ocornut
47a07d8476
ButtonBehavior: Fixed an edge case where changing widget type/behavior while active and using same id could lead to an assert. ( #6304 )
...
+ Demo: use BeginDisabled() block in BackendFlags section.
I'd still consider this undefined behavior as some combination may not work properly, but let's fix things while we can as we encounter them.
2023-04-05 18:34:49 +02:00
ocornut
ee5ce36745
Merge branch 'master' into docking, including specific merge for imgui_impl_glfw.cpp for f070497
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_internal.h
2023-04-04 21:17:47 +02:00
ocornut
c9fe7ebc7b
IO: Input queue trickling adjustment for touch screens. ( #2702 , #4921 )
...
+ amend two comments in imgui.h
2023-04-04 21:05:27 +02:00
ocornut
a16f99c6a2
IO: Added io.AddMouseSourceEvent() and ImGuiMouseSource enum. ( #2702 , #2334 , #2372 , #3453 , #5693 )
2023-04-04 20:18:57 +02:00
ocornut
9a1e09eb1f
Fixed ImVec2 operator[] warning.in Clang. ( #6272 )
...
Added by a38e3c2
2023-04-04 19:26:48 +02:00
ocornut
13931fd851
Redirecting domain name
...
Tired of paying/maintaining two domains names and .org tend to be fluctuating + changing host company for sponsoring.
2023-04-03 15:07:20 +02:00
ocornut
e8206db829
InputText: Fixed crash introduced by 5a2b1e848
( #6292 , #4714 )
2023-04-02 17:29:56 +02:00
ocornut
4fdafef54f
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# imgui_widgets.cpp
2023-03-29 18:41:41 +02:00
ocornut
84fd0c7ff4
Inputs, IO: record MouseWheelRequestAxisSwap information. Apply in UpdateMouseWheel() before legacy ctrl+wheel.
2023-03-29 17:09:58 +02:00
ocornut
a38e3c222f
Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. ( #6272 )
...
Note that this is not BayesBug's exact intended solution, so issues would be my responsibility ;)
Amended.
2023-03-29 12:51:41 +02:00
AJ Weeks
821814b450
InputText: Reworked prev/next-word behavior . Include period as delimiter and tweak prev/next words logic. ( #6067 )
2023-03-22 20:48:47 +01:00
ocornut
89d09070e3
Nav: Made Ctrl+Tab/Ctrl+Shift+Tab windowing register ownership to held modifier. ( #4828 , #3255 , #5641 )
2023-03-22 15:42:14 +01:00
ocornut
ad44f5831a
Merge branch 'master' into docking
2023-03-21 17:04:54 +01:00
ocornut
e55a0ef107
IO: avoid changing context in AddKeyAnalogEvent(). Amend 7269498
. ( #6199 , #6256 , #4921 , #5856 )
2023-03-21 14:32:37 +01:00
ocornut
5a2b1e8482
InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true ( #4714 )
...
Altered ItemAdd() clipping rule to keep previous-frame ActiveId unclipped to support that late commit.
Also, MarkItemEdited() may in theory need to do:
if (g.ActiveIdPreviousFrame == id)
g.ActiveIdPreviousFrameHasBeenEditedBefore = true;
But this should already be set so not adding now.
2023-03-16 21:12:57 +01:00
ocornut
6b3435a2db
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
2023-03-16 12:01:13 +01:00
ocornut
24a44b9abe
Version 1.89.5 WIP
2023-03-15 12:25:20 +01:00
ocornut
9e30fb0ec1
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2023-03-14 16:38:22 +01:00
ocornut
f3f6295d53
Version 1.89.4
...
Commented out obsolete enums/functions names: ImGuiSliderFlags_ClampOnInput, ImGuiInputTextFlags_AlwaysInsertMode, ImDrawList::AddBezierCurve(), ImDrawList::PathBezierCurveTo()()
2023-03-14 16:36:19 +01:00
ocornut
cc2177de15
Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop options.
2023-03-14 15:25:13 +01:00
ocornut
c426e32247
Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects.
...
- Afaik the "to allow ImGuiListClipper to function" was added early during Tables development (prior to commit 55) and later replaced by support in ImGuiListCipper, it seems unnecessary.
- Also removed RowPosY2 being accted in TableEndCell().
+ Comments about 2bb9e35
+ fix example bb224c8
2023-03-13 16:26:38 +01:00
ocornut
9937660b1c
Merge branch 'master' into docking
...
# Conflicts:
# examples/example_allegro5/main.cpp
# examples/example_apple_metal/main.mm
# examples/example_apple_opengl2/main.mm
# examples/example_glfw_metal/main.mm
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_glut_opengl2/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_metal/main.mm
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
# imgui.cpp
2023-03-10 18:40:04 +01:00
ocornut
2bb9e35a48
Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set. ( #3092 , #5759 , #787 )
2023-03-10 18:35:52 +01:00
ocornut
e83fb468c6
Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). ( #3092 )
2023-03-09 18:53:57 +01:00
ocornut
3b2f617652
BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo.
...
Add SetWindowHiddendAndSkipItemsForCurrentFrame().
2023-03-09 15:16:40 +01:00
ocornut
e2cede6542
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2023-03-08 17:41:32 +01:00
Marc Delorme
c8ad25caa6
Make classes not depend on the implicit GImGui context ( #5856 , #6199 ): ImGuiWindow, ImGuiInputTextCallbackData, ImGuiListClipper, ImGuiStackSizes
...
This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.
This commit modifies ImGuiInputTextCallback, ImGuiListClipper and ImGuiStackSize so those classes do not to depend on GImGui context anymore.
About ImGuiInputTextCallback:
- ImGuiInputTextCallback depends on ImGuiContext because it has a
`InsertChars` method adding character to `g.InputTextState`
- To make ImGuiInputTextCallback aware of which context to use, the
appropriate context is given as argument of ImGuiInputTextCallback
constructor.
About ImGuiListClipper:
- ImGuiListClipper apply to a context through its `Begin`, `End`, and `Step`
method.
