ocornut
b0a936e5d4
Merge branch 'master' into docking (incl revert of examples refactor)
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
2023-02-03 22:38:39 +01:00
ocornut
a085581057
Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). ( #6142 )
2023-02-03 17:53:53 +01:00
ocornut
265b88273e
Backends: Fixed pragma warning with old GCC.
2023-02-03 16:14:49 +01:00
ocornut
d0b1aaa076
Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. ( #4019 , #6096 )
...
Namely, GLFW JS emulation seems to quantize values to a min of -1/+1 which breaks modern OSX/Windows emulating smoothness with stepping wheels (slow steps are sending sub-1.0 values)
+ Massage changelog.
2023-02-03 15:05:39 +01:00
ocornut
6584de4a78
Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. ( #6113 )
2023-02-02 21:28:28 +01:00
ocornut
5ebb6a2954
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
2023-02-02 19:38:24 +01:00
ocornut
1f1861dae6
Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. ( #4019 , #6096 )
...
+ Missing changelog entries.
2023-02-02 19:18:58 +01:00
ocornut
5386ddcd05
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# examples/example_emscripten_opengl3/main.cpp
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_glut_opengl2/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui_demo.cpp
2023-02-02 18:31:26 +01:00
ocornut
624c057ae1
Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. ( #4019 )
...
Latest version seems ok.
2023-02-02 18:09:20 +01:00
ocornut
0370856d78
Backends: GLFW: Removed mouse-wheel value scaling for Emscripten. ( #4019 , #6096 , #6081 )
2023-02-02 15:27:14 +01:00
ocornut
f822e07d76
Backends: SDL: Removed SDL_MOUSEWHEEL value clamping. ( #4019 , #6096 , #6081 )
...
+ Fix warnings.
2023-02-02 15:27:14 +01:00
ocornut
887abe9578
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2023-02-01 22:18:57 +01:00
ocornut
3617a96372
Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. ( #4019 , #6096 , #1463 )
...
Documented assumptions.
2023-02-01 21:29:08 +01:00
ocornut
8d29665ae1
Backends: OSX: Fixed scroll wheel scaling for devices emitting events with hasPreciseScrollingDeltas==false (e.g. non-Apple mices).
...
Ref #4019 for details provided in .XLS sheet, although not strictly related to main issue topic.
+ Rename Emscripten demo titles to make SDL visible.
2023-02-01 19:43:03 +01:00
Basil Fierz
d73e3285de
Backends: WebGU: Revert the implicit render pipeline layout generation as introduced in 83bdfef
( #6117 , #4116 , #3632 )
...
The feature was removed from WebGPU (https://github.com/gpuweb/gpuweb/issues/2470 )
2023-01-25 21:55:17 +01:00
Cody Tapscott
6342275bbb
Backends: GLFW: Handle unsupported glfwGetVideoMode() for Emscripten. ( #6096 )
...
This is used to populate the monitor array, which is only a requirement for multi-viewport support (which is not supported by Emscripten anyway).
2023-01-20 17:04:55 +01:00
ocornut
d822c65317
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
2023-01-05 15:58:49 +01:00
ocornut
1f6e62a4ae
Backends: GLFW: Fixed mods state on Linux with Alt-GR text input (e.g. German keyboard layout), ( #6034 )
...
Amend 07557674
, 1ad8ad62
Ref maybe https://github.com/glfw/glfw/issues/1630
2023-01-04 15:43:41 +01:00
ocornut
fc3815bfe5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
2023-01-03 21:06:09 +01:00
ocornut
42e166089a
Backends: Metal: fixed secondary viewport rendering. ( #6015 , #4821 , #2778 )
2023-01-03 12:34:47 +01:00
Martin Ejdestig
e5d51866c6
Backends; Vulkan: do not set VkDescriptorSetLayoutBinding::pImmutableSamplers, allow changing sampler. ( #6001 , #5502 , #914 )
...
Follow up to c9aef16
which removec three funtions worth of duplicate code.
