omar
cb9a6b8a8b
Merge branch 'master' into viewport
...
# Conflicts:
# examples/README.txt
# imgui.cpp
2019-01-21 16:52:22 +01:00
omar
54ba8a643e
Removed trailing spaces from text files. ( #2038 , #2299 )
2019-01-20 22:23:29 +01:00
omar
8079344cee
Merge branch 'master' into viewport
...
# Conflicts:
# examples/example_sdl_vulkan/main.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.h
# imgui.cpp
2019-01-20 22:12:06 +01:00
omar
259f3c78a2
Examples: OpenGL2: Added (yet another) comment/instruction against using opengl2 with modern OpenGL. ( #2297 )
2019-01-20 18:13:39 +01:00
omar
2c38b32db1
Removed trailing spaces ( #2038 , #2299 )
2019-01-20 17:56:17 +01:00
omar
82e31d34f0
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_win32.cpp
2019-01-18 12:31:33 +01:00
omar
295ada0364
Examples: Win32: Using wc.lpszClassName instead of duplicating the literal. + tweak README format.
2019-01-17 18:30:15 +01:00
omar
b8020032f9
Examples: Win32: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages. ( #2264 )
2019-01-17 16:55:23 +01:00
omar
acdb4823dd
Examples: Win32: Fix for older Windows SDK.
2019-01-17 14:35:26 +01:00
omar
e9c625a1dc
Merge branch 'master' into viewport
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_win32.cpp
# imgui_demo.cpp
2019-01-17 14:05:40 +01:00
omar
872477548b
Examples: Win32: Using IsChild() to be compatible with windows created within a parent. ( #1951 , #2087 , #2156 , #2232 )
2019-01-17 11:45:32 +01:00
Gilad Reich
14c40242db
Examples: DirectX9: Explicitly disable fog (D3DRS_FOGENABLE) before drawing in case user state has it set. ( #2288 , #2290 )
2019-01-17 11:39:40 +01:00
omar
882f1bc135
Examples: DirectX12: Targeting 10.0.14393.0 instead of 10.0.16299.0 (available on AppVeyor, and higher version doesn't seem necessary).
2019-01-16 15:10:31 +01:00
omar
9391a97fbf
Merge branch 'master' into viewport
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_win32.cpp
# examples/imgui_impl_win32.h
2019-01-15 21:22:21 +01:00
omar
f435aa193b
Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
2019-01-15 21:19:02 +01:00
omar
133f112af0
Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. ( #1951 , #2087 , #2156 , #2232 ) [many people]
2019-01-15 20:27:32 +01:00
omar
5af930f97a
Merge branch 'master' into viewport
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2019-01-07 21:28:29 +01:00
DomRe
4483320f0a
Examples: Allegro 5: Properly destroy all globals on shutdown. ( #2262 )
2019-01-04 13:30:55 +01:00
Alzathar
25ac85f15d
Examples: Downgrading projects to xcode 9.2 (maybe 8.0) ( #2134 )
...
* example_apple_opengl2: The deployment target was set to 10.12 from XCode 9.2.
* imgui_impl_metal: header not found by XCode 9.2.
* example_apple_metal: The deployment target was set to 10.12 from XCode 9.2.
2019-01-03 14:01:14 +01:00
omar
0cabe4dedf
Viewport: Added ImGuiWindowClass / SetNextWindowClass() (concept imported from Docking ImGuiDockFamily), which currently allows to overwrite viewport flags on a per-window basis. Exposed FindViewportByID(). Win32: Support for ParentViewportId. ( #1542 )
2019-01-02 21:33:23 +01:00
omar
cfcad42b89
Viewport: Win32: Workaround to the fact that ::WindowFromPoint() seems to return Windows using ImGuiViewportFlags_NoInputs / HTTRANSPARENT when dragging nearby the platform title bar. This is to allow using platform decoration. I don't understand this well atm. ( #1542 )
2019-01-02 19:03:45 +01:00
omar
4a6f95acc8
Viewport: Added Platform_UpdateWindow hook for general purpose: Rework Win32 code to reflect viewport flags changes into Win32 while the window is active.
2019-01-02 19:03:36 +01:00
omar
951c9dd68b
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
2019-01-02 19:00:31 +01:00
omar
d9a4cbc429
Examples: Comments about GLFW/SDL versions
2019-01-02 16:04:13 +01:00
omar
a9a60a24c1
Tweaked asserts
2018-12-23 17:51:50 +01:00
omar
a71d3c8cb3
Viewport: Misc comments following user feedbacks..
