +02:00
ocornut
677fe33990 Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT (#4594) 2021-09-30 11:53:20 +02:00
ocornut
8f495e5543 Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) (#3692, #3208, #2812, #4242, #2900) 2021-09-29 17:13:45 +02:00
ocornut
835a5344b0 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp
#	imgui_internal.h
2021-09-24 15:49:28 +02:00
ocornut
65ad63de84 Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527)
IsWindowFocused: fix flag usage (amend 6b1e094c) was technically harmless because of light typing.
2021-09-24 15:41:30 +02:00
ocornut
fc4988ffb0 Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527) 2021-09-24 15:39:38 +02:00
ocornut
ca097c2c68 Docking: Fixed IsItemHovered() and functions depending on it (e.g. BeginPopupContextItem()) when called after Begin() on a docked window (#3851)
Fix ee643b2a
2021-09-22 14:07:18 +02:00
ocornut
fba756176d Backends: SDL_Renderer: Amend 1d2d246, various tweaks, fixes, sync to latest. (#3926) 2021-09-21 19:29:48 +02:00
Sylvain
62b17f928e Backends: SDL_Renderer: Added renderer backend for SDL 2.0.17+ (#3926)
(Squashed 20 commits)
2021-09-21 19:29:48 +02:00
Rokas Kupstys
15fe7ba31f ColorPicker: Fix not being able to pick exactly (1.0f, 1.0f, 1.0f) color by dragging toward the edges of the SV square. (#3517)
Old code attempted to mitigate hue/saturation resetting for colors where these components are undefined. Since we now explicitly back up and restore these components this workaround is no longer necessary.
2021-09-21 15:10:07 +02:00
Rokas Kupstys
30546bc0e7 ColorEdit: Fix multiple issues. (#4014)
* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
  - Fixes inability to change hue when saturation is 0. (#4014)
  - Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
  - Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square.
2021-09-21 15:10:07 +02:00
ocornut
15132217a3 Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. (#4547, #4439) 2021-09-21 14:17:49 +02:00
ocornut
fa0a314f59 Nav: Fixed an issue with losing focus on docked windows when pressing Alt while keyboard navigation is disabled. (#4547, #4439) 2021-09-21 13:16:00 +02:00
James McCartney
bc3d267c51 Backends: OSX: Use mach_absolute_time as CFAbsoluteTimeGetCurrent can jump backwards. (#4557, #4563) 2021-09-21 12:36:37 +02:00
ocornut
c6ca327fb2 Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562) 2021-09-20 18:43:05 +02:00
ocornut
2cffcbdc64 InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) (#4552, #2321) 2021-09-17 16:30:32 +02:00
ocornut
d366694062 Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. (#211) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover (#1651) 2021-09-15 15:26:29 +02:00
ocornut
4f10fe0a27 TreePush: removed arbitrary/weird suppot for TreePush((const char*)NULL) 2021-09-15 12:12:49 +02:00
ocornut
c58fb46411 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui.h
2021-09-14 19:26:27 +02:00
ocornut
e7cc534367 Docking: Improved resizing system so that non-central zone are better at keeping their fixed size. 2021-09-14 17:57:47 +02:00
ocornut
29828d0469 Docking: floating node with a central node hides properly when nothing is docked + rename. 2021-09-14 17:56:09 +02:00
ocornut
7b8bc864e9 Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken by f8fae022). (#4538) 2021-09-14 11:09:39 +02:00
ocornut
82754561e2 Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse. 2021-09-13 15:17:54 +02:00
ocornut
17a7084b57 Menus: Fixed crash when navigating left inside a child window inside a sub-menu. (#4510). 2021-09-10 15:37:59 +02:00
ocornut
79d39b190b Viewports: fix window with viewport ini data immediately merged into a host viewport from leaving a temporary viewport alive for a frame (would leak into backend). 2021-09-10 15:05:17 +02:00
ocornut
6b77668171 Viewports: Fixed a crash while a window owning its viewport disappear while being dragged.
t would manifest when e.g. reconfiguring dock nodes while dragging.
2021-09-09 21:05:40 +02:00
ocornut
9a49c1ddbd Viewports: fixed unnecessary creation of temporary viewports when multiple docked windows got reassigned to a new node (created mid-frame) which already has a HostWindow 2021-09-09 20:51:53 +02:00
ocornut
6b1e094cfb Fixed _ChildWindows from leaking docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy and ImGuiHoveredFlags_DockHierarchy. 2021-09-08 19:10:25 +02:00
ocornut
40caab4748 Fixed bad merge of Changelog in docking branch 2021-09-07 18:21:47 +02:00
ocornut
fa9fc05ac6 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
2021-09-07 18:20:12 +02:00
ocornut
755bf985d2 Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. (#4445, #4514) 2021-09-07 14:48:26 +02:00
ocornut
607ad8c949 Drag and Drop: Fixed using BeginDragDropSource() within a Begin()/BeginChild() that returned false. (#4515) + BeginDragDropTarget()
Note how 79ae6d3b adedd a SkipItems test in BeginDragDropTargetCustom() only.