2023-01-02 16:30:10 +01:00
Martin Ejdestig
c9aef16066
Backends: Vulkan: Remove duplicated and dead code in Vulkan backend ( #6001 )
...
Sampler, descriptor set layout and pipeline layout are created in exact
same way directly in ImGui_ImplVulkan_CreateDeviceObjects(). The removed
functions are local and only has call chain that starts in
ImGui_ImplVulkan_CreateDeviceObjects(), so will always do early return.
2023-01-02 16:25:34 +01:00
Mikko Sivulainen
16aaf60697
Backends: OSX: fixed ImGui_ImplOSX_GetWindowSize and ConvertNSRect. ( #6009 )
2023-01-02 15:38:40 +01:00
ocornut
90de839445
Backends: SDL: fix build on WinRT ( #6019 , #5974 ) - version for docking branch
...
Amend da83253
2023-01-02 15:03:18 +01:00
ITotalJustice
da832532c0
Backends: SDL: fix build on WinRT ( #6019 , #5974 )
2023-01-02 15:02:43 +01:00
ocornut
5eda547e6f
Merge branch 'master' into docking
2022-12-06 15:10:09 +01:00
ocornut
713e034d95
Backends: OpenGL3: Fix for zealous warning. ( #5947 )
...
Consider moving to imgui_impl_opengl3_loader.h ?
2022-12-03 15:12:20 +01:00
ocornut
3ea0fad204
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
2022-12-01 20:22:27 +01:00
ocornut
a5f3596e6c
Backends: Allegro5: use al_draw_indexed_prim() or al_draw_prim() depending on version. ( #5937 )
...
+ OSX comments (#5938 )
Amend 185b4dde
+ 50aeeff
2022-11-30 14:46:45 +01:00
Espyo
50aeeff96c
Backends: Allegro5: Brough back al_draw_indexed_prim when available. ( #5937 )
...
Amend 185b4dde
2022-11-30 14:44:46 +01:00
ocornut
1a497c2499
Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of compile-time. ( #5923 , #456 )
2022-11-29 19:07:50 +01:00
ocornut
595a428baa
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_internal.h
2022-11-24 21:27:15 +01:00
kdchambers
233d7ad3f2
Backends: WebGPU: fixed validation error with default depth buffer settings. ( #5869 , #5914 )
...
(initialize WGPUCompareFunction params to valid values)
2022-11-24 12:52:38 +01:00
ocornut
16476f99fd
Backends: GLFW: cancel out errors emitted by glfwGetKeyName() when a name is missing. ( #5908 )
2022-11-22 18:08:25 +01:00
ocornut
94e850fd6f
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2022-11-15 15:40:54 +01:00
Peter Nimmervoll
00b6370848
Backends: WebGPU: fixed rendering when a depth buffer is enabled. ( #5869 )
2022-11-10 16:28:44 +01:00
ocornut
d7aca168ee
Backends: SDL: Fixed drag'n drop crossing a viewport border losing mouse coordinates. ( #5710 , #5012 )
...
Amend 51bbc7065
2022-11-10 16:22:34 +01:00
ocornut
a571933f8b
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
2022-11-09 15:59:26 +01:00
ocornut
b8b0f9d02e
Backends: OpenGL3: Reverted use of glBufferSubData(). ( #4468 , #4504 , #3381 , #2981 , #4825 , #4832 , #5127 )
2022-11-09 15:57:54 +01:00
ocornut
849c8052b7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2022-11-04 16:26:15 +01:00
Akira Maezawa
86f2af2bc7
Backends: OSX: Fixed mouse coordinate before clicking on the host window. ( #5842 )
2022-11-02 12:02:39 +01:00
Teselka
9db6b1a0d9
Backends: Win32: minor tidying up. ( #5819 )
2022-10-25 16:02:53 +02:00
ocornut
375ae5dce4
Merge branch 'master' into docking (incl glfw use of GLFW_VERSION_COMBINED)
...
