ocornut
|
105bb3ef8a
|
Legacy: clear g.ActiveIdUsingNavInputMask when active id is clear + Internals: added helpers GetKeyChordName(), ImGuiModFlags_All.
Amend 8b8a61b
|
2022-07-08 17:51:46 +02:00 |
|
ocornut
|
21fc57f2cf
|
Merge branch 'master' into docking
|
2022-07-08 16:09:30 +02:00 |
|
ocornut
|
8b8a61bdf9
|
Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. (#4921, #4858, #787, #1599, #323)
|
2022-07-08 16:02:07 +02:00 |
|
ocornut
|
a7a25ee19d
|
Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift. (#2673)
|
2022-07-07 14:18:08 +02:00 |
|
ocornut
|
92d0924b82
|
Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight().
|
2022-07-06 20:58:20 +02:00 |
|
ocornut
|
4711b9b05a
|
Add trailing commas to enum (to simplify the diff/patch of further additions) (#4537)
Possible since we are now C++11 + fix warning in GetNavInputAmount().
|
2022-07-06 20:39:39 +02:00 |
|
ocornut
|
90ef327882
|
Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. (#2625, #4921, #3724)
Amended to avoid static analysis false positive.
|
2022-07-06 17:48:01 +02:00 |
|
ocornut
|
f9ccdba352
|
Nav: Fix regression 93f02ee + Internals: Remove ImGuiNavReadMode_Pressed, ImGuiNavReadMode_Released.
Toward using keys.
|
2022-07-06 17:03:50 +02:00 |
|
ocornut
|
93f02ee0c6
|
Nav: Fixed moving window with gamepad or keyboard when running at very high framerate + removed ImGuiNavDirSourceFlags_RawKeyboard.
|
2022-07-06 16:46:57 +02:00 |
|
luigifcruz
|
82e10f1b61
|
Backends: Metal: Add dispatch synchronization. (#5447)
|
2022-07-05 15:24:37 +02:00 |
|
ocornut
|
0b2da67912
|
Internals: clarified that GetInputTextState(0) can not return a pointer. Replaced a use of __APPLE__ with io.ConfigMacOSXBehaviors.
|
2022-07-05 14:40:09 +02:00 |
|
ocornut
|
467a1cd4a5
|
Misc: io.Framerate moving average now converge in 60 frames instead of 120. (#5236, #4138)
|
2022-07-01 17:09:58 +02:00 |
|
Stephen H. Gerstacker
|
ad5aa54166
|
Backends, Viewport: Metal: Pull format from shared context. (#5403, #5437)
|
2022-06-30 20:19:27 +02:00 |
|
ocornut
|
5d0deebba4
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
|
2022-06-30 20:17:48 +02:00 |
|
Stephen H. Gerstacker
|
67410d53f7
|
Backends: Metal, OSX: Various fixes (ARC / Autorelease fixes with metal-cpp and extensions). (#5403)
|
2022-06-30 20:16:45 +02:00 |
|
ocornut
|
609b935a8c
|
InputText: added experimental io.ConfigInputTextEnterKeepActive feature to make pressing Enter keep the input active and select all text.
|
2022-06-30 15:47:54 +02:00 |
|
ocornut
|
0afc6cd310
|
Internals: InputTextEx() renames for correctness. enter_pressed -> validated, is_validate_enter -> is_enter_pressed
|
2022-06-30 15:31:42 +02:00 |
|
Runik
|
58eb40db76
|
Backends: GLFW: Fixed leftover static variable preventing from changing or reinitializing backend while application is running. (#4616, #5434)
|
2022-06-29 15:47:37 +02:00 |
|
ocornut
|
873e9d35ac
|
Internals: renamed TreeNodeBehaviorIsOpen() to TreeNodeUpdateNextOpen(). Added internal TreeNodeSetOpen(id). (#5423)
|
2022-06-28 16:11:31 +02:00 |
|
ocornut
|
24dfe6db8a
|
Version 1.89 WIP
|
2022-06-27 16:55:55 +02:00 |
|
ocornut
|
088ddef98a
|
Tables: extracted some code into TableBeginContextMenuPopup() for easier reuse for appending into context menu.
|
2022-06-27 16:51:08 +02:00 |
|
ocornut
|
9cd9c2eff9
|
Merge branch 'master' into docking
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_widgets.cpp
|
2022-06-21 18:28:33 +02:00 |
|
ocornut
|
9aae45eb4a
|
Version 1.88
(fix "Show Debug Log" checkbox in Metrics window)
|
2022-06-21 18:11:50 +02:00 |
|
ocornut
|
d51e5d2898
|
TabItem: revert support for SetNextItemOpen(true) at it creates too much ambiguity with p_open/close button vs Selected state. (#5262)
Revert a small part of 4b97296 .
|
2022-06-21 17:20:06 +02:00 |
|
ocornut
|
c4b9101759
|
TabBar: Tweak shrinking policy so that while resizing tabs that don't need shrinking keep their initial width more precisely.
Has been the case before but adding support for SetNextItemWidth() #5262 made this more noticeable.
|
2022-06-21 17:13:13 +02:00 |
|
ocornut
|
4b97296148
|
TabBar: TabItem() now reacts to SetNextItemWidth() and SetNextItemOpen(true). (#5262)
|
2022-06-21 17:13:12 +02:00 |
|
ocornut
|
d3fd2630b7
|
Sliders: An initial click within the knob/grab doesn't shift its position. (#1946, #5328) + Adjust default GrabMinSize.
|
2022-06-20 18:13:10 +02:00 |
|
ocornut
|
f27af1b20a
|
Internals: SliderBehaviorT: Minor refactor, clearer 0.0/1.0 early out. Should be no-op from user's point of view.