- To make ImGuiListClipper aware of which context to use, the
appropriate context is given as argument of ImGuiListClipper
constructor.
- Since the behavior is different than previously the class has been
renamed ImGuiListClipperEx
- In order to preserve backward compatibility, a subclass of ImGuiListClipperEx
named ImGuiListClipper has been defined and forward the implicit context
to ImGuiListClipperEx parent.
About ImGuiTextFilter:
- ImGuiTextFilter depends on the implicit context because the Draw(..)
method call ImGui::InputText(...)
- Instead from that commit the Draw(...) method takes an explicit context
as first argument
- Since the behavior is different than previously the class has been
renamed ImGuiTextFilterEx
- In order to preserve backward compatibility, a subclass of ImGuiTextFilterEx
named ImGuiTextFilter has been defined. This subclass has a draw method
override which and forward the implicit context to the parent class Draw(...)
About ImGuiStackSizes:
- ImGuiStackSizes was depending on ImGuiContext because of its
`SetToCurrentState` and `CompareWithCurrentState` method
- ImGuiStackSizes is an helper object use
for comparing state of context. It does not necessarily need to
compare the same context. For that reason, as opposed to previous
classes it takes the context it wants to compare to as argument of
its method.
- For this occasion `SetToCurrentState` and `CompareWithCurrentState`
have been renamed `SetToContextState` and `CompareWithContextState`
to match the new method signature.
ImGuiListClipper
ImGuiInputTextCallbackData
2023-03-08 15:55:38 +01:00
Marc Delorme
10ace228bc
Make classes not depend on the implicit GImGui context ( #6199 , #5856 , #6199 ): ImGuiIO
...
This commit is a preparation toward adding ImGui apis with explicit context
and making ImGui applications being able to use multiple context at the same time
whatever their concurrency model.
About ImGuiIO:
- ImGuiIO depends on ImGuiContext because some of its method want to event to `g.InputEventQueue`.
- To make ImGuiIO aware of the context to use, context which creates the ImGuiIO is given as argument of ImGuiIO constructor.
- The assert `IM_ASSERT(&g.IO == this && "Can only add events to current context.")` has been removed since it does not make sense anymore
NOTE: ImGuiIO could be completely independent of ImGuiContext if the InputEventQueue was moved from ImGuiContext to ImGuiIO, but since
ImGuiIO is a public class it would expose InputEvent type. Solving this problem is out of the current scope, but it is interesting to notice.
2023-03-08 15:39:22 +01:00
ocornut
c9a53aa74d
Nav: Made Enter key submit the same type of Activation event as Space key. ( #5606 )
...
Instead of adding NavActivateInputId support in ButtonBehavior() started untangling the mess.
2023-03-07 18:41:49 +01:00
ocornut
b6586bb06d
TestEngine: update IMGUI_TEST_ENGINE_ITEM_ADD() hooks to support passing item in flags.
2023-03-06 18:10:04 +01:00
ocornut
4078abe14c
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui.h
2023-03-06 17:03:55 +01:00
ocornut
bfce7750b1
Simpified code in GetKeyData() and used ImGuiKey_KeysData_OFFSET for consistency. Rework demo, Comments. Moved ImGuiKey_KeysData_OFFSET to internal.h ( #4921 , #6191 )
2023-02-24 13:05:32 +01:00
ocornut
e9743d85dd
Drag and Drop: Clear state on EndDragDropTarget() with delivery + fixed handling of overlapping targets when smaller one is submitted before and can accept the same data type. ( #6183 , #5817 )
2023-02-21 21:23:54 +01:00
ocornut
a1b8457cb5
Moved the optional "courtesy maths operators" (#define IMGUI_DEFINE_MATH_OPERATORS) implementation from imgui_internal.h in imgui.h. ( #6164 , #6137 , #5966 , #2832 )
2023-02-15 19:23:12 +01:00
ocornut
e25e4526cd
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
2023-02-15 18:18:47 +01:00
ocornut
204cb4d226
Version 1.89.4 WIP
2023-02-15 15:35:56 +01:00
ocornut
192196711a
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2023-02-14 16:01:11 +01:00
ocornut
458a109031
Version 1.89.3
2023-02-14 16:00:18 +01:00
ocornut
092b6825ac
Fonts: Assert that in each GlyphRanges[] pairs first is <= second.
2023-02-14 15:00:12 +01:00
ocornut
ea4565368e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl2.h
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# imgui.cpp
2023-02-10 17:05:06 +01:00
ocornut
99c0bd65df
Added SeparatorText() widget. ( #1643 )
2023-02-10 12:16:41 +01:00
ocornut
b0a936e5d4
Merge branch 'master' into docking (incl revert of examples refactor)
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# examples/example_glfw_opengl2/main.cpp
# examples/example_glfw_opengl3/main.cpp
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_directx11/main.cpp
# examples/example_sdl_opengl2/main.cpp
# examples/example_sdl_opengl3/main.cpp
# examples/example_sdl_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
2023-02-03 22:38:39 +01:00
ocornut
f799a293c8
Tables: Solved an ID conflict issue with multiple-instances of a same table. Storing instance id for convenience. ( #6140 )
...
TableGetColumnResizeID() are still using an incorrect table, but having only one-level left tends to cancel things out.
2023-02-03 20:03:03 +01:00
ocornut
887abe9578
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2023-02-01 22:18:57 +01:00
ocornut
3617a96372
Backends, Inputs: Made horizontal scroll wheel and horizontal scroll direction consistent accross backends/os. ( #4019 , #6096 , #1463 )
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Documented assumptions.
2023-02-01 21:29:08 +01:00
ocornut
867bdbecb3
Text: fixed issue in RenderText() leading to IM_ASSERT_PARANOID() triggering if enabled. ( #6132 , #5720 , #5919 )
...
Amend 3482d4ec
, bd96f6e
2023-01-31 14:41:16 +01:00
ocornut
5741cbae45
Internals: ImFileOpen: fixed misleading use of ImWchar (would allocate more when ImWchar=ImWchar32) + update version for previous changes namely tab bar ones.
