ocornut
|
21fc57f2cf
|
Merge branch 'master' into docking
|
2022-07-08 16:09:30 +02:00 |
|
ocornut
|
92d0924b82
|
Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight().
|
2022-07-06 20:58:20 +02:00 |
|
ocornut
|
377b864bb4
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# imgui_internal.h
# imgui_widgets.cpp
|
2022-03-23 17:21:34 +01:00 |
|
ocornut
|
1e18da5c38
|
Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061)
+ update README.
|
2022-02-28 20:51:50 +01:00 |
|
ocornut
|
9948535118
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_draw.cpp
|
2022-02-17 18:47:43 +01:00 |
|
ocornut
|
8d3906365d
|
CI: Fixes for OSX + explicitely request C++11.
|
2022-02-15 17:25:11 +01:00 |
|
ocornut
|
a44d4da87c
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_win32.cpp
|
2021-06-08 18:38:51 +02:00 |
|
ocornut
|
7fc144edde
|
Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest.
|
2021-06-08 17:08:49 +02:00 |
|
ocornut
|
34d4bc620d
|
Merge remote-tracking branch 'origin/master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
|
2021-04-15 19:57:52 +02:00 |
|
Peter Kristensen
|
5f45047fb6
|
Update example makefiles to check the new homebrew paths (#4003)
Homebrew on Apple Silicon (i.e. Macbook Air/Pro M1) use `/opt/homebrew` instead of /usr/local.
|
2021-04-06 12:46:09 +02:00 |
|
ocornut
|
f1bf642e8f
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
# imgui.h
# misc/debuggers/imgui.natvis
|
2021-03-11 16:32:14 +01:00 |
|
ocornut
|
fdc2324d9a
|
Moved 'misc/natvis/imgui.natvis' to 'misc/debuggers/imgui.natvis'
|
2021-03-11 16:21:46 +01:00 |
|
ocornut
|
6aee4bcdc5
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
|
2021-03-02 18:27:07 +01:00 |
|
Rokas Kupstys
|
3f5bb5939a
|
Examples: Fix MinGW detection in makefiles. Fix example_null build due to missing IME input libs. (#2590)
|
2021-02-24 17:18:53 +01:00 |
|
ocornut
|
ffa863a3ba
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
|
2021-02-18 11:41:27 +01:00 |
|
ocornut
|
6a161b8789
|
Examples: Reworked setup of clear color to be compatible with transparent values. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
|
2021-02-18 11:38:41 +01:00 |
|
ocornut
|
b11518d7d7
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
|
2021-01-05 16:46:38 +01:00 |
|
ocornut
|
7d5d5711c2
|
Backends: OpenGL2, OpenGL3: Backup and restore GL_SHADE_MODAL, GL_STENCIL_TEST, clear GL_NORMAL_ARRAY. Comments., (#3671, #3668)
|
2021-01-03 17:01:54 +01:00 |
|
ocornut
|
06e87014f2
|
Merge branch 'master' into docking
# Conflicts:
# imgui.h
# imgui_internal.h
|
2020-12-11 23:10:06 +01:00 |
|
ocornut
|
3346544cf5
|
Examples: Fix batch files (amend b1a18d82 , #3513), standardize them + DirectX12: Move ImGui::Render() call above the first barrier to clarify its lack of effect on the graphics pipe.
|
2020-12-09 18:28:02 +01:00 |
|
ocornut
|
dd4ca70b0d
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
|
2020-12-04 19:22:15 +01:00 |
|
omar
|
9c8671e7b0
|
Tables: Add empty file, skeleton.
|
2020-12-04 19:15:19 +01:00 |
|
ocornut
|
042a3b01d2
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/README.txt
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
|
2020-10-14 14:44:03 +02:00 |
|
ocornut
|
b1a18d82e3
|
Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
|
2020-10-14 14:42:00 +02:00 |
|
ocornut
|
a7e21fb05f
|
Moving backends code from examples/ to backends/ (step 3: fixing project files)
|
2020-10-14 14:41:40 +02:00 |
|
ocornut
|
124c2608f1
|
Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency.
|
2020-10-12 17:54:52 +02:00 |
|
omar
|
209a6a751c
|
Revert "Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)"
This reverts commit a24578ec09 .