Note switched from GLFW_VERSION_REVISION * 10 to GLFW_VERSION_REVISION * 1
2022-10-24 22:58:25 +02:00
David
de1593d5c0
Backends: DX12: Fixed stale comments. ( #5798 )
2022-10-20 08:25:00 +02:00
ocornut
ab6e48b833
Backends: GLFW: Perform a dummy glfwGetError() read to cancel missing mouse cursors errors. ( #5785 )
2022-10-18 12:21:31 +02:00
ocornut
edf522b58a
Merge branch 'master' into docking + amends change to nullptr ( #5760 )
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# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui_internal.h
2022-10-11 15:59:23 +02:00
ocornut
c54230d14e
Backends: Using nullptr instead of NULL. ( #5760 , #4537 ) + fix additional warnings.
2022-10-11 12:35:41 +02:00
ocornut
dfa1bb0ac7
Backends: OSX: Fixed mouse inputs on flipped views. ( #5756 )
2022-10-06 14:28:14 +02:00
ocornut
282b2b5afb
Backends: Vulkan: Fix building with VK_NO_PROTOTYPES. ( #914 , #5738 ).
...
Amend a588f00
2022-10-04 12:30:45 +02:00
ocornut
a588f00f7b
Backends: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symetry. ( #914 , #5738 ).
2022-10-04 12:02:48 +02:00
ocornut
d91211f9f2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
2022-09-29 22:02:23 +02:00
ocornut
0a7054c7e4
Backends: Win32: Convert WM_CHAR values with MultiByteToWideChar() when window class was registered as MBCS (not Unicode). ( #5725 , #1807 , #471 , #2815 , #1060 )
2022-09-28 17:04:42 +02:00
ocornut
73efcec564
Examples: disable GL related warnings on Mac + amend to ignore list.
2022-09-27 22:25:45 +02:00
ocornut
11f5be0caf
Backends: OpenGL: Add ability to #define IMGUI_IMPL_OPENGL_DEBUG. ( #4468 , #4825 , #4832 , #5127 , #5655 , #5709 )
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
2022-09-27 14:40:18 +02:00
ocornut
325299f942
Backends: OpenGL: Add ability to #define IMGUI_IMPL_OPENGL_DEBUG. ( #4468 , #4825 , #4832 , #5127 , #5655 , #5709 )
2022-09-27 14:38:40 +02:00
ocornut
6fd2ee9416
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl.cpp
# imgui_demo.cpp
2022-09-26 14:57:34 +02:00
ocornut
51bbc70652
Backends: SDL: Disable SDL 2.0.22 new "auto capture" which prevents drag and drop across windows, and don't capture mouse when drag and dropping. ( #5710 )
2022-09-26 14:49:02 +02:00
ocornut
7a9045dd77
Backends: WGPU: removed Emscripten version check (currently failing on CI, ensure why, and tbh its redundant/unnecessary with changes of wgpu api nowadays)
2022-09-26 11:55:07 +02:00
ocornut
1dc7d0e633
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2022-09-26 11:08:49 +02:00
ocornut
fd408c9790
Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. ( #4921 , #456 )
...
Changed signature of GetKeyChordName() to use ImGuiKeyChord.
Additionally SetActiveIdUsingAllKeyboardKeys() doesn't set ImGuiKey_ModXXX but we never need/use those and the system will be changed in upcoming commits.
2022-09-26 10:43:26 +02:00
ocornut
3af9ac320d
Merge branch 'master' into docking
...
