omar
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91cadc1130
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Merge branch 'master' into examples_refactor
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2018-02-21 22:47:03 +01:00 |
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omar
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2c3c5125b3
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Drag and Drop: BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is really usable in typical conditions at the moment. (#143, #1637)
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2018-02-21 21:33:58 +01:00 |
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omar
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45cbebad64
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Added dummy io.DisplayPos field.
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2018-02-18 21:04:17 +01:00 |
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omar
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8d0723c2c3
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ImFontAtlas: Added IsBuilt() helper.
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2018-02-18 20:26:19 +01:00 |
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omar
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1399c9c8a9
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Merged a bunch of small inconsequential things from my work branch, to reduce the diff noise.
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2018-02-18 20:21:21 +01:00 |
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omar
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7c75835200
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Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
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2018-02-16 19:49:33 +01:00 |
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omar
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63332d152a
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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2018-02-16 19:18:16 +01:00 |
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omar
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024e23c4d7
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Comments, moved ImFontAtlas::Flags to "public" area.
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2018-02-14 12:04:21 +01:00 |
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omar
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fed0a884f7
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ImFontAtlas: Added ImFontAtlasFlags_NoPowerOfTwoHeight, ImFontAtlasFlags_NoMouseCursors flags. (#1613)
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2018-02-14 11:58:52 +01:00 |
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omar
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9263bd68db
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Fixed legacy forward function IsRootWindowOrAnyChildHovered() broken by a63fbbca8b
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2018-02-13 21:03:30 +01:00 |
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omar
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7cc1bc7635
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Added IsAnyMouseDown() helper.
Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
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2018-02-10 16:50:19 +01:00 |
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omar
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88dcbeb7ff
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Styles: Comments and re-ordered.
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2018-02-08 21:14:57 +01:00 |
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omar
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8099f8c270
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Comments
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2018-02-06 23:19:53 +01:00 |
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omar
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7c16d52f72
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Updated version to 1.60 WIP to emphasis on the addition of required calls CreateContext/DestroyContext + merged the massive Navigation branch (#1565, #787)
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2018-02-06 20:20:34 +01:00 |
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omar
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f0364aa359
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Merge branch 'context'
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
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2018-02-06 20:16:03 +01:00 |
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omar
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4e5b7612ae
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Nav: Documentation tweaks. (#787)
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2018-02-06 20:10:05 +01:00 |
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omar
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3171f90a1a
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Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
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2018-02-06 19:54:30 +01:00 |
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omar
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9e3a807813
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Removed comments
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2018-02-06 19:34:09 +01:00 |
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omar
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057807f4a7
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Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
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2018-02-06 19:29:31 +01:00 |
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omar
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7e32fc7109
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Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
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2018-02-06 19:23:12 +01:00 |
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omar
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ed4bbc4fd4
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Nav: Comments, guides.
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2018-02-06 18:48:31 +01:00 |
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omar
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cea8017e0b
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Merge branch 'master' into context
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2018-02-06 18:04:44 +01:00 |
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omar
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3b7bd4563a
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ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later.
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2018-02-06 16:35:32 +01:00 |
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omar
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ad09396672
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ImVec2: added [] operator. This is becoming desirable for some types of code, better added sooner than later.
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2018-02-06 16:32:51 +01:00 |
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omar
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92ee6b1185
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Nav: Sets io.WantCaptureKeyboard when navigation is active. This is a little agressive but probably the best default and also a good way to get feedback. Added ImGuiNavFlags_NoCaptureKeyboard to disable this behavior. Comments. (#787)
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2018-02-05 16:07:54 +01:00 |
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omar
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5c83b55d04
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Nav: Added ImGuiWindowFlags_NoNav shortcut, comments. (#787)
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2018-02-05 15:49:35 +01:00 |
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omar
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8ad88f725c
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Nav: Minor tidying up. (#787)
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2018-02-05 14:53:22 +01:00 |
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omar
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0bd15b52a6
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Merge branch 'master' into navigation
# Conflicts:
# imgui.cpp
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2018-02-04 13:16:13 +01:00 |
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omar
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147ec8d1e2
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Style Added style.MouseCursorScale, may remove (#939).
