Commit Graph

451 Commits

Author SHA1 Message Date
omar
807322c9a5 Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
2017-08-26 18:43:10 +08:00
omar
92a6faca6f IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates. 2017-08-25 16:43:25 +08:00
omar
53e73182ff Merge branch 'master' into navigation
# Conflicts:
#	imgui_internal.h
2017-08-21 00:04:45 +08:00
omar
3b11e73333 Examples: gitignore added patterns for modern MSVC versions 2017-08-20 15:17:37 +08:00
omar
9bf5028fd3 Merge branch 'master' into navigation 2017-08-15 00:50:59 +08:00
omar
b4fe5d36a4 Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147) 2017-08-12 00:46:58 +08:00
omar
048322f3fd Merge pull request #1147 from TinyTinni/master
Examples: OpenGL3+GLFW3: Fix types to uses GlEnum (#1147)
2017-08-12 00:43:34 +08:00
omar
73f9c9d80c Merge branch 'master' into navigation
# Conflicts:
#	imgui.cpp
#	imgui_demo.cpp
2017-08-11 13:44:25 +08:00
omar
7e452ec737 Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS 2017-08-11 13:36:28 +08:00
omar
03700ad15e Merge remote-tracking branch 'origin' into 2016-07-navigation 2017-08-07 22:51:18 +08:00
omar
645875a240 Examples: Enable vsync by default in example applications (#1213, #1151) 2017-07-23 16:13:17 +08:00
omar
166e8f6261 Examples: OpenGL2+GLFW/SDL: Added commented out glUseProgram(0) in main.cpp for visibility (#1116) 2017-07-23 15:57:39 +08:00
omar
c8794c246e Examples: Vulkan: Batch file builds both debug and release 2017-07-23 15:22:21 +08:00
omar
f3cf5e0322 Examples: SDL+GL3: Fixed old comments (#1229) 2017-07-15 17:50:01 +08:00
omar
52df0032a5 Travis: Blind fix for SDL+GL3 project on the Travis build setup.
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
2017-07-15 13:19:13 +08:00
omar
358e667b7a Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX).
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
2017-07-15 13:13:09 +08:00
omar
0fe5728971 Examples: SDL+GL3: Makefile fix for Linux (#1229, #1209) 2017-07-15 13:07:43 +08:00
radius
8b6896faf9 add SDL GL3 makefile 2017-07-02 21:38:27 -05:00
radius
d43695b748 fix gl2 sample too 2017-07-02 21:28:56 -05:00
radius
e0aac34672 fix compilation on MINGW 2017-07-02 11:21:24 -05:00
omar
99ff2ec6fb Examples: DirectX9/10/11: Comments 2017-06-02 11:28:48 +02:00
omar
51c200ac0d Examples: DirectX9: Clarified texture release code (#1163) 2017-06-02 11:25:45 +02:00
omar
8228dc20df Merge branch 'master' into 2016-07-navigation 2017-05-26 13:44:08 +02:00
TinyTinni
3a7111cfcd casting to GLint on init 2017-05-17 21:42:34 +02:00
TinyTinni
0981d8e381 fixes types 2017-05-16 12:49:47 +02:00
omar
b0db625cab Examples: Vulkan: Fixed an extra validation (tested on Windows with VulkanSDK 1.0.46.0) (#1042) 2017-05-01 17:07:53 +02:00
omar
f87b152522 Examples: Vulkan: Various very minor stylistic fixes, fixing typos in comments, etc. (#1042 #1043) 2017-05-01 17:07:05 +02:00
Peter Particle
201d589714 Image presentation now depends on the completeness of command buffer submission through semaphores.
To maintain maximum frame rate we render to the last acquired swapchain image but present the last but one drawn image. This behavior is optional through conditional compilation macros.
2017-05-01 16:54:49 +02:00
Peter Particle
a9add1ce63 Removed redundant VkResult plugged into VkPresentInfoKHR pResults attribute. This is only meaningful when we present directly to multiple swapchains. In that case we can an VkResult per swapchain. 2017-05-01 16:53:54 +02:00
Peter Particle
eaae754211 Removed redundant barrier.
The transition of the swapchain image(s) can happen implicitly in the renderpass. This approach has been stated to be more efficient than using an explicit barrier.
See "Vulkan Programming Guide", Chapter 7: "Graphics Pipelines", section "Renderpasses".
2017-05-01 16:52:52 +02:00
Peter Particle
33874073dc Fixed all issues found by vulkan debug report. Reasons for the major design changes are commented. 2017-05-01 16:48:16 +02:00
omar
89d03d5cca Examples: Vulkan: Disable IMGUI_VULKAN_DEBUG_REPORT by default. Update .bat files for newer VulkanSDK. 2017-05-01 16:46:57 +02:00
Peter Particle
56dff3a080 Vulkan backend: optionally enabling vulkan validation layers and debug report callback
Additional layer, extension and the callback itself are used/created when IMGUI_VULKAN_DEBUG_REPORT is defined. The callback reports seven (potential!) errors which will be fixed with another pull request.
2017-05-01 16:32:45 +02:00
omar
9fd3ba871b Merge branch 'g_FrameIndex_not_used_fix' of https://github.com/ParticlePeter/imgui into ParticlePeter-g_FrameIndex_not_used_fix 2017-05-01 16:21:43 +02:00
omar
5418bb19ff Examples: Vulkan: windows batch file for 64-bits. 2017-05-01 16:14:13 +02:00
omar
ac2eb4b960 Merge branch 'vk_small_fix' of https://github.com/martty/imgui into martty-vk_small_fix 2017-05-01 15:26:29 +02:00
omar
c3d9e0a6eb Examples: SDL2: Tweaked batch files for Win32. 2017-05-01 15:00:42 +02:00
omar
475446b8b9 Merge pull request #1080 from SaschaWillems/master
Examples: Vulkan: Small changes to be in line with specs and fix validation layer errors/warnings
2017-05-01 14:50:34 +02:00
omar
b3d237a5ce Examples: SDL2: Added build .bat files for win32. 2017-05-01 13:47:59 +02:00
omar
27b83a2cac Merge branch 'master' into 2016-07-navigation 2017-05-01 12:38:33 +02:00
omar
9fdd66330f Examples: SDL2+GL3: Fix blend func state save/restore (#1120) 2017-05-01 12:20:51 +02:00
Gregg Tavares
01286f6636 Fix blend func state save/restore
AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.

Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
2017-05-01 16:05:45 +09:00
omar
f030087f8e Comments to redirect people to OpenGL3 examples (#1116) 2017-04-26 18:27:10 +02:00
omar
50b4b29beb Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116) 2017-04-26 18:16:59 +02:00
saschawillems
4da26d85cd Clip negative scissor offsets to zero 2017-03-26 19:54:59 +02:00
saschawillems
12deb53b11 Set required depth member for buffer image copy 2017-03-26 19:38:05 +02:00
Peter Particle
337019a68f typo, #elif instead of #else, fixed 2017-02-26 17:16:37 +01:00
Peter Particle
fd90da38e1 Vulkan backend: g_FrameIndex not used fix -> huge perf gain
Added a macro to switch between unlimited frame rate (VK_PRESENT_MODE_IMMEDIATE_KHR) and limited to 60 fps (VK_PRESENT_MODE_FIFO_KHR). Only the latter mode is guaranteed to be available, but the former one most likely is.
2017-02-26 13:25:54 +01:00
Marcell Kiss
e0244c8f62 Fix scissor offset being negative 2017-02-11 12:20:12 +01:00
Marcell Kiss
509df3e279 Fix new Vulkan validation warnings 2017-02-11 12:19:44 +01:00