# Conflicts:
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
# imgui_demo.cpp
2022-09-17 00:25:42 +02:00
tocic
6c3c9cea7f
Fix typos in source comments ( #5675 )
2022-09-13 11:09:34 +02:00
ocornut
64b88da21b
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
2022-09-09 20:48:57 +02:00
ocornut
caf4b7f1e6
Backends: SDL: Fixed building backend under non-OSX Apple targets (e.g. iPhone). ( #5665 )
2022-09-09 16:45:16 +02:00
ocornut
fe62927bd8
Backends: OpenGL: Update comments. ( #4445 , #5642 , #4649 )
2022-09-05 15:58:31 +02:00
ocornut
bc2002ab92
Merge branch 'master' into docking
2022-09-01 20:54:37 +02:00
scorpion-26
5867a43dc8
Backends: GLFW: Honor GLFW_CURSOR_DISABLED by not setting mouse position. ( #5625 )
2022-09-01 20:50:08 +02:00
ocornut
db798fd5be
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# imgui.cpp
# imgui_internal.h
2022-08-23 18:41:24 +02:00
David Chavez
21b5fac57a
Backends: Metal: Update deprecated property 'sampleCount'->'rasterSampleCount' ( #5603 )
2022-08-23 12:52:45 +02:00
ocornut
e21f462f6f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2022-08-03 15:29:04 +02:00
ocornut
e99c4fc668
Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags ( #5504 ). Fixes 8b8a61b
. #4921 , #4858 , #787 , #1599 , #323 )
...
NavUpdate() can now clears ImGuiInputSource_None.
2022-07-25 17:19:45 +02:00
ocornut
21fc57f2cf
Merge branch 'master' into docking
2022-07-08 16:09:30 +02:00
ocornut
90ef327882
Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. ( #2625 , #4921 , #3724 )
...
Amended to avoid static analysis false positive.
2022-07-06 17:48:01 +02:00
luigifcruz
82e10f1b61
Backends: Metal: Add dispatch synchronization. ( #5447 )
2022-07-05 15:24:37 +02:00
Stephen H. Gerstacker
ad5aa54166
Backends, Viewport: Metal: Pull format from shared context. ( #5403 , #5437 )
2022-06-30 20:19:27 +02:00
ocornut
5d0deebba4
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2022-06-30 20:17:48 +02:00
Stephen H. Gerstacker
67410d53f7
Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). ( #5403 )
2022-06-30 20:16:45 +02:00
Runik
58eb40db76
Backends: GLFW: Fixed leftover static variable preventing from changing or reinitializing backend while application is running. ( #4616 , #5434 )
2022-06-29 15:47:37 +02:00
rokups
101aec95d9
Backends: SDL+GLFW, Examples: SDL+Metal, GLFW+Metal: Fix viewport support with Metal backend.
...
Fixes #5392 + alignment fixes and removed static_cast<> + Amended with fix.
2022-06-16 13:12:54 +02:00
ocornut
e135cdbc24
Merge branch 'master' into docking + update for IMGUI_DEBUG_LOG calls.
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
# imgui.cpp
# imgui_internal.h
2022-06-15 15:39:23 +02:00
ocornut
1d6e34f3f9
Debug: Added ShowDebugLogWindow().
...
Internal: renamed old IMGUI_DEBUG_LOG() to IMGUI_DEBUG_PRINT().
Amended once.
2022-06-13 19:05:55 +02:00
Jack Knobel
ec2c805e48
Backends: support for unity builds for dx10/dx11/dx12 backends ( #5387 )
2022-06-11 12:52:27 +02:00
ocornut
e900ca355e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# imgui.cpp
# imgui.h
2022-06-10 19:29:17 +02:00
Warren Moore
7354009a73
Backends: Metal: Fixed null dereference inside command buffer completion handler. ( #5363 , #5365 )
2022-06-01 00:40:22 +02:00
ocornut
7b5a8e4f2b
Merge branch 'master' into docking (wanted for #4468 , #3381 , #2981 , #4825 , #4832 , #5127 )
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
2022-05-30 15:26:12 +02:00
xiaozhuai, Weihang Ding
e5b2286ca8
Backends: OpenGL3: Fix apple TARGET_OS_* not defined warning. ( #5321 )
2022-05-23 12:56:15 +02:00
ocornut
ca222d30c8
Backends: OpenGL: Partially revert 1.86 change of using glBufferSubData(): now only done on Intel GPUs. ( #4468 , #3381 , #2981 , #4825 , #4832 , #5127 )
...
Essentially reverts 389982eb
for non-Intel GPUs + update imgui_impl_opengl3_loader.h
Amended once (force-pushed).