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2018-02-04 12:17:35 +01:00 |
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omar
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ce9d7baaba
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Nav: TreeNode: Added ImGuiTreeNodeFlags_NavCloseFromChild flag, allow closing a TreeNode() from any of child. The explicit flag is not great, perhaps allowing some form of inheritance would help. (#787, #1079)
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2018-02-02 17:47:05 +01:00 |
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omar
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27980d9688
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Merge branch 'master' into context
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2018-01-31 16:02:26 +01:00 |
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omar
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23c11e9764
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Merge branch 'master' into navigation
# Conflicts:
# imgui.cpp
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2018-01-31 15:43:19 +01:00 |
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omar
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dd41a1650a
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Comments
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2018-01-31 15:41:48 +01:00 |
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omar
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bd579e5429
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Nav: Removed io.NavUsable --> io.NavActive, io.NavActive --> io.NavVisible. (#787). NavActive takes account of NavFlags enable flags.
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2018-01-30 20:07:12 +01:00 |
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omar
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c851b33352
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Nav: Added proper version of ImGuiWindowFlags_NavFlattened that handles scrolling nicely. Marked as private as I'm not happy with the name. (#787)
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2018-01-29 23:59:46 +01:00 |
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omar
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2933e6765c
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Merge branch 'master' into navigation
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2018-01-29 17:42:39 +01:00 |
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omar
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94090eb08f
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Added IMGUI_USER_CONFIG to define a custom configuration filename. (#255, #1573, #1144, #41)
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2018-01-28 17:47:28 +01:00 |
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omar
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578016d08b
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ImVector comment (#1577)
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2018-01-27 17:26:59 +01:00 |
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omar
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f2d5300408
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Nav: Keyboard: Added CTRL+TAB (and CTRL+Shift+TAB) style window selection. (#787)
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2018-01-25 19:03:47 +01:00 |
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omar
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e9070e768e
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Nav: Fixed renaming of c09016b12a that were incorrect. ImGuiNavInput_PadLeft -> PadDpadLeft, _PadScrollLeft -> PadLStickLeft. (#787)
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2018-01-25 16:17:36 +01:00 |
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omar
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5f7f27c8de
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Nav: Comments. (#787)
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2018-01-24 20:07:35 +01:00 |
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omar
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f3776055d6
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Merge branch 'master' into context
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2018-01-24 19:31:11 +01:00 |
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omar
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455989b8b1
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Nav: Added io.NavFlags to hold various options. Added ImGuiNavFlags_EnableGamepad and ImGuiNavFlags_EnableKeyboard for bindings to use (#787)
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2018-01-24 17:41:47 +01:00 |
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omar
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c09016b12a
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Nav: Renamed ImGuiNavInput_PadLeft / etc. to ImGuiNavInput_PadLStickLeft. Renamed ImGuiNavInput_PadScrollLeft to ImGuiNavInput_PadRStickLeft, aka removing trying-too-hard semantic from the enums. (#787)
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2018-01-24 17:41:47 +01:00 |
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omar
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bd278e958e
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Nav: Added ImGuiNavInput_KeyLeft/Right/Up/Down set so we can differenciate gamepad/keyboard inputs. (#787)
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2018-01-24 17:41:47 +01:00 |
|
ocornut
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680162eb32
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Merge branch 'master' into navigation
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2018-01-24 17:41:14 +01:00 |
|
omar
|
823e1f0b94
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Nav: Reordered NavInput enums to match directional order of ImGuiDir_ and ImGuiKey_ + comments (#787)
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2018-01-24 10:43:57 +01:00 |
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omar
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eb7ec781dc
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Nav: Tweak GetNavInputAmount(). Split debug defines.
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2018-01-23 21:56:15 +01:00 |
|
omar
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f6ee8d30fb
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Comments (#1567)
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2018-01-23 19:21:17 +01:00 |
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omar
|
d500113f1d
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Merge branch 'master' into navigation
# Conflicts:
# imgui.cpp
# imgui_demo.cpp
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2018-01-23 19:16:43 +01:00 |
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