Peter Particle
eaae754211
Removed redundant barrier.
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The transition of the swapchain image(s) can happen implicitly in the renderpass. This approach has been stated to be more efficient than using an explicit barrier.
See "Vulkan Programming Guide", Chapter 7: "Graphics Pipelines", section "Renderpasses".
2017-05-01 16:52:52 +02:00
Peter Particle
33874073dc
Fixed all issues found by vulkan debug report. Reasons for the major design changes are commented.
2017-05-01 16:48:16 +02:00
omar
89d03d5cca
Examples: Vulkan: Disable IMGUI_VULKAN_DEBUG_REPORT by default. Update .bat files for newer VulkanSDK.
2017-05-01 16:46:57 +02:00
Peter Particle
56dff3a080
Vulkan backend: optionally enabling vulkan validation layers and debug report callback
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Additional layer, extension and the callback itself are used/created when IMGUI_VULKAN_DEBUG_REPORT is defined. The callback reports seven (potential!) errors which will be fixed with another pull request.
2017-05-01 16:32:45 +02:00
omar
9fd3ba871b
Merge branch 'g_FrameIndex_not_used_fix' of https://github.com/ParticlePeter/imgui into ParticlePeter-g_FrameIndex_not_used_fix
2017-05-01 16:21:43 +02:00
omar
5418bb19ff
Examples: Vulkan: windows batch file for 64-bits.
2017-05-01 16:14:13 +02:00
omar
ac2eb4b960
Merge branch 'vk_small_fix' of https://github.com/martty/imgui into martty-vk_small_fix
2017-05-01 15:26:29 +02:00
omar
c3d9e0a6eb
Examples: SDL2: Tweaked batch files for Win32.
2017-05-01 15:00:42 +02:00
omar
475446b8b9
Merge pull request #1080 from SaschaWillems/master
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Examples: Vulkan: Small changes to be in line with specs and fix validation layer errors/warnings
2017-05-01 14:50:34 +02:00
omar
b3d237a5ce
Examples: SDL2: Added build .bat files for win32.
2017-05-01 13:47:59 +02:00
omar
9fdd66330f
Examples: SDL2+GL3: Fix blend func state save/restore ( #1120 )
2017-05-01 12:20:51 +02:00
Gregg Tavares
01286f6636
Fix blend func state save/restore
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AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.
Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
2017-05-01 16:05:45 +09:00
omar
f030087f8e
Comments to redirect people to OpenGL3 examples ( #1116 )
2017-04-26 18:27:10 +02:00
omar
50b4b29beb
Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 ( #1087 , #1088 , #1116 )
2017-04-26 18:16:59 +02:00
saschawillems
4da26d85cd
Clip negative scissor offsets to zero
2017-03-26 19:54:59 +02:00
saschawillems
12deb53b11
Set required depth member for buffer image copy
2017-03-26 19:38:05 +02:00
Peter Particle
337019a68f
typo, #elif instead of #else, fixed
2017-02-26 17:16:37 +01:00
Peter Particle
fd90da38e1
Vulkan backend: g_FrameIndex not used fix -> huge perf gain
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Added a macro to switch between unlimited frame rate (VK_PRESENT_MODE_IMMEDIATE_KHR) and limited to 60 fps (VK_PRESENT_MODE_FIFO_KHR). Only the latter mode is guaranteed to be available, but the former one most likely is.
2017-02-26 13:25:54 +01:00
Marcell Kiss
e0244c8f62
Fix scissor offset being negative
2017-02-11 12:20:12 +01:00
Marcell Kiss
509df3e279
Fix new Vulkan validation warnings
2017-02-11 12:19:44 +01:00
ocornut
1396659b72
Examples: Speculative fix for OSX Makefile to make Travis happy (re #812 )
2016-12-21 20:12:43 +01:00
ocornut
d74a3349e9
Examples: DirectX9: Explicitely setting viewport to match that other examples are doing ( #937 )
2016-12-19 23:15:38 +01:00
ocornut
127dd7c88c
Examples: Vulkan: Coding style fixes ( #910 )
2016-11-13 17:57:43 +01:00
Håvard Mathisen
a5600b6e59
Vulkan example: Proper surface format search.
2016-11-13 05:23:33 +01:00
Håvard Mathisen
b447a71cf6
Vulkan example: Fix gamma for some implementations.
2016-11-13 04:28:26 +01:00
Håvard Mathisen
08ef9819c8
Vulkan example: Fix validation layer warnings and errors and redeclare gl_PerVertex.
2016-11-13 03:00:36 +01:00
ocornut
7c2b35704d
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set ( #585 , #909 )
2016-11-12 19:46:52 +01:00
ocornut
55863dd274
Examples: Vulkan: Shallow stylistic changes (following #879 )
2016-11-12 17:49:59 +01:00
ocornut
0449bb98e2
Merge branch 'master' of https://github.com/martty/imgui into martty-master
2016-11-12 17:36:46 +01:00
ocornut
a68ac96bc4
Examples: GL3: Comments about gl3w ( #880 )
2016-11-12 12:48:33 +01:00
ocornut
775ac24d45
Fixed overzealous GCC warnings ( #883 ) + partly undo 8553bab241
2016-11-12 11:14:37 +01:00
omar
89d033aba3
Merge pull request #898 from tinnnysu/master
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Examples: SDL+OpenGL2: Update cmdline syntax in Windows compilation.
2016-11-12 11:08:51 +01:00
ocornut
81eefb704b
Minor const fixes for overzealous warnings ( #883 )
2016-11-11 18:40:13 +01:00
sushitao
833ed760ae
update cmdline syntax in windows compilation
2016-11-09 14:53:23 +08:00
Marcell Kiss
53126cd713
Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x)
2016-10-18 22:43:20 +02:00
Marcell Kiss
44250caf50
Null the released resources
2016-10-18 22:07:51 +02:00
ocornut
0d3f8807c7
Added a void* user_data parameter to Clipboard function handlers. ( #875 )
2016-10-15 11:36:43 +02:00
ocornut
2919c77bee
Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called ( #800 )
2016-10-01 14:59:28 +02:00
ocornut
b96471143f
Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
2016-10-01 14:56:24 +02:00
ocornut
612b17ef57
Fixing minor english typos ( #827 )
2016-09-11 22:02:35 +02:00
ocornut
02399852fe
Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners ( #824 )
2016-09-10 17:43:17 +02:00
Felipe Oliveira Carvalho
6e6f04f513
Fix Mac OS X build and remove cruft from Makefile
2016-09-10 11:22:40 +02:00
ocornut
bc57fd5d1d
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness ( #807 )
2016-09-05 23:39:52 +02:00
ocornut
031d4e689d
Examples: OpenGL3: Revert Makefile change for OSX for now ( #812 )
2016-09-05 22:52:45 +02:00
ocornut
2825eaa0be
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback ( #810 )
2016-09-03 19:24:57 +02:00
Kun Lin
aa0cb13aa4
Correct name for linking opengl3_example
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According to glfw offcial site, linking `libglfw.3.dylib` etc should
use `-lglfw`.
Changed this made the compilation on my Mac successfully.
2016-09-02 21:57:31 +09:00
Gustav
08a9e78da5
fixed space issues
2016-08-29 23:35:56 +02:00
Håvard Mathisen
99b4f951b9
Fix Vulkan example for use when a depth buffer is active.
2016-08-27 19:08:24 +02:00
Gustav
5def10c3a0
Fixed OpenGL error when calling Shutdown without calling NewFrame
2016-08-27 00:32:20 +02:00
ocornut
5ae71aa04a
Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
2016-08-25 10:25:51 +02:00