ocornut
7b8bc864e9
Menus: Fixed vertical alignments of MenuItem() calls within a menu bar. (broken by f8fae022
). ( #4538 )
2021-09-14 11:09:39 +02:00
ocornut
8dfb52245b
Docking: bits.
2021-09-13 20:40:30 +02:00
ocornut
82754561e2
Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse.
2021-09-13 15:17:54 +02:00
ocornut
5d95e7eef9
Viewports: extracted DestroyViewport() out of UpdateViewportsNewFrame() function.
2021-09-11 14:06:43 +02:00
ocornut
92a39f78b9
Fixed IsWindowFocused/IsWindowHovered with _ChildWindows for not following through popup parents (amend 6b1e094c
, fix #4527 )
2021-09-11 14:06:10 +02:00
ocornut
17a7084b57
Menus: Fixed crash when navigating left inside a child window inside a sub-menu. ( #4510 ).
2021-09-10 15:37:59 +02:00
ocornut
79d39b190b
Viewports: fix window with viewport ini data immediately merged into a host viewport from leaving a temporary viewport alive for a frame (would leak into backend).
2021-09-10 15:05:17 +02:00
ocornut
6b77668171
Viewports: Fixed a crash while a window owning its viewport disappear while being dragged.
...
t would manifest when e.g. reconfiguring dock nodes while dragging.
2021-09-09 21:05:40 +02:00
ocornut
9a49c1ddbd
Viewports: fixed unnecessary creation of temporary viewports when multiple docked windows got reassigned to a new node (created mid-frame) which already has a HostWindow
2021-09-09 20:51:53 +02:00
ocornut
6b1e094cfb
Fixed _ChildWindows from leaking docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy and ImGuiHoveredFlags_DockHierarchy.
2021-09-08 19:10:25 +02:00
ocornut
cfb837203c
Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.
2021-09-08 16:45:24 +02:00
ocornut
321b84f01f
Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.
2021-09-08 16:44:53 +02:00
ocornut
40caab4748
Fixed bad merge of Changelog in docking branch
2021-09-07 18:21:47 +02:00
ocornut
fa9fc05ac6
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-09-07 18:20:12 +02:00
ocornut
d9b427cce0
Nav: clarified/renamed NavInputId as NavAcivateInputId, added flags shared by both.
...
(this commit should have no visible side effect but is designed to introduce the followup commit refactoring SetKeyboardFocusHere into using a Nav request)
2021-09-07 18:10:31 +02:00
ocornut
755bf985d2
Backends: OpenGL3: Made our custom GL loader a bit more tolerant of use of another loader in same compilation unit. ( #4445 , #4514 )
2021-09-07 14:48:26 +02:00
ocornut
607ad8c949
Drag and Drop: Fixed using BeginDragDropSource() within a Begin()/BeginChild() that returned false. ( #4515 ) + BeginDragDropTarget()
...
Note how 79ae6d3b
adedd a SkipItems test in BeginDragDropTargetCustom() only.
Catching this similar to work needed to neatly represent the error in #4375 #4158 , #4008 , #2562
2021-09-06 20:59:16 +02:00
ocornut
bd6c9e99fc
InputText: Allow cancelling/validating input with gamepad nav events.
...
Amend 158995f2
(#2321 )
2021-09-06 18:47:12 +02:00
ocornut
0a154b30ad
Nav, ButtonBehavior: reworked old code which ended up 1) calling SetActiveId repeately and 2) misleadingly set g.NavActivateId (amend af38749e
)
2021-09-03 17:27:27 +02:00
ocornut
ade4c15eea
Nav: Tidying up, renaming + update AnyRequest flag in NavMoveRequestSubmit().
2021-09-03 16:35:41 +02:00
ocornut
528104a89b
Menus: adjust closing logic to accomodate for varying font size and dpi + remove seemingly redundant use of g.NavActivateId where pressed was enough.
2021-09-03 16:35:27 +02:00
ocornut
5ee40c8d34
Nav: always disable highlight if nav is disabled, fix for IMGUI_DEBUG_NAV_SCORING, minor renaming.
2021-09-02 12:05:32 +02:00
ocornut
dff15acdb5
Nav: Fixed toggling menu layer with Alt exiting menu layer with Esc not moving mouse when NavEnableSetMousePos config flag is set.
2021-09-01 16:05:03 +02:00
ocornut
3d9d3b49ae
Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.
...
Bonus simplified Selectable() handling of its custom disabled flag. (#211 )
2021-09-01 14:46:08 +02:00
ocornut
73a5e82e04
Nav: removed parameters from NavScoreItem(), NavProcessItem(), NavApplyItemToResult(): made little sense / misleading because pulling from other current state anyway.
