ocornut
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bd6c9e99fc
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InputText: Allow cancelling/validating input with gamepad nav events.
Amend 158995f2 (#2321)
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2021-09-06 18:47:12 +02:00 |
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ocornut
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0a154b30ad
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Nav, ButtonBehavior: reworked old code which ended up 1) calling SetActiveId repeately and 2) misleadingly set g.NavActivateId (amend af38749e )
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2021-09-03 17:27:27 +02:00 |
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ocornut
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ade4c15eea
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Nav: Tidying up, renaming + update AnyRequest flag in NavMoveRequestSubmit().
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2021-09-03 16:35:41 +02:00 |
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ocornut
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528104a89b
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Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough.
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2021-09-03 16:35:27 +02:00 |
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ocornut
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5ee40c8d34
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Nav: always disable highlight if nav is disabled, fix for IMGUI_DEBUG_NAV_SCORING, minor renaming.
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2021-09-02 12:05:32 +02:00 |
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ocornut
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dff15acdb5
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Nav: Fixed toggling menu layer with Alt exiting menu layer with Esc not moving mouse when NavEnableSetMousePos config flag is set.
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2021-09-01 16:05:03 +02:00 |
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ocornut
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3d9d3b49ae
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Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.
Bonus simplified Selectable() handling of its custom disabled flag. (#211)
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2021-09-01 14:46:08 +02:00 |
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ocornut
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73a5e82e04
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Nav: removed parameters from NavScoreItem(), NavProcessItem(), NavApplyItemToResult(): made little sense / misleading because pulling from other current state anyway.
Will readd in a more thorough manner is actually needed.
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2021-09-01 14:13:40 +02:00 |
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ocornut
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a735a8c084
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Nav: storing NavRect in LastItemData. Fix race condition where framed items (Rect != NavRect) calling SetFocusID() would store the wrong NavRectRel until next frame
(haven't dugged in the possible side-effects of that race condition)
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2021-09-01 12:12:51 +02:00 |
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ocornut
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ee351d3548
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Nav: move code into NavMoveRequestSubmit(). NavApplyItemToResult() takes absolute rect., comments
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2021-09-01 12:06:15 +02:00 |
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ocornut
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7b913db1ce
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Nav: split NavMoveRequest into NavMoveSubmitted + NavMoveScoringItems to allow operation to defer a move request and provide result immediately + fix regular scoring needlesly running during init + some renaming.
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2021-08-31 18:19:52 +02:00 |
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ocornut
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53589092b2
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Docking: warning fix for when IM_ASSERT() is empty
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2021-08-31 13:49:11 +02:00 |
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Filippo Crocchini
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eb6c16d3dd
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PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. (#4349)
+ amended demo tweaks by ocornut
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2021-08-31 13:14:43 +02:00 |
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Jackamilio
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03ce17f0a5
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Backends: Allegro: Fixed clipping rectangles (#4498) broken by 2b0bd40b (#4464)
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2021-08-31 12:52:54 +02:00 |
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ocornut
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dedb381c51
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Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
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2021-08-30 20:01:16 +02:00 |
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ocornut
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7c4ffe490d
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Menus: added internal's BeginMenuEx() matching MenuItemEx() with icon parameter. (amend f8fae022 )
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2021-08-30 19:54:42 +02:00 |
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ocornut
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4aea1c5adb
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IO: added io.WantCaptureMouseAllowPopupClose (#4480) + comments
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2021-08-30 19:11:47 +02:00 |
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ocornut
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66102880a3
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Updated links to Discussions
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2021-08-30 17:06:51 +02:00 |
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ocornut
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333807b483
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Windows: fixed background order of overlapping childs submitted sequentially. (#4493)
Amend 07704496
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2021-08-30 13:08:41 +02:00 |
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ocornut
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11103f8253
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Examples: SDL+OpenGL3: fixed build on ES2 target. (#4492)
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2021-08-27 21:32:36 +02:00 |
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ocornut
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0eb45a0577
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Docking: fix 58f5092 (#4310)
If we clear _ChildWindow flag we must remove it from here otherwise render loop will fail.
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2021-08-27 21:29:27 +02:00 |
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ocornut
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bb6a60b1ff
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Nav: extracted sections of NavUpdate() into a NavUpdateCreateMoveRequest() function. Only clearing results when a request is activated.
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2021-08-27 21:10:16 +02:00 |
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ocornut
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ccfb20095e
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Nav: small refactor of forwarding, clarified that MoveDir only set when RequestActive, removed one indent level in NavUpdatePageUpPageDown().
