omar
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797f2044cd
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Viewport: Fixed SDL+OpenGL2 example to work with multi-viewports. (#2175)
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2018-11-06 09:51:09 +01:00 |
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omar
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5ea08394f5
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Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
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2018-11-06 09:46:43 +01:00 |
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omar
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9ee86f22b7
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Examples: Win32: Handle UTf-8 in platform window title setting. (#2164)
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2018-11-05 17:37:06 +01:00 |
|
omar
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52ca91ca57
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Merge branch 'master' into viewport
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2018-11-05 17:29:31 +01:00 |
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omar
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f388216ff0
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Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091)
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2018-11-05 17:28:09 +01:00 |
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Michał Janiszewski
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2e6e1bec58
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Examples: Add missing include guards (#2166)
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2018-11-01 20:56:36 +01:00 |
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Cort
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ed0f7004d0
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Examples: Vulkan: Avoid unreferenced parameter warning. (#2162)
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2018-10-30 21:15:30 +01:00 |
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Hui
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e6db078eda
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gladLoadGL() return 0 to indicate failure (#2157)
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2018-10-29 15:51:32 +01:00 |
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omar
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50f6e12d31
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Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
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2018-10-25 23:41:13 +02:00 |
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omar
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ac9aaf4b6e
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Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.
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2018-10-25 17:45:48 +02:00 |
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omar
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056af2b1af
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Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
# imgui.h
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2018-10-18 10:56:26 +02:00 |
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Brandon
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5f79a28a07
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Examples: SDL: Fixed usage of SDL_GetDisplayDPI (#2137, #1676)
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2018-10-18 10:48:18 +02:00 |
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omar
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745f01022e
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Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133, #1929)
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2018-10-17 10:48:53 +02:00 |
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Warren Moore
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b4488d4f48
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Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) (#2133)
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2018-10-17 10:46:49 +02:00 |
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omar
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e73217d6f7
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_sdl.cpp
# imgui.cpp
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2018-10-12 15:50:48 +02:00 |
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hesiod
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500a60debc
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Examples: OpenGL3: Cast compile/link status to GLboolean (#2112, #2125)
Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans.
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2018-10-07 18:14:24 +02:00 |
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omar
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02afbaeef0
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Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. (#2112) [@hesiod]
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2018-10-06 11:35:05 +02:00 |
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omar
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a3b0e0acfa
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Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. (#2088)
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2018-10-05 11:36:49 +02:00 |
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Michael Vetter
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084c26aa41
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Fix spacing in imgui_imp_sdl example (#2111)
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2018-10-05 10:04:10 +02:00 |
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omar
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6cc380fc41
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
# imgui.cpp
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2018-09-26 21:34:52 +02:00 |
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omar
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788febf044
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Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc #2097)
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2018-09-24 10:13:01 +02:00 |
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omar
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7abc368927
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Viewport: GLFW: Build fix for pre GLFW 3.2 (#1542)
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2018-09-20 18:46:36 +02:00 |
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omar
|
7c3b9172ad
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Examples: Referring to missing gamepad support in back-end that are missing it.
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2018-09-20 10:37:55 +02:00 |
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omar
|
b57baa5ba0
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Viewport: Enabled viewports by default in more example apps.
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2018-09-20 10:31:23 +02:00 |
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omar
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b85f345369
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_vulkan.cpp
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2018-09-14 11:32:55 +02:00 |
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omar
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1afd29d382
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Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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2018-09-13 16:50:13 +02:00 |
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omar
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9cc63ba279
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Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. (#2078)
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2018-09-11 22:00:57 +02:00 |
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omar
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df65d4a14f
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Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
# imgui_internal.h
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2018-09-11 11:18:46 +02:00 |
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MindSpunk
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7eadcf7d7d
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example_glfw_vulkan was missing a reference to imgui_widgets.cpp (#2071, #2036)
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2018-09-09 21:09:58 +02:00 |
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omar
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bdb30d7145
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Merge branch 'master' into viewport
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2018-09-05 11:08:57 +02:00 |
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Jiří Šebele
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f8b7e4d94f
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Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002)
`gladLoadGL` returns 0 on fail, not the other way around.
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2018-09-03 19:36:02 +02:00 |
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omar
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fd201a90f1
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Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
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2018-08-31 18:39:02 +02:00 |
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omar
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5d40d295b3
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Comments, readme updates
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2018-08-31 11:37:14 +02:00 |
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Omar Cornut
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be6ea86f8d
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OSX: Added imgui_widgets.cpp to xcode project files.
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2018-08-31 11:29:25 +02:00 |
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omar
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e312363007
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Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
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2018-08-30 19:00:33 +02:00 |
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omar
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01586d33f3
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Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
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2018-08-30 14:29:11 +02:00 |
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omar
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36b2f64051
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Merge branch 'master' into viewport
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_internal.h
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2018-08-29 17:40:52 +02:00 |
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omar
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1b61b6b208
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Examples: Vulkan: Minor tweaks.
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2018-08-28 18:22:36 +02:00 |
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omar
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b127027cbd
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Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
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2018-08-28 16:08:04 +02:00 |
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Jérémie Dumas
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e476b7e727
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WIP on configurable OpenGL loader. (#2001, #2002)
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2018-08-28 16:07:58 +02:00 |
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omar
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705ff49400
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Examples: Vulkan: Viewport: Tweak to improve framerate on multiple-viewport situations, tho it is still halving the unthrottled framerate on nvidia for some reason.. Followup to 4dea032 (#1542)
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2018-08-25 21:21:14 +02:00 |
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omar
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f81caac459
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Merge branch 'master' into viewport
# Conflicts:
# imgui.cpp
# imgui.h
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2018-08-25 21:19:42 +02:00 |
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omar
|
4dea0327e7
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Examples: Vulkan: Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.
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2018-08-25 21:16:08 +02:00 |
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omar
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0ada716184
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Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. (#1542)
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2018-08-25 20:15:18 +02:00 |
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omar
|
a4191857c1
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_vulkan.h
# imgui.cpp
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2018-08-22 21:35:44 +02:00 |
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omar
|
7268c65d73
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Examples: imgui_impl_vulkan: Comments (re)
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2018-08-22 17:59:58 +02:00 |
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omar
|
3fdfac3377
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Examples: imgui_impl_vulkan: Comments
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2018-08-22 16:43:29 +02:00 |
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omar
|
5d630c930d
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Viewport: DestroyPlatformWindows() checks for the bool CreatedPlatformWindow flag correctly. Note that we set CreatedPlatformWindow=true for the main viewport to allow the back-end to store data in the public Viewport structure (for consistency). (#1542)
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2018-08-15 16:15:44 -07:00 |
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omar
|
e5f2295398
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Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
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2018-08-13 17:50:48 -07:00 |
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omar
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421dc19798
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Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. (#2015)
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2018-08-09 17:49:48 +02:00 |
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