omar
136fc56af0
Docking: Better handling of window losing its dock node or having its dock node not active.
2018-09-13 14:38:37 +02:00
omar
c355ed1267
Docking: Flicker fix when clicking on a Tab leading of a new window, in particular would be noticeable when using nested tab bars.
2018-09-13 12:44:29 +02:00
omar
1cefc48f13
Docking: Internal renaming and comments. + Fixed DockNodeMoveChildNodes() to transfer the LastExplicitSize value (was inconsequential afaik).
2018-09-11 18:53:08 +02:00
omar
211a9c8fd2
Docking: Added ImGuiDockSpaceFlags_KeepAliveOnly, important for multiple level of tabs. (also renamed ImGuiDockFlags to ImGuiDockSpaceFlags.)
2018-09-11 17:58:09 +02:00
omar
c4e26f4b92
Nav: Added a way for code to cancel Alt for menu toggle (ImGuiNavInput_KeyMenu_). Cancelling out on platform window. close request. ( #1542 , #787 )
2018-09-10 22:19:54 +02:00
omar
416918429d
Docking: Added Type enum in ImGuiDockRequest. Renamed fields. DockSpace() skips node update if already submitted (when transitioning from implicit -> explicit DockSpace).
2018-09-10 22:09:43 +02:00
omar
d5692bff00
Nav, Focus: Fixed ImGuiWindowFlags_NoBringToFrontOnFocus windows not being restoring focus properly after the main menu bar or last focused window is deactivated.
2018-09-10 20:30:14 +02:00
omar
dcef0c0237
Docking: Updating LastFrameActive earlier in Begin() because BeginDocked() will need to use it. Extracted some code into a DockNodeIsDropAllowedOne() function. Comments.
2018-09-10 20:23:03 +02:00
omar
a68c98bb67
Docking: Added SetNextWindowUserType() + user type filtering in dockspace and window merging. Added DockSpace() flag ImGuiDockFlags_NoSplit. Renaming. Reworked the DockNodeUpdateFindOnlyNodeWithWindows code so DockNodeUpdate can access the first window.
2018-09-10 14:32:00 +02:00
omar
b872aa5c8e
Docking: io.ConfigResizeWindowsFromEdges default to true in Docking branch. Moved code in BeginTabItem().
2018-09-10 11:24:27 +02:00
omar
a82be53407
Merge branch 'docking2' into viewport_docking
...
# Conflicts:
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2018-09-06 22:28:21 +02:00
omar
e381f22ac1
Docking: Added Docking system. (Part 3) ( #351 )
2018-09-06 21:45:46 +02:00
omar
9ac1e93aa1
Docking: Added Docking system. (Part 2) ( #351 )
2018-09-06 21:45:46 +02:00
omar
5adcb9ce6d
Docking: Added empty skeleton/sections to facilitate diff/patch of incoming code (otherwise git gives us a messier patch).
2018-09-06 21:45:45 +02:00
omar
2ec135c9f7
Docking: Added ImVec2[] non const operator. Added ImStrSkipBlank. Reseting some values earlier in Begin. Added IMGUI_DEBUG_LOG() helper. Added docking source code section.
2018-09-06 21:45:45 +02:00
omar
58d46e1fe6
Tabs: Added BeginTabBar(), EndTabBar(), BeginTabItem(), EndTabItem() + demo. ( #261 , #351 )
2018-09-06 21:45:44 +02:00
omar
741bdf151a
Added ImGuiWindowFlags_UnsavedDocument flags.
2018-09-06 21:45:10 +02:00
omar
5070c769b8
Internals: Windows hidden with HiddenFramesRegular (but NOT HiddenFramesForResize) preserve their SizeContents, so restoring a auto-resize window after it's been hidden by tabs won't reset its size for a frame. Arguable. Let's see how it goes. (Followup to b48e295bddbf965d7382ec5578ed05d2fe601114)
2018-09-06 21:45:09 +02:00
omar
52e0de84a9
Internals: Split RenderTextClipped into two functions.
2018-09-06 21:45:09 +02:00
omar
eb7033e75b
Version 1.66 WIP
2018-09-06 21:44:59 +02:00
omar
b974fffea0
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
2018-09-06 15:59:35 +02:00
omar
e0cab5664a
Version 1.65
2018-09-06 15:58:58 +02:00
omar
5a679a45cc
Renamed stb_truetype.h to imstb_truetype.h, stb_textedit.h to imstb_textedit.h, and stb_rect_pack.h to imstb_rectpack.h. ( #1718 , #2036 )
...