...
Will readd in a more thorough manner is actually needed.
2021-09-01 14:13:40 +02:00
ocornut
a735a8c084
Nav: storing NavRect in LastItemData. Fix race condition where framed items (Rect != NavRect) calling SetFocusID() would store the wrong NavRectRel until next frame
...
(haven't dugged in the possible side-effects of that race condition)
2021-09-01 12:12:51 +02:00
ocornut
ee351d3548
Nav: move code into NavMoveRequestSubmit(). NavApplyItemToResult() takes absolute rect., comments
2021-09-01 12:06:15 +02:00
ocornut
7b913db1ce
Nav: split NavMoveRequest into NavMoveSubmitted + NavMoveScoringItems to allow operation to defer a move request and provide result immediately + fix regular scoring needlesly running during init + some renaming.
2021-08-31 18:19:52 +02:00
ocornut
53589092b2
Docking: warning fix for when IM_ASSERT() is empty
2021-08-31 13:49:11 +02:00
Filippo Crocchini
eb6c16d3dd
PlotHistogram: Fixed zero-line position when manually specifying min<0 and max>0. ( #4349 )
...
+ amended demo tweaks by ocornut
2021-08-31 13:14:43 +02:00
Jackamilio
03ce17f0a5
Backends: Allegro: Fixed clipping rectangles ( #4498 ) broken by 2b0bd40b
( #4464 )
2021-08-31 12:52:54 +02:00
ocornut
dedb381c51
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
2021-08-30 20:01:16 +02:00
ocornut
7c4ffe490d
Menus: added internal's BeginMenuEx() matching MenuItemEx() with icon parameter. (amend f8fae022
)
2021-08-30 19:54:42 +02:00
ocornut
4aea1c5adb
IO: added io.WantCaptureMouseAllowPopupClose ( #4480 ) + comments
2021-08-30 19:11:47 +02:00
ocornut
66102880a3
Updated links to Discussions
2021-08-30 17:06:51 +02:00
ocornut
333807b483
Windows: fixed background order of overlapping childs submitted sequentially. ( #4493 )
...
Amend 07704496
2021-08-30 13:08:41 +02:00
ocornut
11103f8253
Examples: SDL+OpenGL3: fixed build on ES2 target. ( #4492 )
2021-08-27 21:32:36 +02:00
ocornut
0eb45a0577
Docking: fix 58f5092
( #4310 )
...
If we clear _ChildWindow flag we must remove it from here otherwise render loop will fail.
2021-08-27 21:29:27 +02:00
ocornut
bb6a60b1ff
Nav: extracted sections of NavUpdate() into a NavUpdateCreateMoveRequest() function. Only clearing results when a request is activated.
2021-08-27 21:10:16 +02:00
ocornut
ccfb20095e
Nav: small refactor of forwarding, clarified that MoveDir only set when RequestActive, removed one indent level in NavUpdatePageUpPageDown().
2021-08-27 20:48:01 +02:00
ocornut
4351febe9f
Nav: moved enums/struct declarations in imgui_internal.h
2021-08-27 18:01:38 +02:00
ocornut
20a1edef89
Nav: made EndMenuBar() use NavMoveRequestForward() for consistency. Moved forward clearing to NavMoveRequestApplyResult(). Improved/fixed comments.
2021-08-27 17:21:10 +02:00
Rokas Kupstys
b08ed61907
CI: Build with empty IM_ASSERT() macro.
2021-08-27 16:21:17 +02:00
ocornut
84890a3074
Nav: simplify wrap requests code (may soon be useable for tabbing)
2021-08-27 12:31:11 +02:00
ocornut
4c31c98d22
Nav: extracted code out of NavUpdate() into NavUpdateCancelRequest()
2021-08-27 12:30:55 +02:00
Cort
80ed4eba87
Backends: Vulkan: non-dispatchable handles should compare to VK_NULL_HANDLE, not NULL ( #4475 )
2021-08-24 21:53:54 +02:00
ocornut
58f5092c53
Docking: fixed settings load issue when mouse wheeling. ( #4310 )
2021-08-24 20:33:00 +02:00
ocornut
780c1ee265
TextUnformatted: Accept null ranges including (NULL,NULL) without asserting. ( #3615 )
2021-08-24 19:30:02 +02:00
Rokas Kupstys
2b0bd40b99
Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. ( #4464 )
...
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
2021-08-24 18:23:13 +02:00
Siarhei Fiedartsou
f8bad7e1e3
Backends: OpenGL3: Add TargetConditionals.h ( #4473 ) + standardize include
2021-08-24 15:36:44 +02:00