2023-01-25 20:34:48 +01:00
ocornut
88dfd85e92
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2023-01-21 00:49:06 +01:00
ocornut
91667430a8
Tables: increase table columns limit from 64 to 512 using bit array allocated in contiguous memory +. ( #6094 , #5305 , #4876 , #3572 )
2023-01-21 00:41:54 +01:00
ocornut
3482d4eccf
Text: Fixed layouting of wrapped-text block skipping successive empty lines. ( #5720 , #5919 )
...
Regression in the bd96f6e
fix
2023-01-19 15:59:39 +01:00
ocornut
1297a2be52
Text: Tweaked rendering of three-dots "..." ellipsis variant. Baking more data. ( #2775 , #4269 )
...
Ideally we're bake a single glyph but it's currently difficult to setup in our font building process.
2023-01-11 16:37:47 +01:00
ocornut
482ac70a0b
Version 1.89.3 WIP
2023-01-11 15:52:30 +01:00
ocornut
d822c65317
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
2023-01-05 15:58:49 +01:00
ocornut
d7c8516a4b
Version 1.89.2
2023-01-05 15:49:29 +01:00
ocornut
e06bbe05e1
Revert most/part of "Shortcut: added Shortcut() function and ImGuiInputFlags in public API + Demo." ( #456 , #2637 )
...
This reverts commit 0949acb6e6
.
# Conflicts:
# imgui.h
2023-01-05 15:21:48 +01:00
ocornut
57a5b73a4c
InputText: fixed cursor navigation when pressing Up Arrow on the last character of a multiline buffer which doesn't end with a carriage return. ( #6000 )
...
Simplify stb_textedit_find_charpos(). Leaving that to simmer for a while before attempting an upstream PR.
2023-01-04 17:58:07 +01:00
ocornut
fc3815bfe5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
2023-01-03 21:06:09 +01:00
ocornut
4b39c1f654
Docs: adding Tests badge + more references to Test Engine.
2023-01-03 20:26:26 +01:00
ocornut
c191faf0ba
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2022-12-08 21:19:01 +01:00
ocornut
59b63defe5
Misc shallow merge/sync from docking designed to faciliate cross-merging between docking and string_view.
2022-12-08 21:14:39 +01:00
ocornut
0949acb6e6
Shortcut: added Shortcut() function and ImGuiInputFlags in public API + Demo. ( #456 , #2637 )
2022-12-08 18:54:41 +01:00
ocornut
1dae7df26f
Misc: added GetItemID() in public API.
2022-12-08 18:45:04 +01:00
ocornut
48215231f9
Demo: moved WantCapture overrides items + various comments related to ImGuiKey, ImGuiMod
2022-12-08 18:30:48 +01:00
ocornut
d3025cde37
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2022-12-06 22:13:12 +01:00
ocornut
fd0b3734d3
Tables, Nav, Scrolling: fixed scrolling functions and focus tracking with frozen rows and columns. ( #5143 , #4868 , #3692 )
2022-12-06 21:07:50 +01:00
ocornut
3ea0fad204
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
2022-12-01 20:22:27 +01:00
ocornut
0e2a167bdb
Fonts: added a 'void* UserData' field in ImFontAtlas, as a convenience for use by applications using multiple font atlases.
...
+ fixed mislocated Changelog entries added recently.
2022-12-01 20:10:37 +01:00
ocornut
87caf27ac4
Inputs, Scrolling: better selection of scrolling window when hovering nested windows and backend/OS is emitting dual-axis wheeling inputs. ( #3795 , #4559 )
2022-11-30 17:49:59 +01:00
ocornut
1a497c2499
Inputs, IO: reworked ImGuiMod_Shortcut to redirect to Ctrl/Super at runtime instead of compile-time. ( #5923 , #456 )
2022-11-29 19:07:50 +01:00
ocornut
bd96f6eac4
Text: Fixed layouting of wrapped-text block when the last source line is above the clipping region. Regression added in 1.89. ( #5720 , #5919 )
...
+ Update version marker
2022-11-28 14:59:13 +01:00
ocornut
540909bddf
Fixed version string for consistency ( #5918 )
2022-11-28 14:42:37 +01:00
ocornut
6af38b1a43
Fixed version string for consistency ( #5918 )
2022-11-28 14:42:30 +01:00
ocornut
595a428baa
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_internal.h
2022-11-24 21:27:15 +01:00
ocornut
a8df192df0
Version 1.89.1
2022-11-24 21:24:33 +01:00
ocornut
27c58c3946
Scrolling, Focus, Combo: fixed SetKeyboardFocusHere()/SetItemDefaultFocus()/ScrollToRectEx() during an appearing form not centering item. ( #5902 , #2812 , #4242 , #2900 )
...
Amend 44f801186
and 8f495e554
2022-11-24 20:57:41 +01:00
ocornut
d2f9c5dfb7
Viewports: moving PlatformWindowCreated field to public structure. ( #5882 )
2022-11-24 16:39:45 +01:00
ocornut
3a685749cb
ColorEdit: fixed label overlapping when using style.ColorButtonPosition == ImGuiDir_Left. ( #5912 )
...
Amend 54fb051e5
+ Internals: added IsKeyboardKey(), IsMouseKey() helpers.
2022-11-23 15:00:50 +01:00
ocornut
38cfe22b8b
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2022-11-16 17:57:05 +01:00
ocornut
5bb2874940
Version 1.89.1 WIP
2022-11-16 17:55:27 +01:00
ocornut
d60985df7f
Inputs: fix moving a window or drag and dropping from capture mods. ( #5888 , #4921 , #456 )
...
Amend change of SetActiveIdUsingAllKeyboardKeys() in 4448d97
which seemingly accidentally reverted the change intended by fd408c97
2022-11-16 17:41:24 +01:00
ocornut
83cee9e091
InputText: replaced some uses of SetKeyOwner() + IsKeyPressed() with Shortcut()
...
Which makes it easier to hook/disable those keys from outside if needed.
2022-11-16 17:09:14 +01:00
ocornut
94e850fd6f
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2022-11-15 15:40:54 +01:00
ocornut
81160fee56
Version 1.89
...