2022-05-23 12:47:40 +02:00
ocornut
6b5a2426d7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2022-05-17 11:59:32 +02:00
ocornut
60bea052a9
Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states. (amends)
2022-05-13 18:06:24 +02:00
Rokas Kupstys
b7686a88e9
Backends: OpenGL3: Fix state corruption on OpenGL ES 2.0 due to not preserving GL_ELEMENT_ARRAY_BUFFER_BINDING and vertex attribute states.
...
This change partially reverts 9770c8b21d
.
2022-05-13 18:03:18 +02:00
omar
693b4c57fe
Backends: OSX: Implement ImGui_ImplOSX_ShowWindow(). ( #5299 )
2022-05-09 10:45:56 +02:00
rokups
d768b8c812
Backends: Metal: Align code more closely with other backends. OSX: Add missing return for mouse pos events.
...
'#if __has_feature(objc_arc)' was removed as callback gets required reference via ImGui_ImplMetal_GetBackendData() so that weakref is not really needed.
2022-05-04 16:40:35 +02:00
ocornut
55f8989392
Docs update, binaries link + Backend: Allegro: fix warning ( #5281 )
2022-05-04 15:16:05 +02:00
ocornut
d666a1d473
Backends: OSX, Metal: Amend d111133, tidying up, remove unused, misc tweaks. . ( #4821 , #2778 )
2022-05-03 18:14:10 +02:00
stuartcarnie
6868d11669
Backends: OSX, Metal: Added multi-viewports support. ( #4821 , #2778 )
2022-05-03 18:14:07 +02:00
ocornut
414165d23f
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# imgui.cpp
2022-05-03 14:40:17 +02:00
stuartcarnie
e66fc22057
Backends: OSX: Removed ImGui_ImplOSX_HandleEvent() from backend API. Move event tracking (desktop only) to OSX backend. ( #4821 )
...
Fix using NSKeyUp (#5268 ).
2022-05-03 14:35:08 +02:00
ocornut
26f817807c
Backends: Vulkan: Don't use VK_PRESENT_MODE_MAX_ENUM_KHR as specs state it isn't part of the API. ( #5254 )
2022-05-03 12:51:51 +02:00
stuartcarnie
d58b8414b9
Backends: OSX, Metal: Tweaks. Use preferred method of obtaining a timestamp. ( #4821 )
...
+ Rename ImGuiFocusObserver. Docking branch will use it for more than focus.
2022-05-03 12:12:03 +02:00
cpichard
709bc03d6f
Backends: GLFW: fixed ImGui_ImplGlfw_TranslateUntranslatedKey() for lower case letters on OSX ( #5260 , #5261 )
2022-04-30 15:34:40 +02:00
noisewuwei
e54db4ee70
Backends: OSX, Metal: Store backend data in a per-context struct, allowing to use these backends with multiple contexts. ( #5203 , #5221 , #4141 )
...
# Conflicts:
# docs/CHANGELOG.txt
2022-04-27 15:17:32 +02:00
ocornut
8dd5425182
Merge branch 'master' into docking
...
# Conflicts:
# docs/TODO.txt
2022-04-22 19:15:37 +02:00
Andrea Palmatè
14ca75d4e7
Backends: SDL, OpenGL3: Small fixes for AmigaOS4. ( #5190 ) + Allow redefining IM_COL32_XXX layout macros. ( #5190 , #767 , #844 )
2022-04-13 20:43:35 +02:00
ocornut
f7f30476d5
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
ocornut
505f19e3b0
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2022-04-05 17:55:53 +02:00
whale02
2d76b09d2e
Backends: Metal: Conditional check, amend 7602277
( #5122 , #5123 )
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Co-authored-by: Wvader <34067397+wvader@users.noreply.github.com>
2022-03-28 10:58:27 +02:00
ocornut
377b864bb4
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# imgui_internal.h
# imgui_widgets.cpp
2022-03-23 17:21:34 +01:00
Rokas Kupstys
1ad8ad623e
Backends: GLFW: Fixed keyboard modifiers events being reported incorrectly on Linux/X11.