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2021-08-27 20:48:01 +02:00 |
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ocornut
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4351febe9f
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Nav: moved enums/struct declarations in imgui_internal.h
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2021-08-27 18:01:38 +02:00 |
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ocornut
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20a1edef89
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Nav: made EndMenuBar() use NavMoveRequestForward() for consistency. Moved forward clearing to NavMoveRequestApplyResult(). Improved/fixed comments.
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2021-08-27 17:21:10 +02:00 |
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Rokas Kupstys
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b08ed61907
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CI: Build with empty IM_ASSERT() macro.
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2021-08-27 16:21:17 +02:00 |
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ocornut
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84890a3074
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Nav: simplify wrap requests code (may soon be useable for tabbing)
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2021-08-27 12:31:11 +02:00 |
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ocornut
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4c31c98d22
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Nav: extracted code out of NavUpdate() into NavUpdateCancelRequest()
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2021-08-27 12:30:55 +02:00 |
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Cort
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80ed4eba87
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Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL (#4475)
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2021-08-24 21:53:54 +02:00 |
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ocornut
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58f5092c53
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Docking: fixed settings load issue when mouse wheeling. (#4310)
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2021-08-24 20:33:00 +02:00 |
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ocornut
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780c1ee265
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TextUnformatted: Accept null ranges including (NULL,NULL) without asserting. (#3615)
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2021-08-24 19:30:02 +02:00 |
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Rokas Kupstys
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2b0bd40b99
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Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
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2021-08-24 18:23:13 +02:00 |
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Siarhei Fiedartsou
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f8bad7e1e3
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Backends: OpenGL3: Add TargetConditionals.h (#4473) + standardize include
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2021-08-24 15:36:44 +02:00 |
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ocornut
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4a7c21d330
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Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. (#4455, #3487)
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2021-08-24 15:28:39 +02:00 |
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Corentin Wallez
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e652527313
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Backends: WebGPU: Update impl_wgpu for an emscripten change
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2021-08-24 14:55:43 +02:00 |
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ocornut
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51d841dcf3
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Fix warnings and remove IM_RETURN (#4470)
Amend f24abbc4
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2021-08-24 14:37:11 +02:00 |
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Rokas Kupstys
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4c22b3e5d9
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Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. (#4445)
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2021-08-24 14:33:04 +02:00 |
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ocornut
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0608887fb5
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InputTextMultiline: Fixed label size not being included into window contents rect unless the whole widget is clipped.
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2021-08-23 17:07:46 +02:00 |
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ocornut
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68f428b449
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imgui_freetype: Fixed crash when FT_Render_Glyph() returns NULL (which apparently happens with Freetype 2.11). (#4394, #4145 ?)
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2021-08-23 16:42:58 +02:00 |
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ocornut
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6afe9bbb45
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Projects: added GLFW Vulkan to default solution.
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2021-08-23 16:35:44 +02:00 |
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ocornut
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e23bee353c
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Removed GetWindowContentRegionWidth() function
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2021-08-23 16:15:16 +02:00 |
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ocornut
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0649f750b4
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Version 1.85 WIP
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2021-08-23 15:31:06 +02:00 |
|
Nicolas Noble
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e3e1fbcf02
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Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463)
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2021-08-23 15:03:27 +02:00 |
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ocornut
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d79ca9b0b6
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Fixed nested BeginDisabled()/EndDisabled() calls. (#211, #4452, #4453, #4462) [Legulysse]
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2021-08-23 14:57:54 +02:00 |
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ocornut
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e6ffc04291
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Moved ImDrawIdx declaration higher up in imgui.h (to ease work for dear_bindings)
Shuffled low-level data types declarations and tweaked comments
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2021-08-23 12:00:16 +02:00 |
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ocornut
|
6bd447c885
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Backends: GLFW: Fixed unused variable warning for empty assert macro. (#4459)
|
2021-08-22 18:46:49 +02:00 |
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ocornut
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47fb332fb2
|
Fix BeginDisabled(false), again, (#211, #4452, #4453) Version 1.84.1
(forced pushed since our earlier versioning didn't sort correctly in github web)
# Conflicts:
# docs/CHANGELOG.txt
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2021-08-21 00:00:27 +02:00 |
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ocornut
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32d4f6c5d9
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Fix BeginDisabled(false), again, (#211, #4452, #4453) Version 1.84.1
(forced pushed since our earlier versioning didn't sort correctly in github web)
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2021-08-20 23:59:46 +02:00 |
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ocornut
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2e01952b35
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Fix BeginDisabled(false), (#211, #4452)
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2021-08-20 20:31:17 +02:00 |
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ocornut
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f969e68c10
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Fix BeginDisabled(false), (#211, #4452)
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2021-08-20 20:30:51 +02:00 |
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