ocornut
761a74c62b
Selectable/MenuItem: Not activated on Click but only on Release is more standard ( #126 , #245 , #323 )
...
Apparently menu items started with OnClick (vs OnClickHoldRelease) when
doing #126 . Hope to not break anything.
Also allows using xxx_DontClosePopup flags.
2016-08-07 20:21:18 +02:00
ocornut
8828889d5e
Refactored rare transient bool stacks into a set of flags, added unexposed ImGuiItemFlags_SelectableDontClosePopup ( #323 )
2016-08-07 20:05:24 +02:00
ocornut
525ef5b357
Nav: Tweaked default highlight clipping (clipped by scrollbar) and removed subtle background ( #323 )
2016-08-07 15:31:00 +02:00
ocornut
a68132948b
Nav: Added ImGuiCol_NavWindowingHighlight into style ( #323 )
2016-08-07 15:26:04 +02:00
ocornut
6aa8019763
Nav: Fixed bug where pressing NavInput(Triangle) to turn slider/drag into text input would then change subsequent NavActivate as well ( #323 )
2016-08-07 15:19:29 +02:00
ocornut
e55882f74b
Nav: Allow PadLeft to close a menu ( #323 )
2016-08-07 15:18:04 +02:00
ocornut
c203be94c6
Merge remote-tracking branch 'origin' into 2016-07-navigation
2016-08-07 13:55:59 +02:00
ocornut
6eb35b8a04
BulletText(): doesn't stop displaying at the ## mark
2016-08-07 13:53:41 +02:00
ocornut
8a6d209f68
Nav: Failed movement request with no current NavId fallback to an InitDefaultRequest so that we always land somewhere on first move ( #323 )
2016-08-07 13:34:25 +02:00
ocornut
5ef8452509
Nav: Comments ( #323 )
2016-08-07 13:33:15 +02:00
ocornut
cbf24c13ca
Merge remote-tracking branch 'origin' into 2016-07-navigation
2016-08-07 12:15:21 +02:00
ocornut
5d1a0a6f77
Removed a handful of obsolete (trivial) function redirection from 1.34 and 1.38 (march-april 2015)
...
OpenNextNode() -> SetNextTreeNodeOpen()
GetWindowIsFocused() -> IsWindowFocused()
GetItemBoxMin() -> GetItemRectMin()
GetItemBoxMax() -> GetItemRectMax()
IsMouseHoveringBox() -> IsMouseHoveringRect()
IsClipped() -> !IsRectVisible()
2016-08-06 09:48:04 +02:00
ocornut
b8397c2933
Tweak comments ( #768 )
2016-08-06 09:40:26 +02:00
ocornut
a1521534ba
Merge branch '2016-08-generalized_visibility_test' of https://github.com/thedmd/imgui into thedmd-2016-08-generalized_visibility_test
2016-08-06 09:36:24 +02:00
ocornut
af33efb146
Using IM_COL32() for colors in a few spots ( #767 )
2016-08-06 09:35:05 +02:00
ocornut
a7f6ea592f
Moved GetColorU32 out of imgui_internal.h to avoid inlining mess ( #759 )
2016-08-06 09:22:41 +02:00
Michał Cichoń
7588dfb67e
Add ability to test arbitrary rectangle for visibility without need of moving cursor.