2022-03-23 16:09:42 +01:00
thedmd
3c07879504
Backends: OSX: Inputs: Monitor NSKeyUp events to catch missing keyUp for key when user press Cmd + key ( #5128 )
2022-03-22 18:48:52 +01:00
ocornut
9b0c26b0b2
Backends: SDL: Fix more dragging issues. SDL_CaptureMouse() is essentially broken. ( #5012 , #5082 )
...
master got c5f6721
which is combining f337378
and this commit.
2022-03-22 18:09:33 +01:00
Rokas Kupstys
c5f67218bf
Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. (v2 for master, using bd->MouseButtonsDown == 0) ( #5012 , #5082 )
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# Conflicts:
# backends/imgui_impl_sdl.cpp
# docs/CHANGELOG.txt
2022-03-22 18:08:39 +01:00
Wvader
7602277c86
Backends: Metal: Remove weak ref ( #5122 , #5123 )
2022-03-22 17:24:51 +01:00
Sergiu Giurgiu
31e77eacdb
Backends: SDL: Add extra mouse buttons handling ( #5125 )
2022-03-22 16:59:46 +01:00
ocornut
fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
2022-03-13 17:57:32 +07:00
Rokas Kupstys
6315716f23
Backends: Glut: Fix comparison operator precedence.
2022-03-01 15:20:40 +01:00
ocornut
1e18da5c38
Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. ( #5061 )
...
+ update README.
2022-02-28 20:51:50 +01:00
Rokas Kupstys
f337378066
Backends: SDL: Fix multi-viewport dragging issue with SDL on some systems. ( #5012 )
2022-02-28 11:10:39 +01:00
ocornut
7b0d58c5e5
Merge branch 'master' into docking
2022-02-22 14:57:17 +01:00
Jan Sikorski
a61ca097a7
Backends: OSX: Fix typo in scrolling event handler. ( #5036 )
2022-02-19 18:57:41 +01:00
ocornut
033538731c
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
2022-02-07 16:18:19 +01:00
ocornut
e52bb147a7
Backends: GLFW: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks(). ( #4981 )
2022-02-07 16:11:05 +01:00
ocornut
732bc2058e
Backends: GLFW: Handle spurious leave/enter sequences apparently submitted by X11/GLFW combo. ( #4984 )
2022-02-07 15:59:49 +01:00
Rokas Kupstys
40fd163a3b
Backends: OpenGL3: Fix OpenGL ES2 includes on Apple systems.
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# Conflicts:
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
2022-02-07 12:26:19 +01:00
ocornut
2554b512c0
Backends: OSX: Forward keyDown/keyUp events to OS when unused by Dear ImGui.
2022-02-07 11:55:24 +01:00
Clownacy
c6cab1f352
Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. ( #4927 )
...
This is (kind of) an OpenGL-only function, which should be avoided when SDL2 isn't using OpenGL.
The only alternative that is recommended is SDL_GetRendererOutputSize, which limits this fix to the SDL_Renderer backend. Still, I think it's better than nothing.
I say that SDL_GL_GetDrawableSize is "kind of" OpenGL-only because it does technically work even when SDL2 isn't using OpenGL.
It's just that it becomes a shim to SDL_GetWindowSize, which is not suitable for high-DPI usage because it reflects the size of the window in screen coordinates, not actual pixels, so it really should be avoided when not using OpenGL.
2022-02-04 16:51:29 +01:00
Clownacy
c39192ba64
Backends: SDL_Renderer: Fix texture atlas format on big-endian hardware ( #4927 )
...
SDL_PIXELFORMAT_RGBA32 is intended for byte arrays where the channels
are specifically in the RGBA order. However, this is not what
GetTexDataAsRGBA32 does: rather, it constructs an array where each
pixel is an unsigned int in ABGR order. On little-endian platforms,
this does indeed result in an RGBA byte order, however, on big-endian
platforms, this results in an ABGR byte order, which does not match
the PIXELFORMAT enum.
What should be used is the SDL_PIXELFORMAT_ABGR8888 enum, which
specifies that the pixels are in native-endian ABGR, which they are.