Catching this similar to work needed to neatly represent the error in #4375 #4158, #4008, #2562
2021-09-06 20:59:16 +02:00
ocornut
bd6c9e99fc InputText: Allow cancelling/validating input with gamepad nav events.
Amend 158995f2 (#2321)
2021-09-06 18:47:12 +02:00
ocornut
528104a89b Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough. 2021-09-03 16:35:27 +02:00
ocornut
dff15acdb5 Nav: Fixed toggling menu layer with Alt exiting menu layer with Esc not moving mouse when NavEnableSetMousePos config flag is set. 2021-09-01 16:05:03 +02:00
ocornut
ee351d3548 Nav: move code into NavMoveRequestSubmit(). NavApplyItemToResult() takes absolute rect., comments 2021-09-01 12:06:15 +02:00
Filippo Crocchini
eb6c16d3dd PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349)
+ amended demo tweaks by ocornut
2021-08-31 13:14:43 +02:00
ocornut
dedb381c51 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	examples/imgui_examples.sln
#	imgui.cpp
#	imgui.h
2021-08-30 20:01:16 +02:00
ocornut
4aea1c5adb IO: added io.WantCaptureMouseAllowPopupClose (#4480) + comments 2021-08-30 19:11:47 +02:00
ocornut
66102880a3 Updated links to Discussions 2021-08-30 17:06:51 +02:00
ocornut
333807b483 Windows: fixed background order of overlapping childs submitted sequentially. (#4493)
Amend 07704496
2021-08-30 13:08:41 +02:00
ocornut
58f5092c53 Docking: fixed settings load issue when mouse wheeling. (#4310) 2021-08-24 20:33:00 +02:00
ocornut
780c1ee265 TextUnformatted: Accept null ranges including (NULL,NULL) without asserting. (#3615) 2021-08-24 19:30:02 +02:00
Rokas Kupstys
2b0bd40b99 Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
2021-08-24 18:23:13 +02:00
ocornut
4a7c21d330 Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. (#4455, #3487) 2021-08-24 15:28:39 +02:00
Corentin Wallez
e652527313 Backends: WebGPU: Update impl_wgpu for an emscripten change 2021-08-24 14:55:43 +02:00
Rokas Kupstys
4c22b3e5d9 Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. (#4445) 2021-08-24 14:33:04 +02:00
ocornut
0608887fb5 InputTextMultiline: Fixed label size not being included into window contents rect unless the whole widget is clipped. 2021-08-23 17:07:46 +02:00
ocornut
68f428b449 imgui_freetype: Fixed crash when FT_Render_Glyph() returns NULL (which apparently happens with Freetype 2.11). (#4394, #4145 ?) 2021-08-23 16:42:58 +02:00
ocornut
e23bee353c Removed GetWindowContentRegionWidth() function 2021-08-23 16:15:16 +02:00
Nicolas Noble
e3e1fbcf02 Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463) 2021-08-23 15:03:27 +02:00
ocornut
d79ca9b0b6 Fixed nested BeginDisabled()/EndDisabled() calls. (#211, #4452, #4453, #4462) [Legulysse] 2021-08-23 14:57:54 +02:00
ocornut
47fb332fb2 Fix BeginDisabled(false), again, (#211, #4452, #4453) Version 1.84.1
(forced pushed since our earlier versioning didn't sort correctly in github web)

# Conflicts:
#	docs/CHANGELOG.txt
2021-08-21 00:00:27 +02:00
ocornut
32d4f6c5d9 Fix BeginDisabled(false), again, (#211, #4452, #4453) Version 1.84.1
(forced pushed since our earlier versioning didn't sort correctly in github web)
2021-08-20 23:59:46 +02:00
ocornut
5a7d18a441 Merge branch 'master' into docking
# Conflicts:
#	docs/CHANGELOG.txt
2021-08-20 18:15:25 +02:00
ocornut
d2ffbd9b86 Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
2021-08-20 18:03:55 +02:00
ocornut
c543d93af1 Expose BeginDisabled()/EndDisabled() in public API. Add to demo. (#211) 2021-08-20 16:34:43 +02:00
ocornut
0b06c4b2b0 Merge branch 'master' into docking (will need further for io.AddFocusEvent)
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
2021-08-19 17:25:12 +02:00
thedmd
cb00972b87 ImDrawList: Fix AddCircle{Filled} with 12 segment case (#4419, #4421) 2021-08-19 17:06:40 +02:00
ocornut
e3988a84db Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445) 2021-08-19 16:24:59 +02:00
Rokas Kupstys
459de65477 Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445)
Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
2021-08-19 16:24:58 +02:00
ocornut
7bbf8f2ab0 Drag and Drop: fix using AcceptDragDropPayload() with ImGuiDragDropFlags_AcceptNoPreviewTooltip.