+ fix warning from a582d92
2022-11-15 15:20:36 +01:00
ocornut
7380b9816e
Scrolling: Exposed SetNextWindowScroll() in public API. ( #1526 )
2022-11-09 17:03:07 +01:00
ocornut
cda26635cd
Inputs: refacotr/extract CalcRoutingScore() out of SetShortcutRouting(), easier to follow with early returns.
...
+ clarified comments about GetMouseCursor() #5739
2022-11-09 16:35:50 +01:00
ocornut
4d5da74c79
Merge branch 'master' into docking
2022-11-08 20:44:04 +01:00
ocornut
7ff2d3353c
Inputs: added wip/experiment routing system: Shortcut(), RoutingFocused policy, SetShortcutRouting(). ( #456 , #2637 , #3724 )
...
- InputText() uses Shortcut().
2022-11-08 20:37:58 +01:00
ocornut
4448d975d1
Inputs: added wip/internal Input Owner system. ( #456 , #2637 , #2620 , #2891 , #3370 , #4828 , #5108 , #5242 , #5641 )
...
- Added SetKeyOwner(), SetItemKeyOwner(), TestKeyOwner().
- Added new IsKeyXXX IsMouseXXX functions with ImGuID owner_id and flags.
- Obsoleted SetItemUsingMouseWheel(). (#2891 )
- Removed IsKeyPresseedEx() which was a recent internal addition 2022-07-08 deemed to be temporary exactly for this.
- Added ImGuiButtonFlags_NoSetKeyOwner, ImGuiButtonFlags_NoTestKeyOwner
- Added ImGuiSelectableFlags_NoSetKeyOwner.
- Added ImGuiInputFlags_LockThisFrame, ImGuiInputFlags_LockUntilRelease for for SetKeyOwner(), SetItemKeyOwner().
- Added ImGuiInputFlags_CondXXX values for SetItemKeyOwner().
2022-11-08 18:47:36 +01:00
ocornut
849c8052b7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2022-11-04 16:26:15 +01:00
ocornut
9f66a3a9ed
Internals: rework FocusScope system, current scope doesn't need to be in window + child doesn't inherit.
...
Intended as part of work for input routing + blind menu processing shortcuts. Some of this commit will be stripped by next commit.
Intent was to sort windows along with focus scope to build a hierarchy, but for our needs we'd need a persistant one, so scrapping the idea. Not squashing this with next commit to keep a bit of history for future references.
2022-11-04 12:19:20 +01:00
ocornut
6e9dfe1de1
Window: Auto-fit size takes account of work rectangle (menu bars eating from viewport). ( #5843 )
2022-11-02 12:36:22 +01:00
ocornut
a61bbdc239
Commented out redirecting OpenPopupContextItem() which was briefly the name of OpenPopupOnItemClick() from 1.77 to 1.79.
2022-10-26 22:22:53 +02:00
ocornut
375ae5dce4
Merge branch 'master' into docking (incl glfw use of GLFW_VERSION_COMBINED)
...
Note switched from GLFW_VERSION_REVISION * 10 to GLFW_VERSION_REVISION * 1
2022-10-24 22:58:25 +02:00
ocornut
9a35bfea39
Internals: added temporary ImGuiItemStatusFlags_Visible (used internally - please do not use).
...
Used by BeginMenu() as I'm experimenting with blind menus honoring shortcuts.
Extra comments about KeyMap and ImGuiKeys
2022-10-21 14:57:10 +02:00
ocornut
e3fa56ae05
BeginMenu(): Menus: Fixed a one-frame issue where SetNextWindowXXX data are not consumed by a BeginMenu().
...
+ Shallow tweaks to reduce diff of future branches. Removing early return also facilitate some changes.
2022-10-19 14:12:04 +02:00
ocornut
5ac94ad898
Window: Fixed an issue where uncollapsed a window would show a scrollbar for a frame.
...
Amend / fix regression from 6e8e2c0
2022-10-18 16:43:38 +02:00
ocornut
f87e891f18
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2022-10-14 18:50:40 +02:00
ocornut
81176737f8
Menus: Fixed using IsItemHovered()/IsItemClicked() on BeginMenu(). ( #5775 )
2022-10-14 17:39:04 +02:00
ocornut
3920b1c764
Removed commented out old flags from when Tables was a branch.
...
ImGuiTableFlags_ColumnsWidthFixed, ImGuiTableFlags_ColumnsWidthStretch,
ImGuiTableFlags_SizingPolicyFixed, ImGuiTableFlags_SizingPolicyStretch
ImGuiTableColumnFlags_WidthAuto
2022-10-14 16:36:41 +02:00
ocornut
b15347cb7d
Tables: activating an ID (e.g. clicking button inside) column doesn't prevent columns output flags from having ImGuiTableColumnFlags_IsHovered set. ( #2957 )
2022-10-13 15:15:42 +02:00
ocornut
3e8d198133
Removed runtime patching of obsolete/invalid "%f"/"%.0f" types of format strings for DragInt()/SliderInt().
2022-10-12 23:09:09 +02:00
ocornut
edf522b58a
Merge branch 'master' into docking + amends change to nullptr ( #5760 )
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# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui_internal.h
2022-10-11 15:59:23 +02:00
ocornut
f2a522d70d
ImDrawList: Not using alloca() anymore, lift single polygon size limits. ( #5704 , #1811 )
2022-09-30 15:58:55 +02:00
ocornut
d91211f9f2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
2022-09-29 22:02:23 +02:00
ocornut
cc5058e5d7
IO: Filter duplicate input events during the AddXXX() calls. ( #5599 , #4921 )
2022-09-29 22:01:11 +02:00
ocornut
bd2355a047
Menus, Nav: Fixed using left/right navigation when appending to an existing menu (multiple BeginMenu() call with same names). ( #1207 )
2022-09-29 19:25:26 +02:00
ocornut
3532ed1621
Menus, Nav: Fixed keyboard/gamepad navigation occasionally erroneously landing on menu-item in parent when the parent is not a popup. ( #5730 )
...
