omar
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e73217d6f7
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
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2018-10-12 15:50:48 +02:00 |
|
hesiod
|
500a60debc
|
Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125)
Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans.
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2018-10-07 18:14:24 +02:00 |
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omar
|
02afbaeef0
|
Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod]
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2018-10-06 11:35:05 +02:00 |
|
omar
|
a3b0e0acfa
|
Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088)
|
2018-10-05 11:36:49 +02:00 |
|
Michael Vetter
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084c26aa41
|
Fix spacing in imgui_imp_sdl example (#2111)
|
2018-10-05 10:04:10 +02:00 |
|
omar
|
6cc380fc41
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
|
2018-09-26 21:34:52 +02:00 |
|
omar
|
788febf044
|
Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097)
|
2018-09-24 10:13:01 +02:00 |
|
omar
|
7abc368927
|
Viewport: GLFW: Build fix for pre GLFW 3.2 (#1542)
|
2018-09-20 18:46:36 +02:00 |
|
omar
|
7c3b9172ad
|
Examples: Referring to missing gamepad support in back-end that are missing it.
|
2018-09-20 10:37:55 +02:00 |
|
omar
|
b57baa5ba0
|
Viewport: Enabled viewports by default in more example apps.
|
2018-09-20 10:31:23 +02:00 |
|
omar
|
b85f345369
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
|
2018-09-14 11:32:55 +02:00 |
|
omar
|
1afd29d382
|
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
|
2018-09-13 16:50:13 +02:00 |
|
omar
|
9cc63ba279
|
Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. (#2078)
|
2018-09-11 22:00:57 +02:00 |
|
omar
|
df65d4a14f
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
# imgui_internal.h
|
2018-09-11 11:18:46 +02:00 |
|
MindSpunk
|
7eadcf7d7d
|
example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036)
|
2018-09-09 21:09:58 +02:00 |
|
omar
|
bdb30d7145
|
Merge branch 'master' into viewport
|
2018-09-05 11:08:57 +02:00 |
|
Jiří Šebele
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f8b7e4d94f
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Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002)
`gladLoadGL` returns 0 on fail, not the other way around.
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2018-09-03 19:36:02 +02:00 |
|
omar
|
fd201a90f1
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
|
2018-08-31 18:39:02 +02:00 |
|
omar
|
5d40d295b3
|
Comments, readme updates
|
2018-08-31 11:37:14 +02:00 |
|
Omar Cornut
|
be6ea86f8d
|
OSX: Added imgui_widgets.cpp to xcode project files.
|
2018-08-31 11:29:25 +02:00 |
|
omar
|
e312363007
|
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
|
2018-08-30 19:00:33 +02:00 |
|
omar
|
01586d33f3
|
Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
|
2018-08-30 14:29:11 +02:00 |
|
omar
|
36b2f64051
|
Merge branch 'master' into viewport
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
|
2018-08-29 17:40:52 +02:00 |
|
omar
|
1b61b6b208
|
Examples: Vulkan: Minor tweaks.
|
2018-08-28 18:22:36 +02:00 |
|
omar
|
b127027cbd
|
Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
|
2018-08-28 16:08:04 +02:00 |
|
Jérémie Dumas
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e476b7e727
|
WIP on configurable OpenGL loader. (#2001, #2002)
|
2018-08-28 16:07:58 +02:00 |
|
omar
|
705ff49400
|
Examples: Vulkan: Viewport: Tweak to improve framerate on multiple-viewport situations, tho it is still halving the unthrottled framerate on nvidia for some reason.. Followup to 4dea032 (#1542)
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2018-08-25 21:21:14 +02:00 |
|
omar
|
f81caac459
|
Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
# imgui.h
|
2018-08-25 21:19:42 +02:00 |
|
omar
|
4dea0327e7
|
Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
|
2018-08-25 21:16:08 +02:00 |
|
omar
|
0ada716184
|
Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. (#1542)
|
2018-08-25 20:15:18 +02:00 |
|
omar
|
a4191857c1
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_vulkan.h
# imgui.cpp
|
2018-08-22 21:35:44 +02:00 |
|
omar
|
7268c65d73
|
Examples: imgui_impl_vulkan: Comments (re)
|
2018-08-22 17:59:58 +02:00 |
|
omar
|
3fdfac3377
|
Examples: imgui_impl_vulkan: Comments
|
2018-08-22 16:43:29 +02:00 |
|
omar
|
5d630c930d
|
Viewport: DestroyPlatformWindows() checks for the bool CreatedPlatformWindow flag correctly. Note that we set CreatedPlatformWindow=true for the main viewport to allow the back-end to store data in the public Viewport structure (for consistency). (#1542)
|
2018-08-15 16:15:44 -07:00 |
|
omar
|
e5f2295398
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
|
2018-08-13 17:50:48 -07:00 |
|
omar
|
421dc19798
|
Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
|
2018-08-09 17:49:48 +02:00 |
|
Ryan Crandall
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9c0805010f
|
imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID (#2015, #301)
|
2018-08-09 17:44:29 +02:00 |
|
omar
|
d5793102db
|
imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
|
2018-08-09 17:42:53 +02:00 |
|
Ryan Crandall
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34203d5008
|
imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined (#2014)
|
2018-08-09 17:32:31 +02:00 |
|
luk1337
|
e3eb4111cc
|
Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
|
2018-08-08 18:55:09 +02:00 |
|
omar
|
35124cdd07
|
imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. (#2002, #1873)
Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested).
|
2018-08-08 17:41:30 +02:00 |
|
omar
|
00e29832d4
|
Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
|
2018-08-03 15:04:35 +02:00 |
|
omar
|
8ef0ca9765
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
|
2018-08-01 12:27:56 +02:00 |
|
omar
|
d69b2a1c1d
|
Changelog for #1989
|
2018-08-01 12:23:59 +02:00 |
|
Matthias Moulin
|
6011ddf1e5
|
imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 (#1989)
|
2018-08-01 12:22:04 +02:00 |
|
omar
|
b1fc988c6b
|
imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
|
2018-08-01 11:34:17 +02:00 |
|
omar
|
b217251a63
|
Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)
|
2018-07-31 18:48:24 +02:00 |
|
omar
|
9824bf1ba1
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
|
2018-07-31 12:12:56 +02:00 |
|
omar
|
067edd09f9
|
imgui_impl_opengl3: Comments. (#1987)
|
2018-07-30 18:44:58 +02:00 |
|
Dado
|
81562b2b5a
|
Examples: imgui_impl_opengl3.cpp Using #ifdef GL_SAMPLER_BINDING instead of if (glBindSampler) (#1985)
|
2018-07-30 15:38:13 +02:00 |
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