omar
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cab41d954e
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Examples: Vulkan: Further refactor.
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2018-03-03 22:38:24 +01:00 |
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omar
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e0cbfd74d7
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Examples: Vulkan: Moved CreateOrResizeWindowData func to imgui_impl_vulkan.h
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2018-03-02 23:59:21 +01:00 |
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omar
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426930e028
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Examples: Vulkan: Moved main.cpp data structures to imgui_impl_vulkan.h as shared helpers for the benefit of both the example and the platform/viewport renderer interface.
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2018-03-02 23:05:23 +01:00 |
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omar
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e9fa17e1bf
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Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
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2018-03-02 22:44:06 +01:00 |
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omar
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7113fc7dee
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Examples: Vulkan: Moved variables into per-window data, refactored/tweaks to that the bug functions main.cpp for both SDL and GLFW examples match (they'll probably be moved to imgui_impl_vulkan as helpers).
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2018-03-02 21:37:14 +01:00 |
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omar
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e0f283cfcb
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Examples: Vulkan: Fix 7b968b098e
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2018-03-02 20:09:21 +01:00 |
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omar
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7b968b098e
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Examples: Vulkan: Reduced duplicate code by skipping present on the first frame. Amend 201d589714 by @ParticlePeter
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2018-03-02 20:01:18 +01:00 |
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omar
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e927a6ac4a
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Examples: Vulkan: Various tweak. Misc refactor into per-frame data. Duplicate buffer creation code moved to CreateOrResizeBuffer().
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2018-03-02 19:40:09 +01:00 |
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omar
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9da475e4e8
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Examples: GLFW, Vulkan: GLFW binding viewport tweaks to supports Vulkan better (do not call SwapBuffer, share context etc.). Added DUMMY (empty) platform/viewport interface in the viewport code.
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2018-03-02 19:24:24 +01:00 |
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omar
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5b282bdd48
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Examples: Renamed glfw error callback so it's more clear what it is.
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2018-03-02 19:24:23 +01:00 |
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omar
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fc80f2b41a
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Merge branch 'examples_refactor' into viewport
# Conflicts:
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx12_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/sdl_vulkan_example/main.cpp
# examples/vulkan_example/main.cpp
# imgui.h
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2018-03-01 23:27:11 +01:00 |
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omar
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68e9ef9885
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Examples: Vulkan: SDL: Fixed missing resize handler (not properly merged from #1367) + tweaks.
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2018-03-01 23:22:02 +01:00 |
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omar
|
296db2ed33
|
Examples: Vulkan: Moved code into shared helpers: ImGui_ImplVulkan_SelectSurfaceFormat, ImGui_ImplVulkan_SelectPresentMode.
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2018-03-01 23:22:02 +01:00 |
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omar
|
3171d61dfc
|
Examples: Vulkan: Various tweaks to name variable more consistently like Vulkan + a few comments + a few imgui style code compaction.
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2018-03-01 23:22:01 +01:00 |
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omar
|
57e9f61852
|
Examples: Vulkan: Debug report tweak + always enable in Debug build.
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2018-03-01 18:59:07 +01:00 |
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omar
|
cf365ed00b
|
Examples: Fixed enabling IMGUI_VULKAN_DEBUG_REPORT which was broken during refactor because of duplicate 'extensions' local variable.
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2018-03-01 18:41:19 +01:00 |
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omar
|
d98a5d54aa
|
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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2018-02-28 19:03:39 +01:00 |
|
omar
|
8074d56bdd
|
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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2018-02-28 18:58:34 +01:00 |
|
omar
|
fc3c3de70d
|
Examples: DX10: Multi viewport/platform support (based on DX11 version). (#1542)
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2018-02-28 18:35:16 +01:00 |
|
omar
|
997d1bd0eb
|
Examples: NULL pointers for consistency.
