omar
f977871854
ImFont: Minor adjustment to the structure.
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Examples: Removed unused variable.
2019-02-15 18:56:08 +01:00
omar
2cada3c143
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_widgets.cpp
2019-02-11 18:59:49 +01:00
omar
a79785c0b9
ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale).
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This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming multi-viewport feature to behave on Retina display and with multiple displays. If you are not using a custom binding, please update your render function code ahead of time, and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306 , #1676 )
Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306 ) Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale.
Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles.
2019-02-11 18:52:08 +01:00
omar
f94af2f5c5
Merge branch 'viewport' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_draw.cpp
2019-01-20 22:13:35 +01:00
omar
2c38b32db1
Removed trailing spaces ( #2038 , #2299 )
2019-01-20 17:56:17 +01:00
omar
6b32570644
Merge branch 'viewport' into docking
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# Conflicts:
# imgui_internal.h
# imgui_widgets.cpp
2019-01-07 21:29:15 +01:00
Alzathar
25ac85f15d
Examples: Downgrading projects to xcode 9.2 (maybe 8.0) ( #2134 )
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* example_apple_opengl2: The deployment target was set to 10.12 from XCode 9.2.
* imgui_impl_metal: header not found by XCode 9.2.
* example_apple_metal: The deployment target was set to 10.12 from XCode 9.2.
2019-01-03 14:01:14 +01:00
omar
81a2546cea
Merge branch 'viewport' into docking
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# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_win32_directx9/main.cpp
2018-12-20 23:06:29 +01:00
omar
d5b22fb635
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
2018-12-20 22:58:34 +01:00
omar
4a43f347bb
Merge branch 'viewport' into docking
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# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_marmalade/main.cpp
2018-11-15 14:00:01 +01:00
omar
9d155c73bc
Examples: Misc comments mainly related to GLFW callbacks. ( #1759 )
2018-11-08 16:06:22 +01:00
omar
5f8c9ae0ef
Merge branch 'viewport' into docking
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# Conflicts:
# imgui.cpp
# imgui.h
2018-10-18 10:57:54 +02:00
omar
745f01022e
Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) ( #2133 , #1929 )
2018-10-17 10:48:53 +02:00
omar
e32256b4b4
Merge branch 'viewport' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui_demo.cpp
# imgui_internal.h
2018-09-14 11:38:10 +02:00
omar
1afd29d382
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
2018-09-13 16:50:13 +02:00
omar
49533bc86e
Examples: Enabled Docking + Nav by default in the branch. ( #351 )
2018-09-06 21:53:35 +02:00
Omar Cornut
be6ea86f8d
OSX: Added imgui_widgets.cpp to xcode project files.
2018-08-31 11:29:25 +02:00
omar
ff83d0e369
Examples: Using fully qualified "Dear ImGui" name in window titles.
2018-07-23 17:31:13 +02:00
omar
73e13a0762
Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
2018-07-16 22:17:34 +02:00
Omar Cornut
c3f9220c15
Apple: Fixed example_osx_opengl2, renamed to example_apple_opengl2 + misc comments
2018-07-08 10:47:31 +02:00