2018-12-21 18:40:16 +01:00
omar
2889a14f86
Build fix for master.
2018-12-21 16:45:24 +01:00
omar
9d0bc3f9ab
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
2018-12-21 16:43:12 +01:00
omar
b1cd52b674
Examples: SDL: Avoid testing for SDL_GetKeyboardFocus() on Android and iOS (like Emscripten). ( #421 )
2018-12-21 16:41:29 +01:00
omar
afe9c5c5f7
Examples: SDL: Fixed compilation for SDL 2..0.3 and less (running on our test servers) and clarified a bit of the messy situation. Followup to 8dd83c5
. ( #1542 , #2117 )
2018-12-21 16:26:17 +01:00
omar
ee5560a958
Merge branch 'master' into viewport + added style tweak block when viewports are enabled
...
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_win32_directx11/main.cpp
2018-12-20 23:04:40 +01:00
omar
d5b22fb635
Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
2018-12-20 22:58:34 +01:00
omar
62cfdceac1
Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. ( #1542 )
2018-12-20 22:40:22 +01:00
omar
8dd83c5fe8
Examples: SDL: SDL_GetMouseState() seems problematic, movements feels laggy in the non-viewport code path. ( #1542 , #2117 )
2018-12-20 22:28:31 +01:00
omar
5d20da1b36
Viewport, DPI: Now using DpiScale from the ImGuiPlatformMonitor array instead of calling Platform_GetWindowDpiScale() before the platform window creation. Might even tentatively see if things work out without Platform_GetWindowDpiScale. ( #1676 )
2018-12-14 12:12:26 +01:00
omar
f3a0b17bb8
Viewport: Win32, GLFW, SDL: Clarified back-ends by using global mouse position direction. GLFW: disabled io.MouseHoveredViewport setting under Mac/Linux. ( #1542 , #2117 ) + various comments.
2018-12-06 16:30:10 +01:00
omar
3a678d48b1
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
2018-12-04 00:05:45 +01:00
omar
8d58055a54
Examples: DirectX10/11/12: Made imgui_impl_dx10/dx11/dx12.cpp link d3dcompiler.lib from the .cpp file to ease integration.
2018-12-03 17:47:10 +01:00
omar
89a530b442
Somehow VS keeps modifying this GUID so I am going to playing along with it.
2018-12-03 11:44:08 +01:00
omar
65e579e558
Merge branch 'master' into viewport
...
# Conflicts:
# docs/CHANGELOG.txt
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_vulkan.cpp
# examples/imgui_impl_win32.cpp
# imgui.h
# imgui_demo.cpp
2018-12-03 11:41:53 +01:00
omar
801645d350
Version 1.66b (will revisit how to change IMGUI_VERSION_NUM across versions, this commit reduces the numerical IMGUI_VERSION_NUM compared to the commit on Nov 22).
2018-12-03 10:17:17 +01:00
omar
48f6fdb349
Fixed typo.
2018-11-30 18:30:21 +01:00
omar
7658035e5a
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
2018-11-30 18:30:21 +01:00
omar
afeefadb4e
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_glfw.cpp
# examples/imgui_impl_opengl2.cpp
# examples/imgui_impl_opengl3.cpp
# examples/imgui_impl_sdl.cpp
# examples/imgui_impl_win32.cpp
# imgui.h
2018-11-30 18:24:43 +01:00
omar
a423f032ee
About, IO: Added io.BackendPlatformName, io.BackendRendererName for informational/QA purpose.
2018-11-30 18:18:15 +01:00
omar
01f940dc9a
Viewport: imgui_impl_sdl2: Added support for PlatformIO Platform_SetWindowAlpha.
2018-11-28 22:50:48 +01:00
omar
19c4fa8dd5
Examples: DX12: Fixed compilation of imgui_impl_dx12.cpp in viewport branch. Multi-viewport is still not functional.
2018-11-28 15:43:00 +01:00
omar
12a1e7d04e
Viewport: Comment to suggest making WindowBg opaque when viewports are enabled.
2018-11-26 19:20:37 +01:00
omar
5261e5a6ba
Merge branch 'master' into viewport
...
# Conflicts:
# examples/imgui_impl_sdl.cpp
2018-11-26 14:53:51 +01:00
omar
35d648341b
Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. ( #2187 )
2018-11-23 18:12:37 +01:00