ocornut
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edcf2d3bf6
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Examples: more comments on loading fonts.
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2015-01-18 11:38:14 +00:00 |
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ocornut
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1916a0c78c
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Renamed FontAtlas to Fonts. Further cleanup/comments.
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2015-01-18 10:46:49 +00:00 |
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ocornut
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2c31599bcc
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ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
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2015-01-17 22:15:29 +00:00 |
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ocornut
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cb9a3235be
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Removed PixelCenterOffset, uncesssary
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2015-01-17 17:17:18 +00:00 |
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ocornut
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43c8b5e0d2
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Examples: DirectX11: use linear sampler to be in sync with other examples.
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2015-01-17 16:52:21 +00:00 |
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ocornut
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ab8d2782c6
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Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
Conflicts:
imgui.cpp
imgui.h
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2015-01-15 18:07:44 +00:00 |
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ocornut
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62ecdd21a5
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Examples: Added a color slider for the background color + tweak first example use of button.s
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2015-01-15 09:59:18 +00:00 |
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ocornut
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0f4d74d614
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ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
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2015-01-11 21:06:57 +00:00 |
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ocornut
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241e8086fa
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Mde it optional to new() io.Font - however it stills needs to be loaded.
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2015-01-11 18:27:05 +00:00 |
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ocornut
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51df5874a6
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Examples' Says "OpenGL2" vs "OpenGL3" in title bar.
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2015-01-11 18:03:40 +00:00 |
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ocornut
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a09f426b89
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TAB to spaces
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2015-01-11 17:56:43 +00:00 |
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ocornut
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5ca563b5a5
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Speculative fix for warnings for GCC/Clang
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2015-01-11 17:22:04 +00:00 |
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ocornut
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20bb6270bc
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Examples: all supports TextureID in renderer, added LoadFontTexture() function.
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2015-01-11 17:17:43 +00:00 |
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ocornut
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f77490cb2d
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Cleanup extra_fonts/ folder
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2015-01-08 23:49:17 +00:00 |
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ocornut
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b3a208901a
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Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean.
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2015-01-08 23:35:01 +00:00 |
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ocornut
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dd8a7655f5
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Fixed DirectX11 example.
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2015-01-08 18:56:47 +00:00 |
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ocornut
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c1251d2994
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Examples: Fixed warnings for Clang
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2015-01-06 17:43:23 +00:00 |
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ocornut
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1c657564ac
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Examples: Added STB_IMAGE_STATIC in examples to avoid conflicting implementation. Relate to #109
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2015-01-06 17:35:36 +00:00 |
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ocornut
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b3febabc30
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OpenGL3 example: fix growing of VBO
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2014-12-22 01:47:34 +00:00 |
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omar
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e9e0e36f98
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New and better Set[Next]Window(Pos|Size|Collapsed) API.
Removed rarely useful SetNewWindowDefaultPos() in favor of new API.
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2014-12-10 19:22:30 +00:00 |
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omar
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09bacfbe18
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OpenGL example: allow resizing window.
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2014-12-10 15:27:40 +00:00 |
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omar
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6523fb263d
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OpenGL3 example: fixed mouse handling.
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2014-12-08 17:15:08 +00:00 |
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ocornut
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987188d437
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Fix Clang warning with offsetof() macro? Added -Wall in OpenGL 3 example.
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2014-12-07 09:58:45 +00:00 |
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ocornut
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71e20680db
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Setup Travis CI integration with Clang + -Wall in Makefiles
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2014-12-07 09:48:01 +00:00 |
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ocornut
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036ed3ea93
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OpenGL3 example: unregistered mouse callback for mouse click-release faster than frame interval.
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2014-12-06 20:43:08 +00:00 |
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omar
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2e5b81627f
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Examples: DirectX11: moved shader to be close to its usage location,
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2014-12-03 18:46:13 +00:00 |
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omar
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52b5376d9b
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Examples: OpenGL3: cleaned up to match features of OpenGL2 example
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2014-12-03 18:40:28 +00:00 |
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omar
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b02eed3e49
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Examples: adding title to the top of each examples. Cleaning up file headers.
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2014-12-03 18:29:46 +00:00 |
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omar
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6c9edb6db0
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Examples: removed LICENSE file from MSVC project.
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2014-12-03 18:19:05 +00:00 |
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Olivier Chatry
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2f176033c6
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fixed indentation mix, removed some unused code, updated different callback using the example_opengl code.
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2014-12-03 19:11:23 +01:00 |
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Olivier Chatry
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a8d2bc69ed
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added opengl3 sample, mix from @ocornut and @thelinked
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2014-12-03 18:37:07 +01:00 |
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omar
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63ff0ad0ff
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Examples: OpenGL: fix accessing libraries via ProjectDir instead of SolutionDir
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2014-12-03 12:00:03 +00:00 |
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ocornut
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bd762b559c
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DirectX11 example: fixed projection matrix offset.
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2014-12-01 09:34:17 +00:00 |
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ocornut
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b4fd216bd2
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DirectX9/DirectX11 example: fixed window initially showing an hourglass cursor.
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2014-11-30 18:02:08 +00:00 |
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ocornut
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0730ec7577
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Example apps: accumulate mouse wheel to accodomate for slow framerate.
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2014-11-30 17:41:08 +00:00 |
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ocornut
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0e6f288a2f
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DirectX11 example: further tweaks/massaging (-15 lines). Syncing example.
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2014-11-30 17:26:44 +00:00 |
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ocornut
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7f804d3d64
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Tab->Spaces :( visual studio can't even be trusted for that, oh thanks.
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2014-11-30 16:56:35 +00:00 |
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ocornut
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de44af5227
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DirectX11 example: closing all handler/resources in Cleanup.
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2014-11-30 16:53:33 +00:00 |
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ocornut
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0f29cd7a14
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Removed Microsoft IME handler in examples, too confusing. Moved to imgui.cpp instruction block.
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2014-11-30 15:54:58 +00:00 |
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ocornut
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a5a84a9b69
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Tab->Spaces :(
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2014-11-30 15:53:47 +00:00 |
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ocornut
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197b2763fc
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Fixed DirectX11 example Release build include
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2014-11-30 15:51:42 +00:00 |
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ocornut
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df00fa8113
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Fixed DirectX11 example to compile with whatever Visual Studio version user has
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2014-11-30 15:33:57 +00:00 |
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ocornut
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9e16317382
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Added DirectX11 example application (code is too long!)
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2014-11-30 14:59:21 +00:00 |
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ocornut
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b5acb16378
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Examples: created single .sln solution for all example projects.
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2014-11-30 12:54:27 +00:00 |
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ocornut
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214c967df8
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Example code: warning fix + comments.
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2014-11-30 12:28:21 +00:00 |
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Mikko Mononen
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54ea495207
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Updated example code.
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2014-11-30 12:24:27 +02:00 |
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ocornut
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e4a79e9fc8
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Moved IO.Font*** options to inside the IO.Font-> structure.. Added IO.FontGlobalScale setting (vs Font->Scale)
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2014-11-29 00:02:46 +00:00 |
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ocornut
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df2ad5e899
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Renamed ImBitmapFont -> ImFont, removed abstraction-pretend typedef
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2014-11-28 22:38:41 +00:00 |
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ocornut
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2aee4419e3
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Fixed compatibility with std::vector if user decide to #define ImVector
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2014-11-20 08:15:21 +00:00 |
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ocornut
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616668dac3
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OpenGL example: uses offsetof() macros for vertice definition instead of hardcoded offsets
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2014-11-15 13:10:15 +00:00 |
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