2022-02-04 16:43:05 +01:00
ocornut
5017602752
Backends: SDL: Amend 08350e5
, multi-viewports mouse tracking works under Linux. ( #4960 ) + Reword tests to help static analysis.
2022-02-03 11:52:03 +01:00
ocornut
d378e4088f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_draw.cpp
2022-02-01 15:46:42 +01:00
ocornut
43177324c0
Backends: GLFW: Fixed miss untranslation of keypad keys. ( #4921 , #452 )
2022-02-01 15:29:10 +01:00
rokups
551ab84c2d
Backends: OSX: Fix building with old Xcode versions.
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Builds have failed on Xcode versions that do not yet support `@available` or do not have new APIs (that are unavailable on target OS version) defined at all. Using true build time version checks fixes these issues.
2022-01-31 14:41:56 +01:00
ocornut
08350e53e7
Backends: SDL: no support for ImGuiBackendFlags_HasMouseHoveredViewport under OSX/LInux ( #4960 )
2022-01-31 11:47:44 +01:00
ocornut
d5f0d45ae4
Merge branch 'master' into docking + remove two _PopUnusedDrawCmd() from docking branch, following 718daa1
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2022-01-27 17:50:31 +01:00
thedmd
5429f0f6b5
Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. ( #4921 , #4858 )
2022-01-27 17:46:48 +01:00
ocornut
c906c65cac
(BREAKING) Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. Backends: update most. ( #4921 , #4858 )
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Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction.
2022-01-27 17:46:48 +01:00
ocornut
4caf1e9b59
Backends: GLFW: fix ImGui_ImplGlfw_TranslateUntranslatedKey() for grave accents. ( #456 , #2625 ) + fix preceeding commit.
...
Amend 100ede57
+ amend b17b2fb
2022-01-24 13:49:57 +01:00
ocornut
cda3db1449
Backends: SDL: Fixed key mapping for ImGuiKey_Menu ( #4921 ) + misc typos ( #4928 )
2022-01-24 12:19:51 +01:00
ocornut
3e0d6ec895
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2022-01-21 12:39:15 +01:00
ocornut
62d6be3747
IO: Removed ImGuiInputSource from public api for now, unnecessary. ( #4858 , #787 )
2022-01-20 17:39:25 +01:00
thedmd
5ea47d9560
Backends: OSX: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 , #787 )
2022-01-20 17:25:49 +01:00
ocornut
39c3412f91
Backends: SDL: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 , #787 )
2022-01-20 17:25:31 +01:00
ocornut
3d85433748
Backends: GLFW: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 , #787 )
2022-01-20 17:25:15 +01:00
ocornut
9f8c599ca7
Backends: Win32: Add full gamepad support using io.AddKeyEvent(), io.AddKeyAnalogEvent(), stopped writing to io.NavInputs[]. ( #4858 , #787 )
2022-01-20 17:25:04 +01:00
ocornut
6e63fcaca3
Backends: Vulkan: Amends, fix miscast on 32-bit systems with the right ImTextureID=ImU64. ( #914 )
2022-01-20 16:56:29 +01:00
ocornut
ceb26bac48
Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. ( #914 )
2022-01-20 15:53:28 +01:00
Marcell Kiss
29f104319e
Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, add ImGui_ImplVulkan_AddTexture(). ( #914 )
2022-01-20 15:53:11 +01:00
ocornut
e278277d53
IO: added AddMouseViewportEvent() + used in backends.
2022-01-18 17:24:59 +01:00
ocornut
1338eb31f7
Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport. Backends: SDL: Added support for simplified HasMouseHoveredViewport. ( #1542 , #4665 )
2022-01-18 17:01:55 +01:00
ocornut
8567a4cca3
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui_demo.cpp
# imgui_internal.h
2022-01-17 18:19:20 +01:00
thedmd
b8e56dce83
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
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Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 )
2022-01-17 17:35:37 +01:00
ocornut
b6582a471a
Backends: OSX: Fix Game Controller nav mapping to use shoulder for both focusing and tweak speed. ( #4759 )
2022-01-17 16:22:32 +01:00