Replace BeginMenu/MenuItem swapping g.NavWindow with a more adequate ImGuiItemFlags_NoWindowHoverableCheck.
Expecting more subtle issues to stem from this.
Note that NoWindowHoverableCheck is not supported by IsItemHovered() but then IsItemHovered() on BeginMenu() never worked: fix should be easy in BeginMenu() + add test is IsItemHovered(), will do later
2022-09-29 18:44:19 +02:00
Andrew D. Zonenberg
e74a50f525
Added GetGlyphRangesGreek() helper for Greek & Coptic glyph range. ( #5676 , #5727 )
2022-09-28 17:46:20 +02:00
ocornut
d17627b9c6
InputText: leave state->Flags uncleared for the purpose of backends emitting an on-screen keyboard for passwords. ( #5724 )
2022-09-28 17:38:41 +02:00
ocornut
4d4889bf1b
Refactor CalcWordWrapPositionA() to take on the responsability of minimum character display. Add CalcWordWrapNextLineStartA(), simplify caller code.
...
Should be no-op but incrementing IMGUI_VERSION_NUM just in case.
Preparing for #5720
2022-09-28 14:57:15 +02:00
ocornut
12c0246890
Removed support for 1.42-era IMGUI_DISABLE_INCLUDE_IMCONFIG_H / IMGUI_INCLUDE_IMCONFIG_H. ( #255 )
2022-09-28 12:08:21 +02:00
ocornut
a725db17b7
Comments for flags discoverability + add to debug log ( #3795 , #4559 )
2022-09-27 20:08:40 +02:00
ocornut
1dc7d0e633
Merge branch 'master' into docking
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# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2022-09-26 11:08:49 +02:00
ocornut
83a0030c0a
Added ImGuiMod_Shortcut which is ImGuiMod_Super on Mac and ImGuiMod_Ctrl otherwise. ( #456 )
2022-09-26 10:43:26 +02:00
ocornut
fd408c9790
Renamed and merged keyboard modifiers key enums and flags into a same set:. ImGuiKey_ModXXX -> ImGuiMod_XXX and ImGuiModFlags_XXX -> ImGuiMod_XXX. ( #4921 , #456 )
...
Changed signature of GetKeyChordName() to use ImGuiKeyChord.
Additionally SetActiveIdUsingAllKeyboardKeys() doesn't set ImGuiKey_ModXXX but we never need/use those and the system will be changed in upcoming commits.
2022-09-26 10:43:26 +02:00
ocornut
f359dca0dc
Misc input related changes to facilitate upcoming merges.
2022-09-22 19:00:30 +02:00
ocornut
85f327d8d3
InputText: added ImGuiInputTextFlags_EscapeClearsAll ( #5688 )
2022-09-21 16:23:44 +02:00
ocornut
4b522e145c
Experiment: ImGuiKey is now a typed enum, allowing ImGuiKey_XXX symbols to be named in debuggers. ( #4921 , #4537 )
...
May affect binding generators.
2022-09-20 12:42:29 +02:00
ocornut
3af9ac320d
Merge branch 'master' into docking
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# Conflicts:
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
# imgui_demo.cpp
2022-09-17 00:25:42 +02:00
ocornut
1dd964f87d
Popups & Modals: Fix (amended) somehow undocumented Popup+Child behavior (useful for e.g. #718 , #4461 and probably other things)
...
(broken by 1c4066cd
)
2022-09-16 23:27:16 +02:00
ocornut
440f257688
Popups & Modals: fixed nested Begin() being erroneously input-inhibited. (useful for e.g. #718 , #4461 and probably other things)
2022-09-16 22:08:11 +02:00
ocornut
472f8013bd
Moved version number higher up in imgui.h to increase visibility
...
- This allow using version number in imconfig
- This technically makes the #ifdef IMGUI_VERSION check valid in case of using IMGUI_DISABLE
- This makes available IMGUI_VERSION/IMGUI_VERSION_NUM with IMGUI_DISABLE - bit of a harmless leak
2022-09-16 22:07:33 +02:00
tocic
6c3c9cea7f
Fix typos in source comments ( #5675 )
2022-09-13 11:09:34 +02:00
ocornut
513c1ba996
Removed the bizarre legacy default argument for 'TreePush(const void* ptr = NULL)' ( #1057 )
...
Followup to e605f2179
2022-09-12 16:00:19 +02:00
ocornut
64b88da21b
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
2022-09-09 20:48:57 +02:00
ocornut
52d9ee0dc2
Tabs: Fixed ShrinkWidths() redistribution of remainder leading to infinite bug (second fix). ( #5652 , #5262 )
...
Amend b137f31
2022-09-09 20:01:59 +02:00
ocornut
b137f31b8c
Tabs: Fixed ShrinkWidths() redistribution of remainder leading to infinite bug + over redistribution. ( #5652 )
...
Amend c4b91017
2022-09-07 12:22:49 +02:00
Constantine Tarasenkov
b87e58fab3
ImGui::InputText: added support for shift+click style selection. ( #5619 )
...
(Amend, force-push: sorry wrong edit by omar)
2022-09-05 18:27:58 +02:00
ocornut
9e1ccf8fab
Commented out redirecting functions/enums names that were marked obsolete in 1.77 and 1.78 (June 2020): ( #3361 )
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- DragScalar(), DragScalarN(), DragFloat(), DragFloat2(), DragFloat3(), DragFloat4() with signature ending with (..., float power = 1.0f)
- SliderScalar(), SliderScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4() with signatures ending with (..., float power = 1.0f)
- BeginPopupContextWindow(const char*, ImGuiMouseButton, bool)
2022-09-05 14:38:00 +02:00
ocornut
aceab9a877
Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. ( #5548 )
...
This incorrect pattern has been mentioned or suggested in: #4510 , #3355 , #1760 , #1490 , #4152 , #150
# Conflicts:
# imgui.cpp
2022-09-02 16:38:40 +02:00
ocornut
edcd5b113e
Obsoleted using SetCursorPos()/SetCursorScreenPos() to extend parent window/cell boundaries. ( #5548 )
...