2016-08-05 11:47:16 +02:00
ocornut
d85c1be6b6
Nav: Reordered Cancel handling code so you you can leave a child within a popup without closing the popup ( #323 )
2016-08-04 12:53:46 +02:00
ocornut
c263961f07
Nav: Menu: Allow PadDown to open a menu from a menu bar, PadRight from a menu ( #323 , #126 )
2016-08-04 10:41:33 +02:00
ocornut
dcff032429
Nav: Moving all nav inputs to io.NavInputs[] float array, new enum labelled for gamepad. ( #323 )
2016-08-03 23:23:04 +02:00
ocornut
c0dcef4e16
Nav: Moving window with nav stick disables mouse hover ( #323 )
2016-08-03 21:02:27 +02:00
ocornut
36fa2b9523
Nav: DragBehavior removed bogus test ( #323 )
2016-08-01 22:23:56 +02:00
ocornut
2e52bee12e
Merge remote-tracking branch 'origin' into 2016-07-navigation
2016-07-31 17:00:44 +02:00
ocornut
907265d632
Using ImGuiID instead of ImU32 is a few places
2016-07-31 16:48:06 +02:00
ocornut
8b190f1100
Nav: quick tap on NavMenu with no focused window doesn't focus one (holding still does) ( #323 )
2016-07-31 16:12:01 +02:00
ocornut
e9c881e4de
Nav: fixed using NavMenu/windowing select when no window is already focused + cleanup code ( #323 )
2016-07-31 16:07:58 +02:00
ocornut
1ecbf73c97
Nav: working on early bits of documentation ( #323 )
2016-07-31 15:41:51 +02:00
ocornut
a154625a56
Nav: Not exposing ImGuiWindowFlags_NavFlattened because it requires much more work ( #323 )
2016-07-31 13:40:14 +02:00
ocornut
08a28c16ae
Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point ( #323 )
2016-07-31 13:38:57 +02:00
ocornut
2545d75c3b
Tidying up, removed two unnecessary window flags from being exposed in imgui.h
2016-07-31 13:05:13 +02:00
ocornut
b3cba62b80
Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows ( #323 )
2016-07-31 12:55:23 +02:00
ocornut
769a1dd748
Nav: No scrolling while using windowing functionalities ( #323 )
2016-07-31 10:41:41 +02:00
ocornut
a88d189f18
Nav: MoveRequest doesn't affect io.NavUsable so that navigation failure doesn't trigger false positive & not needed (undo part of 3cc1419df
)
2016-07-30 23:52:03 +02:00
ocornut
f72e2fd1b1
Merge remote-tracking branch 'origin' into 2016-07-navigation
2016-07-30 23:46:09 +02:00
ocornut
954c890c67
SameLine() with explicit X position is relative to left of group/columns (ref #746 , #125 , #630 )
2016-07-30 23:41:44 +02:00
ocornut
3cc1419df3
Nav: making io.NavActive more suitable for end-user detecting if they should pass inputs to game ( #323 )
2016-07-30 19:16:41 +02:00
ocornut
cc66731c39
Nav: Calling SetItemDefaultFocus() doesn't make mouse cursor dirty if nav highlight is off ( #323 )
2016-07-30 19:15:12 +02:00
ocornut
8d0186c82b
Nav: programmatic call to SetKeyboardFocusHere() doesn't quality as a nav input (doesn't position mouse) ( #323 )
2016-07-30 19:08:20 +02:00
ocornut
e2dd48ae65
Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus ( #323 )
2016-07-30 18:06:05 +02:00
ocornut
4c4d750cae
Nav: Fixed Collapse icon disappearing when Nav is disabled (since b2aaab873d
) ( #323 )
2016-07-30 18:05:14 +02:00
ocornut
3672105b87
Tidying up
2016-07-30 17:20:59 +02:00
ocornut
04157da291
Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) ( #323 )
2016-07-30 17:18:34 +02:00
ocornut
4309b8c1ed
Clarifying that MovedWindow* apply to mouse moving only
2016-07-30 16:25:45 +02:00
ocornut
f2d1472481
Nav: Fixed navigating outside of current scrolling bounds (bug from 0cc20fca83
) ( #323 )
...
+ spaces
2016-07-30 15:17:12 +02:00
ocornut
efc8858328
ImRect: fixed Clip() function being the other way around (INTERNAL API BREAKING CHANGE- wasn't exposed, hoping nobody uses that) + actually fixes the function behavior.
2016-07-30 14:38:33 +02:00
ocornut
d6ce800a20
Nav: ActiveIdAllowNavMove -> ActiveIdAllowNavDirFlags for more flexibility (nav up/down typically allowed on a single-line text input) ( #323 )
2016-07-30 14:31:34 +02:00
ocornut
d9d6b0e629
Nav: Renamed private ImGuiNavDir_ enum to use left/right/up/down to be consistent with key enums ( #323 )
2016-07-30 13:45:46 +02:00
ocornut
cbe03e3108
Nav: CalcListClipping/ImGuiListClipper: fix to ensure we can navigate clipped lists ( #323 )
2016-07-30 11:22:18 +02:00
ocornut
b3ddae07d1
Nav: not activating widgets with NavActivate when NavMenu is held ( #323 )
2016-07-30 11:11:17 +02:00
ocornut
b2aaab873d
Nav: collapse button is interactve, allow collapsing, tidying up, resize speed takes account of framebuffer scale ( #323 )
2016-07-30 10:56:52 +02:00