omar
bf4880f6a2
Merge branch 'master' into docking
2019-10-07 19:14:37 +02:00
Harris Brakmic
323412dd23
Examples: Allegro5: updated build instructions for macOS
2019-10-07 15:52:09 +02:00
omar
e0c0e53edf
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2019-10-04 19:22:42 +02:00
omar
a2f3dcfc97
Added comment about SDL and SDL_INIT_GAMECONTROLLER. ( #2809 )
2019-10-02 11:40:03 +02:00
omar
c262276988
Version 1.74 WIP
2019-09-30 14:27:56 +02:00
Konstantin Podsvirov
f0f5301612
Backends: OpenGL3: Commented out extra tokens at end of #else directive ( #2804 )
2019-09-25 00:06:14 +02:00
omar
6994bf10bc
Merge branch 'master' into docking + fix for RenderMouseCursor()
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_draw.cpp
# imgui_internal.h
2019-09-24 17:14:51 +02:00
omar
d5efe16157
Version 1.73
2019-09-24 17:02:26 +02:00
omar
97691643b7
Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3
( #2798 )
2019-09-22 23:19:04 +02:00
osheriff
44cd8e39da
Automatically include the available gl loader header
2019-09-22 22:51:09 +02:00
omar
3233d85d2f
Merge branch 'master' into docking
2019-09-22 22:16:11 +02:00
omar
f7468d05fe
Fixed mouse event forwarding in macos example ( #2710 , #1961 )
2019-09-20 15:48:51 +02:00
omar
cf98290873
Backends: DirectX9: Workaround for windows not refreshing when main viewport has no draw call. ( #2560 )
2019-09-17 18:32:26 +02:00
omar
575df6f192
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui_draw.cpp
# imgui_internal.h
2019-09-17 16:35:50 +02:00
NeroBurner
e7e88ed413
Examples: SDL/GLFW + OpenGL3: Fixes for Makefile ( #2774 )
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- append CXXFLAGS instead of overwriting them
- add glad.c build rule
2019-09-17 17:04:40 +09:00
omar
cc288e073c
Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted.
2019-09-16 12:08:40 +02:00
omar
a4af3cc814
Viewport, GLFW: Fix for #2756 under Windows.
2019-08-29 15:53:33 +02:00
Rokas Kupstys
a89a3cd2f1
Viewports, GLFW: Fix window having incorrect size after uncollapse. Issue manifests on Linux when window is in it's own viewport. ( #2756 , #2117 )
2019-08-29 15:49:52 +02:00
Rokas Kupstys
09780b8b3d
Viewport: Fix setting window size on macos (glfw). ( #2767 , #2117 )
...
MacOS positions windows by their bottom-left corner why the rest of the world (including imgui) position windows by the top-left corner. This created an issue where collapsing imgui window would cause window header to remain at the bottom the full window rect. Likewise resizing window by using sizing handle caused window to grow upwards when we tried to expand window downwards.
This workaround moves window to the opposite direction by the delta of size change creating an illusion that windows are positioned by their top-left corner.
2019-08-29 13:02:42 +02:00
omar
e1fca8d982
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui_internal.h
2019-08-23 12:21:49 +02:00
omar
a856c670c1
TabBar: fixed single-tab not shrinking their width down.
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+ minor typo fixes (#2738 )
2019-08-22 11:38:58 +02:00
omar
aedcd2fb1a
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx11.cpp
# imgui.cpp
2019-08-19 21:49:53 +02:00
Matthias Moulin
2e756d5b47
Explicit narrowing cast from size_t to UINT ( #2726 )
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Clang: `non-constant-expression cannot be narrowed from type 'size_t' (aka 'unsigned long long') to 'UINT' (aka 'unsigned int') in initializer list [-Wc++11-narrowing]`
2019-08-12 22:31:49 +02:00
Vilya Harvey
62143dff64
Backends: Vulkan: Added support for specifying multisample count. ( #2705 , #2706 )
2019-08-01 11:10:01 -07:00
omar
6cf4743f17
Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, would generally make the debug layer complain (Added in 1.72).
2019-08-01 10:58:41 -07:00
omar
f624455d7b
Version 1.73 WIP
2019-08-01 10:57:13 -07:00
omar
b8d8355f10
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2019-07-31 14:34:58 -07:00
omar
6a0d0dab5a
Version 1.72b (patch for nav)
2019-07-31 14:31:06 -07:00
omar
9183e7c426
Version 1.73 WIP
2019-07-29 15:54:32 -07:00
Chris Savoie
949a9fa2cb
Vulkan: Fix crash when viewports are disabled and memory leak on shutdown. ( #2698 )
2019-07-29 15:52:30 -07:00
omar
a1164399b0
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2019-07-27 18:21:41 -07:00
omar
ecb9b1e2eb
Version 1.72
2019-07-27 18:15:07 -07:00
omar
0e6a096afd
Docking: Renamed io.ConfigDockingTabBarOnSingleWindows to io.ConfigDockingAlwaysTabBar. ( #2109 )
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Added ImGuiWindowClass::DockingAlwaysTabBar to set on individual windows.
2019-07-22 11:29:22 -07:00
omar
9cda3035fd
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# imgui.cpp
2019-07-22 10:29:14 -07:00
omar
cbd5a21fb0
Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
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Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them.
2019-07-21 19:26:13 -07:00
omar
29d9394a41
OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71), because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. ( #2546 )
2019-07-21 19:06:07 -07:00
omar
f0348ddffc
Amend 0f86116
, renamed to ImGuiKey_KeyPadEnter Changelog.. ( #2677 , #2005 )
2019-07-21 18:39:50 -07:00
Aaron Cooper
0f86116a69
Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key.
2019-07-21 18:29:11 -07:00
omar
adbbd17cb6
Addendum to #2635 . Add support for multi-viewports in SDL+DX!! example. making all Win32-centric back-ends handle PlatformHandleRaw. Using the field to use/store the HWND for internal purpose in SDL/GLFW back-ends. ( #1542 )
2019-06-18 23:37:57 +02:00
Vincent Hamm
3e8eebfbec
Viewport: Added PlatformHandleRaw. Update SDL+DX11 example. ( #1542 , #2635 )
2019-06-18 23:16:52 +02:00
omar
2cbc0f1287
Restore SLN which in Docking branch includes more projects.
2019-06-18 23:13:12 +02:00
omar
e2c1f0a7cd
Merge branch 'master' into docking
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# Conflicts:
# docs/CHANGELOG.txt
2019-06-18 23:12:50 +02:00
omar
516c3dee80
Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. ( #2632 )
2019-06-18 11:28:26 +02:00
Vincent Hamm
cc4d76cc23
Implement SDL/dx11 sample
2019-06-18 11:05:29 +02:00
Vincent Hamm
342751c89e
Fiedx OpenGL ES 3.0 include for iOS and tvOS ( #2631 )
2019-06-18 10:55:33 +02:00
omar
b27fd87177
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
2019-06-17 11:10:14 +02:00
omar
5286ecb8a7
Version 1.72 WIP
2019-06-14 11:58:58 +02:00
omar
d3d998a885
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/README.txt
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2019-06-12 18:40:50 +02:00
omar
2da1c66d15
Version 1.71 + comments
2019-06-12 18:30:06 +02:00
omar
4597632662
Readme, comments, dear imgui prefixes
2019-06-11 16:11:36 +02:00