This incorrect pattern has been mentioned or suggested in: #4510 , #3355 , #1760 , #1490 , #4152 , #150
2022-09-02 16:37:35 +02:00
ocornut
bc2002ab92
Merge branch 'master' into docking
2022-09-01 20:54:37 +02:00
Rokas Kupstys
b3ea01d86f
Menus: Fix sub-menu inhibition stopping working in some cases. (Amend WIP) ( #2517 , #5614 , noticed in #5546 )
...
Amend bda2cde6
Fixes the case where following menu hover sequence results in incorrect RestoreNavWindow (previously SourceWindow) pointing to opened sub-menu:
1. Hover "Menu -> Options" - Open ##Menu_01 window
2. Hover "Menu -> Colors" - SourceWindow incorrectly points to ##Menu_01 window
2022-09-01 17:02:46 +02:00
ocornut
a502ceb075
Added commented out older obsolete names (1.42 to 1.52)
2022-09-01 12:22:39 +02:00
ocornut
2569c64740
Demo: Improved "Constrained-resizing window" example, more clearly showcase aspect-ratio. ( #5627 , #5618 )
2022-09-01 11:13:39 +02:00
ocornut
747c9a7adf
IsKeyPressed(), IsMouseClicked(), GetKeyPressedAmount(): add a (normally unnecessary) test for ->Down next to ->DownDuration tests, facilitating the use of key eating mechanism.
...
Consider removing when we add support for input ownership.
2022-08-31 19:15:13 +02:00
ocornut
e13913ed57
IsItemHovered: Added ImGuiHoveredFlags_DelayNormal, ImGuiHoveredFlags_DelayShort, ImGuiHoveredFlags_NoSharedDelay. ( #1485 )
...
IsItemHovered() can't have a non-zero default, but higher-level tooltip helpers may enable a different default later.
2022-08-24 21:32:13 +02:00
ocornut
71a0701920
Nav: Fixed regression in e99c4fc
preventing CTR+Tab to work without NavEnableKeyboard ( #5504 , #4023 );
2022-08-24 15:49:03 +02:00
ocornut
b3b3a07133
Nav: Fixed regression in e99c4fc
preventing CTR+Tab to work without NavEnableKeyboard ( #5504 , #4023 );
2022-08-24 14:45:11 +02:00
Geoffrey McRae
2c1262b436
ImVector: fix undefined behaviour during copy operator if source vector is null. ( #5608 )
2022-08-24 10:57:14 +02:00
ocornut
db798fd5be
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# imgui.cpp
# imgui_internal.h
2022-08-23 18:41:24 +02:00
ocornut
5b0510c5b7
TestEngine: facilitate aiming at InputScalar() using wildcards + removed unnecessary IDStack.size hack (require TestEngine latest)
2022-08-20 22:55:51 +02:00
Vlad Serebrennikov
c911901b5e
Fix ImGuiIO docs and default values ( #5540 )
2022-08-03 22:46:31 +02:00
ocornut
e9f50fb87c
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2022-08-03 22:04:03 +02:00
ocornut
0a4ddd7246
Fix being unable to mouse wheel while dragging a payload (fix 1480bc5
, #4921 , #2891 )
2022-08-03 22:02:00 +02:00
ocornut
4a2ae06ca4
Changed signature of ImageButton() function: Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter. ( #5533 , #4471 , #2464 , #1390 ).
...
Also removed frame_padding parameter from ImageButtonEx(), amend e0ec69d8
.
2022-08-03 21:04:33 +02:00
ocornut
e21f462f6f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2022-08-03 15:29:04 +02:00
Rokas Kupstys
0e95cf0dec
Fix appending to windows causing a child window to be inserted to g.WindowsFocusOrder which eventually causes a crash. ( #5515 , #3496 , #4797 )
...
Amend a528398
2022-08-03 14:44:05 +02:00
ocornut
6ab5fd1da9
Tables,Columns: fixed a layout issue where SameLine() prior to a row change would set the next row in such state where subsequent SameLine() would move back to previous row.
2022-07-18 17:40:52 +02:00
ocornut
1480bc5d4e
Added ImGuiKey_MouseXXX aliases. ( #4921 ) Reworked SetItemUsingMouseWheel() to use this for ActiveId. ( #2891 )
...
The rework of SetItemUsingMouseWheel() is half-complete since there's a HoveredIdUsingMouseWheel component. This will however be totally cleaned when we transtion to InputOwner system.
2022-07-08 18:32:25 +02:00
ocornut
105bb3ef8a
Legacy: clear g.ActiveIdUsingNavInputMask when active id is clear + Internals: added helpers GetKeyChordName(), ImGuiModFlags_All.
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Amend 8b8a61b
2022-07-08 17:51:46 +02:00
ocornut
21fc57f2cf
Merge branch 'master' into docking
2022-07-08 16:09:30 +02:00
ocornut
8b8a61bdf9
Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. ( #4921 , #4858 , #787 , #1599 , #323 )
2022-07-08 16:02:07 +02:00
ocornut
92d0924b82
Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight().
2022-07-06 20:58:20 +02:00
ocornut
4711b9b05a
Add trailing commas to enum (to simplify the diff/patch of further additions) ( #4537 )
...
Possible since we are now C++11 + fix warning in GetNavInputAmount().
2022-07-06 20:39:39 +02:00
ocornut
90ef327882
Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. ( #2625 , #4921 , #3724 )
...
Amended to avoid static analysis false positive.
2022-07-06 17:48:01 +02:00
ocornut
467a1cd4a5
Misc: io.Framerate moving average now converge in 60 frames instead of 120. ( #5236 , #4138 )
2022-07-01 17:09:58 +02:00
ocornut
5d0deebba4
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2022-06-30 20:17:48 +02:00
ocornut
609b935a8c
InputText: added experimental io.ConfigInputTextEnterKeepActive feature to make pressing Enter keep the input active and select all text.
2022-06-30 15:47:54 +02:00
ocornut
24dfe6db8a
Version 1.89 WIP
2022-06-27 16:55:55 +02:00
ocornut
9cd9c2eff9
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_widgets.cpp
2022-06-21 18:28:33 +02:00
ocornut
9aae45eb4a
Version 1.88
...