ScaleValueFromRatioT() had early 0.0/1.0 ratio tests, shifting most of function by one indent.
|
2022-06-20 16:57:04 +02:00 |
|
omar
|
90e8404a77
|
Update README.md
|
2022-06-20 15:35:48 +02:00 |
|
ocornut
|
9764adc7bb
|
Docking: Amend 24dfebf . Fixed incorrect focus highlight on docking node with nested hierarchies.
|
2022-06-17 17:11:23 +02:00 |
|
Rokas Kupstys
|
37a07858a9
|
Nav: Fixed inability to cancel nav in modal popups. (#5400)
|
2022-06-17 14:58:26 +02:00 |
|
ocornut
|
506717390f
|
Docking, Modal: Fixed a crash when opening popup from a parent which is being docked on the same frame. (#5401)
Ideally we should untangle the purpose of parent_window_in_stack / ParentWindowInBeginStack better.
|
2022-06-16 18:43:33 +02:00 |
|
rokups
|
101aec95d9
|
Backends: SDL+GLFW, Examples: SDL+Metal, GLFW+Metal: Fix viewport support with Metal backend.
Fixes #5392 + alignment fixes and removed static_cast<> + Amended with fix.
|
2022-06-16 13:12:54 +02:00 |
|
ocornut
|
07efd7cc20
|
Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS.
|
2022-06-15 16:02:55 +02:00 |
|
ocornut
|
e135cdbc24
|
Merge branch 'master' into docking + update for IMGUI_DEBUG_LOG calls.
# Conflicts:
# backends/imgui_impl_dx12.cpp
# imgui.cpp
# imgui_internal.h
|
2022-06-15 15:39:23 +02:00 |
|
ocornut
|
08572189f0
|
MovingWindow auto-cancelled if active id is stolen (instead of ill-defined bahavior + assert in docking).
Followup to 27343ef
|
2022-06-15 15:25:21 +02:00 |
|
ocornut
|
27343efb0b
|
Nav, Focus: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress + move KeepAliveID() call from Scrollbar() to ScrollbarEx()
|
2022-06-15 15:25:07 +02:00 |
|
ocornut
|
ddcff10343
|
Settings: Fixed some SetNextWindowPos/SetNextWindowSize API calls not marking settings as dirty.
|
2022-06-15 14:30:20 +02:00 |
|
ocornut
|
6cac48df32
|
Drag, Slider: rework slightly or CTRL+Click or SetKeyboardFocusHere() will show 1 change of active id in the log (rather than a set,clear,set sequence)
|
2022-06-15 11:52:46 +02:00 |
|
ocornut
|
dd28500835
|
Debug: Add more log. Reworked IMGUI_DEBUG_PRINT IMGUI_DEBUG_PRINTF. Added internal IsDragDropActive() helper.
DebugLog() output to TTY by default.
Amend 1d6e34f .
|
2022-06-15 11:31:19 +02:00 |
|
ocornut
|
24dfebf455
|
Docking: Fixed incorrect focus highlight on docking node when focusing empty central node or a child window which was manually injected into a dockspace window.
|
2022-06-13 20:19:33 +02:00 |
|
ocornut
|
2ed9e21eba
|
Nav, Internals: wrap changes to g.NavWindow into a helper function to help track/log changes.
Amend 076d8fc . Eventually we should REALLY clean up the SetNavWindow SetNavID SetFocusID FocusWindow fiasco.
|
2022-06-13 19:05:55 +02:00 |
|
ocornut
|
1d6e34f3f9
|
Debug: Added ShowDebugLogWindow().
Internal: renamed old IMGUI_DEBUG_LOG() to IMGUI_DEBUG_PRINT().
Amended once.
|
2022-06-13 19:05:55 +02:00 |
|
Jack Knobel
|
ec2c805e48
|
Backends: support for unity builds for dx10/dx11/dx12 backends (#5387)
|
2022-06-11 12:52:27 +02:00 |
|
ocornut
|
e900ca355e
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_metal.mm
# imgui.cpp
# imgui.h
|
2022-06-10 19:29:17 +02:00 |
|
ocornut
|
076d8fc868
|
Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere() and simultaneous changing window focus. (#4449)
|
2022-06-10 19:25:53 +02:00 |
|
Rokas Kupstys
|
0b1bcfcc20
|
Menus: Separate menu sets by nav layer. (#3496, #4797) + Demo: Remove incorrect and useless suggestion to use PushID().
Fixes a common case where opening menu in one nav layer and hovering a menu in another nav layer would open that menu without a click.
|
2022-06-08 17:17:54 +02:00 |
|
ocornut
|
a35e876978
|
InputText: Amends and tidying up: Fixed undo/redo state corruption when editing buffer in user callback. (#4947, #4949)
|
2022-06-08 15:27:36 +02:00 |
|
Joshua Webb
|
530332dfbc
|
InputText: Fixed undo/redo state corruption when editing buffer in user callback. (#4947, #4949)
|
2022-06-08 15:27:10 +02:00 |
|
ocornut
|
23a785aeb3
|
Internals: wrapped used of g.TempBuffer into ImFormatStringToTempBuffer/ImFormatStringToTempBufferV helpers.
This leaves us room for growing the buffer if needed, and gives us a resizable buffer available for other work.
|
2022-06-07 19:20:03 +02:00 |
|