Window was not properly hidden in that case.
2021-08-18 15:40:22 +02:00
thedmd
2f40be638f IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
Amend/fix #2445, #2696, #3751, #4377
2021-08-17 20:10:45 +02:00
Rokas Kupstys
86afe966d3 Metrics: Fixed a crash when inspecting the individual draw command of a foreground drawlist. 2021-08-17 16:23:26 +02:00
Oliver 'kfsone' Smith
7e9e1ff1c2 InputText: Fix named filtering flags disabling newline or tabs in multiline inputs (#4409, #4410) 2021-08-17 16:10:11 +02:00
JJCUBER
5f2df2d2cb
Fixed grammar mistake in FAQ (#4431) 2021-08-17 13:47:17 +02:00
ocornut
8fa502ca42 Nav: Alt doesn't toggle menu layer if other modifiers are held. (#4439) 2021-08-17 12:23:54 +02:00
omar
c7529c8ea8
Reword file list as *.cpp *.h (#4413) 2021-08-10 14:34:34 +02:00
ocornut
f99fe72c42 Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. (#2622) 2021-08-02 17:22:33 +02:00
ocornut
f9b5168fb3 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
2021-08-02 16:00:50 +02:00
ocornut
db686ad522 Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #2696, #3751, #4377) 2021-07-29 19:38:33 +02:00
ocornut
044fd0cd2d Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. (#3751, #4377, #2445) 2021-07-29 19:37:18 +02:00
ocornut
1cdd110eb4 Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #3751, #4377)
(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH).
2021-07-29 18:47:43 +02:00
omar
c720075c67
Update FAQ to clarify conflict with window (#4158, #4008, #2562) 2021-07-28 16:46:59 +02:00
David Maas
923bd2fd21 Examples: DirectX12: Fixed Alt+Enter fullscreen in DirectX12 example. (#4346, #4348)
This also removes unnecessary recreation of backend-owned device objects when the window is resized.
+ amend original PR with a g_pSwapChain->SetFullscreenState(false, NULL); call.
2021-07-26 16:39:09 +02:00
ocornut
b846969fe1 Removed unnecessary line in Begin() + commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 + readded commented obsoleted function. 2021-07-26 12:22:48 +02:00
Rokas Kupstys
3e4c89051d Popups: Fix OpenPopup() being called after BeginPopup() resulting in a failure to open a popup when focus is NULL. (#4308)
Story of removed line begins in commit b80cf0a. It's purpose was to close popups when they lost focus.
Later on few other changes were introduced:
* bcc49ff - closing popups with RMB without changing window focus
* af679a1 - closing popups in FocusWindow()
These two changes covered all the cases of popup closing which made deleted line obsolete. Conveniently, now all popup closing is handled from within UpdateMouseMovingWindowEndFrame() either by calling FocusWindow() or ClosePopupsOverWindow().
2021-07-26 11:43:39 +02:00
sitic
9c77734447
Correct version 1.83 release date (#4355) 2021-07-24 02:07:11 +02:00
ocornut
7bfc379a23 Merge branch 'master' into docking
# Conflicts:
#	imgui.cpp
#	imgui_internal.h
2021-07-19 21:58:06 +02:00
ocornut
fb4bbeb033 Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. (#211) 2021-07-12 15:43:17 +02:00
ocornut
638e1a721b Disabled: fixed IsItemHovered() returning true on disabled item when navigated to. (#211) 2021-07-12 15:01:02 +02:00
ocornut
a11f36811f Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdl.cpp
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
#	imgui_internal.h
2021-07-09 20:16:19 +02:00
Rokas Kupstys
5dd1e38b7a Disabled: disabled items set HoveredId, allowing e.g. HoveredIdTimer to function. (#211, #3419) + Menus: fix hovering a disabled menu or menu item not closing other menus.
Rework of https://github.com/rokups/imgui/commit/c24b470
Note that the declared intent of that commit "Prevents window from being dragged if mouse hovers a disabled item." was already fullfilled by a876ad87.
Changes in ButtonBehavior() not needed anymore since ImGuiButtonFlags_Disabled is gone
2021-07-09 19:54:46 +02:00
ocornut
cac869b333 Disabled: don't prevent Selectable() from being selected. (#211) + BeginMenu()/MenuItemEx() uses PushDisabled() the standard way.
ImGuiSelectableFlags_Disabled is now unused by the library and might be marked obsolete later.
2021-07-09 19:54:43 +02:00
ocornut
29525255f3 Disabled items more consistently release active id if the active item got disabled. (#211) 2021-07-09 19:54:41 +02:00