(fix "Show Debug Log" checkbox in Metrics window)
2022-06-21 18:11:50 +02:00
ocornut
d3fd2630b7
Sliders: An initial click within the knob/grab doesn't shift its position. ( #1946 , #5328 ) + Adjust default GrabMinSize.
2022-06-20 18:13:10 +02:00
Rokas Kupstys
37a07858a9
Nav: Fixed inability to cancel nav in modal popups. ( #5400 )
2022-06-17 14:58:26 +02:00
ocornut
07efd7cc20
Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS.
2022-06-15 16:02:55 +02:00
ocornut
e135cdbc24
Merge branch 'master' into docking + update for IMGUI_DEBUG_LOG calls.
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
# imgui.cpp
# imgui_internal.h
2022-06-15 15:39:23 +02:00
ocornut
1d6e34f3f9
Debug: Added ShowDebugLogWindow().
...
Internal: renamed old IMGUI_DEBUG_LOG() to IMGUI_DEBUG_PRINT().
Amended once.
2022-06-13 19:05:55 +02:00
ocornut
e900ca355e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# imgui.cpp
# imgui.h
2022-06-10 19:29:17 +02:00
ocornut
076d8fc868
Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere() and simultaneous changing window focus. ( #4449 )
2022-06-10 19:25:53 +02:00
ocornut
a35e876978
InputText: Amends and tidying up: Fixed undo/redo state corruption when editing buffer in user callback. ( #4947 , #4949 )
2022-06-08 15:27:36 +02:00
ocornut
64d6c30562
InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. ( #4947 ) + Metrics: Added "InputText" section.
2022-06-07 15:34:21 +02:00
ocornut
74f02703e6
Misc comments + Demo: use IsItemVisible() when using direct ImDrawList calls.
2022-06-07 11:48:05 +02:00
ocornut
65c4c0a490
IO: Added SetAppAcceptingEvents() function ( #4921 , #4858 )
2022-06-02 16:56:00 +02:00
Rokas Kupstys
f58bd817e2
Tables: Fix drawcall merging of last column. ( #4843 , #4844 )
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Amend 83d22f4e
2022-05-31 14:22:23 +02:00
ocornut
7b5a8e4f2b
Merge branch 'master' into docking (wanted for #4468 , #3381 , #2981 , #4825 , #4832 , #5127 )
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
2022-05-30 15:26:12 +02:00
ocornut
697ce2d67b
InputText: Fixed a one-frame display glitch where pressing Escape to revert after a deletion would lead to small garbage being displayed for one frame. ( #3008 )
...
Curiously very old, amend 83efdce
and bdbb2b2
. Using stb_ functions updated ->CurLenA without updating ->TextA, leading to `buf_display_end = buf_display + state->CurLenA;` in the display.
Since f3ab5e62
they are 1 case out of 4 which didn't apply back to ->TextA and this is essentially the one where we ensure appliance. Another solution would be to alter the lower display code, but applying to TextA makes things more consistent.
2022-05-25 18:39:00 +02:00
ocornut
7bf07d2526
Renamed CaptureMouseFromApp() and CaptureKeyboardFromApp() to SetNextFrameWantCaptureMouse() and SetNextFrameWantCaptureKeyboard(). Added demo. ( #5304 , #4831 , #4480 , #533 )
2022-05-23 11:22:46 +02:00
ocornut
e346059eef
IO: Fixed input queue trickling of mouse wheel events. ( #4921 , #4821 )
2022-05-18 14:16:02 +02:00
ocornut
6b5a2426d7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2022-05-17 11:59:32 +02:00
ocornut
9e0517a134
DrawList: Fixed divide-by-zero or glitches with Radius/Rounding values close to zero. ( #5249 , #5293 , #3491 )
...
Amend 8ed34af6f8
2022-05-13 17:19:51 +02:00
ocornut
55f8989392
Docs update, binaries link + Backend: Allegro: fix warning ( #5281 )
2022-05-04 15:16:05 +02:00
ocornut
6d27fecce1
Debug: added DebugTextEncoding() to help diagnose between text encoding issues and font loading issues. Simplified code + extracted DebugNodeFontGlyph().
...
Helper to diagnose issues such as #4866 , #3558 , #3436 , #2233 , #1880 , #1780 , #905 , #832 , #762 , #726 , #609 , #565 , #307 )
2022-05-03 19:23:54 +02:00
ocornut
414165d23f
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# imgui.cpp
2022-05-03 14:40:17 +02:00
ocornut
3e5dde9a26
Tables: Fixed incorrect auto-fit of parent windows when using non-resizable weighted columns. ( #5276 )
2022-05-02 16:45:27 +02:00
ocornut
8dd5425182
Merge branch 'master' into docking
...
# Conflicts:
# docs/TODO.txt
2022-04-22 19:15:37 +02:00
ocornut
5b29d14783
Layout: Fixed mixing up SameLine() and SetCursorPos() together. SameLine() is a stateful.
...
+ minor unrelatedcomments.
2022-04-22 17:48:06 +02:00
Andrea Palmatè
14ca75d4e7
Backends: SDL, OpenGL3: Small fixes for AmigaOS4. ( #5190 ) + Allow redefining IM_COL32_XXX layout macros. ( #5190 , #767 , #844 )
2022-04-13 20:43:35 +02:00
ocornut
90386780e3
Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt()) from causing an assertion when closing the group. ( #5181 ).
2022-04-12 14:44:57 +02:00
David Maas
937d073328
Updated comment about Edit.NavigateTo to Edit.GoToAll. ( #5179 )
...
This command was renamed in Visual Studio 2017.
2022-04-11 17:11:51 +02:00
ocornut
f7f30476d5
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
ocornut
505f19e3b0
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2022-04-05 17:55:53 +02:00
ocornut
2c03aac6d3
Renamed ImGuiKeyModFlags to ImGuiModFlags (Breaking but technically never advertised type)
2022-04-05 15:45:00 +02:00
ocornut
c521883be4
Sliders, Drags: Fixed manual input when using hexadecimal display format string. ( #5165 , #3133 )
...