/ZI not supported on 64-bit on some toolchains, leaving to default is best?
|
2020-08-10 11:33:59 +02:00 |
|
omar
|
a24578ec09
|
Examples: Switch most VS projects to enable Edit & Continue by default (may need to upgrade projects to latest toolchain)
|
2020-08-05 15:02:30 +02:00 |
|
ocornut
|
2665288b30
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2020-06-11 11:36:38 +02:00 |
|
ocornut
|
40b799023b
|
Docs: Update fonts.md (#2861) + update all references to FONTS.txt
|
2020-06-09 16:56:48 +02:00 |
|
ocornut
|
fbaf65b8f6
|
Revert "Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)"
This reverts commit f2c7f3b200 .
|
2020-03-06 17:53:09 +01:00 |
|
ocornut
|
f2c7f3b200
|
Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)
|
2020-03-06 17:28:32 +01:00 |
|
Omar
|
bb1e6f8af6
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx9/main.cpp
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
|
2020-02-17 18:33:59 +01:00 |
|
Rokas Kupstys
|
21b9e42964
|
Minor fixes to example_sdl_metal and a changelog entry.
Add example_sdl_metal to CI builds.
Closes #3017.
|
2020-02-10 16:53:37 +01:00 |
|
omar
|
992736dc5d
|
Merge branch 'refs/heads/master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
|
2019-12-13 17:06:27 +01:00 |
|
omar
|
7ff13f4ee1
|
Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking settings
(otherwise if another loader such as Glew is accessible, the opengl3 backend might automatically use it). [#2919, #2798]
|
2019-12-06 10:43:27 +01:00 |
|
omar
|
813e0c18e6
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx12.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_metal.h
# examples/imgui_impl_metal.mm
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# examples/imgui_impl_vulkan.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
|
2019-11-26 12:23:43 +01:00 |
|
omar
|
26d177bc03
|
Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks
|
2019-11-25 18:29:28 +01:00 |
|
omar
|
7feccf9ab2
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx10.h
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx11.h
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_dx9.h
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl2.h
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_opengl3.h
# imgui.cpp
|
2019-10-18 16:50:30 +02:00 |
|
Rokas Kupstys
|
6892b81578
|
Remove trailing spaces from bunch of files.
(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779)
|
2019-10-15 16:04:02 +02:00 |
|
omar
|
e2c1f0a7cd
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
|
2019-06-18 23:12:50 +02:00 |
|
omar
|
516c3dee80
|
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
|
2019-06-18 11:28:26 +02:00 |
|
omar
|
431aa4e456
|
Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
|
2019-06-06 16:13:30 +02:00 |
|
omar
|
b89202824e
|
Merge branch 'master' into docking
# Conflicts:
# examples/imgui_impl_sdl.cpp
|
2019-04-15 16:03:17 +02:00 |
|
omar
|
35cbf9c052
|
Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
|
2019-04-15 15:48:38 +02:00 |
|
omar
|
cf029b3e1c
|
Merge branch 'master' into docking
|
2019-04-08 18:05:52 +02:00 |
|
omar
|
42423d5ea4
|
Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. (#297)
|
2019-04-07 23:02:07 +02:00 |
|
omar
|
3eedb542a6
|
Viewports: Renamed ConfigViewportsNoParent to ConfigViewportsNoDefaultParent. Fix outdated comments in examples.
|
2019-03-11 11:07:23 +01:00 |
|
omar
|
87ded34f9f
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui_widgets.cpp
|
2019-02-22 12:29:18 +01:00 |
|
omar
|
d0c98bf880
|
Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
|
2019-02-19 20:13:06 +01:00 |
|