Commit Graph

29 Commits

Author SHA1 Message Date
Luca Lolli
8fd0a04135
Backends: SDL3: Fix backend in docking/multi-viewports branch. (#6483)
The definition has been renamed to SDL_EVENT_DISPLAY_CONTENT_SCALE_CHANGED.
Display scale is no longer available in SDL_DisplayMode but can be retrieved using SDL_GetDisplayContentScale.
2023-06-01 11:30:26 +02:00
ocornut
530134d125 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_metal.mm
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
2023-05-10 12:57:37 +02:00
ocornut
5dc6013713 Backends: SDL3: Fixed build on Emscripten/iOS/Android. (#6391) 2023-05-04 17:06:36 +02:00
ocornut
c11128891e Backends: SDL2/SDL3: Update monitor list when receiving a display event. (#6348) 2023-04-21 15:40:14 +02:00
ocornut
adf693c061 Viewports: added void* ImGuiPlatformMonitor::PlatformHandle field (backend-dependant). 2023-04-21 15:31:14 +02:00
ocornut
1f2b84a654 Backends: clear viewport specific bits in io.BackendFlags on backend Shutdown(). (#6334)
Amend 055e715
2023-04-19 16:40:18 +02:00
ocornut
4f692ba840 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_metal.mm
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_win32.cpp
#	docs/CHANGELOG.txt
2023-04-19 16:35:50 +02:00
Gereon V
055e71518e Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
2023-04-17 14:57:12 +02:00
ocornut
bed11b35d1 Fix typos and use nullptr in backends. Amend 506f7e0 2023-04-11 16:20:17 +02:00
ocornut
aec062a8a5 Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	docs/CHANGELOG.txt
#	examples/example_win32_directx9/main.cpp
#	imgui_internal.h
2023-04-11 16:16:17 +02:00
Michael Martz
506f7e0074 Using nullptr in locations where warning disable is not convenient. (#6313, #4537) 2023-04-11 11:33:50 +02:00
ocornut
9203883bbe Comments + Metal using SetTexID(0) for consistency. 2023-04-11 11:22:42 +02:00
ocornut
1668693bcf Backends: SDL2/SDL3: Fixed IME text input rectangle position with viewports. (#6071, #1953) 2023-04-06 19:18:15 +02:00
ocornut
ec461c6ccb Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	imgui_demo.cpp
2023-04-06 19:16:08 +02:00
ocornut
a7703fe6f7 Backends: SDL2/SDL3: Avoid callng SDL_StartTextInput()/SDL_StopTextInput(). (#6306, #6071, #1953)
Amend 734c6af187
2023-04-06 19:12:10 +02:00
ocornut
ee5ce36745 Merge branch 'master' into docking, including specific merge for imgui_impl_glfw.cpp for f070497
# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_win32.cpp
#	docs/CHANGELOG.txt
#	imgui.cpp
#	imgui.h
#	imgui_internal.h
2023-04-04 21:17:47 +02:00
ocornut
f070497cbd Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702)
SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
2023-04-04 20:19:01 +02:00
ocornut
4fdafef54f Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl2.cpp
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	docs/CHANGELOG.txt
#	imgui_widgets.cpp
2023-03-29 18:41:41 +02:00
ocornut
8a6911b894 Backends: Fixes zealous warnings (#5760) 2023-03-23 18:18:52 +01:00
Bruno Perković
5320a6ebd3 Backends: Made SDL3 backend compatible with commit 698dbd8. (#6255, #6146) 2023-03-21 12:17:54 +01:00
ocornut
4078abe14c Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	imgui.cpp
#	imgui.h
2023-03-06 17:03:55 +01:00
Adam Kewley
2496b973f9 Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644) 2023-02-23 15:07:15 +01:00
ocornut
ea4565368e Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl2.h
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_sdl3.h
#	imgui.cpp
2023-02-10 17:05:06 +01:00
ocornut
0d7d877cb5 Backends: SDL3: Update for latest.
Note that resizing secondary viewports seems broken.
2023-02-10 14:45:52 +01:00
ocornut
fac19e1883 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) 2023-02-07 19:29:44 +01:00
ocornut
95412ad3a5 Backends: SDL3: Removed unnecessary #ifdef. 2023-02-07 17:09:51 +01:00
ocornut
a526ff8c30 Backends: SDL3: Added multi-viewports support. (#6146) 2023-02-07 16:30:58 +01:00
ocornut
13fbd99491 Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. (#6146)
More update upcoming in docking branch.
2023-02-07 16:07:53 +01:00
ocornut
d9bf80f655 Backends: SDL3: copied imgui_impl_sdl2 into imgui_impl_sdl3 and ONLY replaced strings (1/2). (#6146)
NO OTHER CHANGES. This WILL NOT compile with SDL3.
This intermediate commit designed to make it easier to visualize the meaningful channges commit in the next commit.
2023-02-07 13:32:38 +01:00