If you were conveniently using the imgui copy of those STB headers in your project, you will have to update your include paths.
The reason for this change is to avoid conflicts for projects that may also be importing their own copy of the STB libraries. Note that imgui's copy of stb_textedit.h is modified.
2018-09-06 15:58:25 +02:00
omar
a2616c79fe
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
2018-09-06 11:42:11 +02:00
omar
e58bc3d5b7
Refactor: Tweaked and improved the sectioning to facilitate grepping/moving around and applied to all files. ( #2036 )
2018-09-06 11:36:00 +02:00
omar
0b18c11440
Refactor: Moved ImFile functions. ( #2036 )
2018-09-06 11:36:00 +02:00
omar
ab64e8f993
Refactor: Moved one indentation level in the bulk of the ShowMetricsWindow() function. Should appear as a small diff if whitespaces changes are ignored. ( #2036 )
2018-09-06 11:36:00 +02:00
omar
31b5b18611
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
2018-09-05 20:59:27 +02:00
omar
bb3184af74
Refactor: moved low-layout helpers to imgui_widgets.cpp (Spacing, Dummy, NewLine, Separator, etc.) ( #2036 )
2018-09-05 20:54:28 +02:00
omar
cbdce80837
Internals: Refactor: Moved render functions to their own section. ( #2036 )
2018-09-05 20:46:57 +02:00
omar
8601c39571
Viewport: Making the code a little more sturdy (flag changes) + added descriptions. ( #1542 )
2018-09-05 17:50:55 +02:00
omar
af27ec296b
Merge branch 'master' into viewport + added viewport ConfigFlags/BackendFlags
...
# Conflicts:
# imgui.cpp
# imgui.h
2018-09-05 17:38:47 +02:00
omar
65876f348a
Nav: Removed the [Beta] tag from various descriptions of the gamepad/keyboard navigation system. Although it is not perfect and will keep being improved, it is fairly functional and used by many. ( #787 )
2018-09-05 17:33:00 +02:00
omar
77ba883f23
Renamed io.OptCursorBlink/io.ConfigCursorBlink to io.ConfigInputTextCursorBlink. ( #1427 ) + changed ImGuiIO layout.
2018-09-05 17:29:47 +02:00
omar
bbcc976739
Demo: Added a "Configuration" block to make io.ConfigFlags/io.BackendFlags more prominent.
2018-09-05 17:29:47 +02:00
omar
b944aa623c
Minor mostly inconsequential merges from Viewport + LoadIniSettingsFromMemory() entirely skip lines starting with ';'
2018-09-05 11:52:48 +02:00
omar
a848807847
Minor inconsequential merges from Master/Docking branches
2018-09-05 11:51:45 +02:00
omar
bdb30d7145
Merge branch 'master' into viewport
2018-09-05 11:08:57 +02:00
omar
897e5c6231
Viewport: Moved code following refactor. ( #2036 , #1542 )
2018-09-05 11:08:44 +02:00
omar
40db2ca098
Fixed a build issue with non-Cygwin GCC under Windows.
2018-09-04 18:58:20 +02:00
omar
1007873d94
Misc: merge minor/inconsequential stuff from Docking branch to reduce drift.
2018-09-03 19:51:22 +02:00
omar
bcb1441ce7
Version 1.65 WIP
2018-09-03 14:38:04 +02:00
omar
fd201a90f1
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
2018-08-31 18:39:02 +02:00
omar
5d40d295b3
Comments, readme updates
2018-08-31 11:37:14 +02:00
omar
fd90afef43
Refactor: Internals: Moved Viewport functions in imgui.cpp in their own section. (part 3) ( #2036 , #1542 )
2018-08-31 11:11:18 +02:00
omar
5207afa0dd
Refactor: Internals: Moved Viewport functions in imgui.cpp in their own section. (part 2) ( #2036 , #1542 )
2018-08-31 11:06:21 +02:00
omar
0c24fe276c
Merge branch 'master_164' into viewport_164
...
# Conflicts:
# imgui.cpp
# imgui_draw.cpp
# imgui_widgets.cpp
2018-08-31 10:28:21 +02:00
omar
48db5713d6
Version 1.64
2018-08-31 10:00:03 +02:00
omar
38cfcf9fbc
Tweak comments and indexes
2018-08-31 09:59:58 +02:00
omar
c83391262e
Refactor: Internals: Moved Tooltip functions in imgui.cpp in their own section + comments. ( #2036 )
2018-08-30 21:21:14 +02:00