|
2018-02-27 23:34:28 +01:00 |
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omar
|
baef79415b
|
Examples: DX12: Empty skeleton toward implementing the multi-viewport api for DirectX12. (WIP/test API) (#1542, #301)
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2018-02-27 23:34:28 +01:00 |
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omar
|
cb601d79e8
|
Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
ImGui_ImplSDL2_Init() now takes a SDL GL context.
|
2018-02-27 23:34:27 +01:00 |
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omar
|
4cee46f909
|
Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
|
2018-02-27 23:27:41 +01:00 |
|
omar
|
25349b31d7
|
Examples: DX11 + Win32: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
|
2018-02-27 23:26:51 +01:00 |
|
omar
|
29510fcb83
|
Examples: Misc tweaks/fixes.
|
2018-02-27 10:29:37 +01:00 |
|
omar
|
3f335b0d42
|
Merge branch 'master' into examples_refactor
# Conflicts:
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
|
2018-02-26 18:22:36 +01:00 |
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omar
|
d7f97922b8
|
Examples: Fix d749d49903 missing the deletion code. (#1217)
|
2018-02-23 22:46:14 +01:00 |
|
omar
|
d749d49903
|
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
|
2018-02-23 12:37:49 +01:00 |
|
omar
|
ffda84cfae
|
Examples: DirectX12: Merged to new example format, imgui_impl_dx12.cpp contains the DX12 stuff, couple with imgui_impl_win32.cpp
|
2018-02-23 10:56:06 +01:00 |
|
omar
|
e6bc840f6f
|
Merge branch 'master' into examples_refactor
|
2018-02-23 10:47:32 +01:00 |
|
omar
|
288351a801
|
Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301)
|
2018-02-23 00:00:43 +01:00 |
|
omar
|
63be3e7c82
|
Update README.txt
|
2018-02-22 23:20:37 +01:00 |
|
omar
|
7e24ce0956
|
Examples: DirectX12: Fixed shutdown issue. (#301)
|
2018-02-22 23:04:28 +01:00 |
|
omar
|
9be7d048c8
|
Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301)
|
2018-02-22 23:03:47 +01:00 |
|
omar
|
913f3692a2
|
Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
|
2018-02-22 22:38:22 +01:00 |
|
omar
|
0d063585e8
|
Merge branch 'jdm3_master'
|
2018-02-22 17:04:15 +01:00 |
|
omar
|
f43068c543
|
Examples: DirectX10, DirectX11: Simplified main example code.
|
2018-02-22 13:15:16 +01:00 |
|
omar
|
0b26387a2b
|
Simplified .gitignore list
|
2018-02-21 23:14:55 +01:00 |
|
omar
|
493ec0bc98
|
Simplified .gitignore list
|
2018-02-21 23:13:53 +01:00 |
|
omar
|
f7ef10e547
|
Examples: Titles/comments in headers
|
2018-02-21 23:05:17 +01:00 |
|
omar
|
91cadc1130
|
Merge branch 'master' into examples_refactor
|
2018-02-21 22:47:03 +01:00 |
|
omar
|
9b9d9321cf
|
Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
|
2018-02-21 22:46:49 +01:00 |
|
omar
|
47d1360124
|
Examples: Using SDL2_DIR instead of SDL_DIR (more standard).
|
2018-02-21 22:41:46 +01:00 |
|
omar
|
f67699456c
|
Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367)
|
2018-02-21 22:41:04 +01:00 |
|
omar
|
387f724d33
|
Examples: Vulkan: Formatting and tweaks (to match SDL's main).
|
2018-02-21 22:39:49 +01:00 |
|
omar
|
bcdfd5d61c
|
Merge branch 'master' into examples_refactor
|
2018-02-20 16:18:02 +01:00 |
|
omar
|
9c20a40b36
|
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
|
2018-02-20 15:49:17 +01:00 |
|
omar
|
daddd09cd5
|
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
|
2018-02-20 14:23:22 +01:00 |
|
omar
|
d534207622
|
Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
|
2018-02-20 14:18:02 +01:00 |
|
omar
|
11b12488e8
|
Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
|
2018-02-20 14:09:46 +01:00 |
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