InputScalar: Fixed manual input when using %03d style width in display format string.
(amended once)
2022-04-04 18:42:04 +02:00
ocornut
508c9aaf60
Sliders, Drags: Fixed using hexadecimal display format strings (pretty much never worked). ( #5165 , #3133 )
...
Ditched unnecessary code. When transitioning from float in 3e8087458
we added an unnecessary path there, which evolved in c5fb92955
.
2022-04-04 14:43:30 +02:00
ocornut
f5c5926fb9
Internals: remove obsolete variants of RenderArrow(), RenderBullet(), ImHash() + misc comments.
2022-03-29 15:43:47 +02:00
ocornut
2747a8ca40
Turned ImVec2 to const ref to RenderChar(), RenderText(), ColorButton(), PushClipRect(). for consistency. Comments about polygon filling winding order.
2022-03-29 12:13:31 +02:00
ocornut
0dec430707
Menus: Adjusted BeginMenu() closing logic so hovering void or non-MenuItem() in parent window always lead to menu closure.
2022-03-28 12:33:58 +02:00
ocornut
3587ee492b
Viewports: store Viewport field in ImGuiWindow to facilitate using code accross branches + fix PVS warnings.
2022-03-25 15:40:20 +01:00
ocornut
16ddc1698d
Fixed creating multiple-context (regression in 28ba54a
). ( #5135 )
2022-03-24 11:01:46 +01:00
ocornut
377b864bb4
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# imgui_internal.h
# imgui_widgets.cpp
2022-03-23 17:21:34 +01:00
ocornut
28ba54a32a
Internals: add AddSettingsHandler(), RemoveSettingsHandler().
2022-03-14 10:23:30 +07:00
ocornut
fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
2022-03-13 17:57:32 +07:00
ocornut
7b0d58c5e5
Merge branch 'master' into docking
2022-02-22 14:57:17 +01:00
ocornut
fa2b318dd6
IO: Fixed input queue trickling of interleaved keys/chars events when InputText() is not active. ( #4921 , #4858 )
2022-02-22 14:36:27 +01:00
ocornut
5659db5529
IO: Fixed backward-compatibility accesses to io.KeysDown[]. ( #4921 , #4858 )
...
+ Snuck in unrelated comments and removed the "fill once" comment (#5043 )
2022-02-21 21:31:01 +01:00
ocornut
dca527be1b
Clipper: Assert on extraneous calls to Step(). ( #4822 ) + Demo tweak.
2022-02-18 18:40:43 +01:00
ocornut
9948535118
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_draw.cpp
2022-02-17 18:47:43 +01:00
ocornut
29d462ebce
Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.
...
Note that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.
Added IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.
Side-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.
Side-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn't the primary intent of this change).
Side-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891 )
2022-02-17 18:39:03 +01:00
ocornut
d9e60d29e1
Clipper: Fixed a regresssion when not calling End() + calling End() twice as well. ( #4822 )
2022-02-17 11:09:06 +01:00
thedmd
5c8f8d0311
ImVector: Fixed erase() with empty range. ( #5009 ) amend/fix b6b8f66
...
Actual change was missing in b6b8f66
2022-02-16 20:08:58 +01:00
ocornut
2dfa71fad5
Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate. Using KeyModAlt. Removed KeyModsPrev.
2022-02-16 20:08:58 +01:00
thedmd
b6b8f6634e
ImVector: Fixed erase() with empty range. ( #5009 )
2022-02-15 11:16:08 +01:00
Jeff Mears
71f98dd056
Declare ImVec2 and ImVec4 constructors as constexpr ( #4995 )
2022-02-11 12:27:27 +01:00
thedmd
4691fa0ed5
ImDrawList: PthArcTo: Add small tolerance when comparing angles ( #4993 )
2022-02-08 17:37:45 +01:00
ocornut
88de982071
Version 1.88 WIP
2022-02-08 14:45:26 +01:00
ocornut
aa86800092
Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally. (Merged from master+ rework for docking)
...
# Conflicts:
# imgui.cpp
# imgui_draw.cpp
2022-02-08 12:29:44 +01:00
ocornut
97b1abd6dd
Internals: rework RenderMouseCursor() signature so we can use it in docking branch more naturally.
2022-02-08 12:22:46 +01:00
ocornut
1ee252772a
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2022-02-07 18:20:10 +01:00
ocornut
c71a50deb5
Version 1.87
2022-02-07 18:16:54 +01:00
ocornut
d378e4088f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_draw.cpp
2022-02-01 15:46:42 +01:00
ocornut
6f73dbea80
TestEngine: submit window data to item system.
2022-02-01 15:20:32 +01:00
Clownacy
422902dbda
Correct typos ( #4954 , #4955 ), use IM_STATIC_ASSERT now that old pre-C++11 macro has been obsoleted.
2022-01-31 11:58:33 +01:00
ocornut
27004aca70
Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)
...
# Conflicts:
# imgui.cpp
2022-01-28 15:53:41 +01:00
ocornut
49e38a5b32
Revert moving ImGuiKeyModFlags to internal.h (amendc906c65)
2022-01-28 15:53:09 +01:00
ocornut
d5f0d45ae4
Merge branch 'master' into docking + remove two _PopUnusedDrawCmd() from docking branch, following 718daa1
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2022-01-27 17:50:31 +01:00
ocornut
c906c65cac
(BREAKING) Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. Backends: update most. ( #4921 , #4858 )
...
Sorry this is an unusual breaking but since we are WIP it is a good time to make a correction.
2022-01-27 17:46:48 +01:00
ocornut
8555335935
Shallow alignment of ImGuiKey stuff + moving some in internals. Internals: add offset to ImBitArray<>, simpify ActiveIdUsingKeyInputMask.
2022-01-25 18:11:34 +01:00
ocornut
b17b2fb732
Popups: Fixed an issue when reopening a same popup multiple times would offset them by 1 pixel on the right. ( #4936 )
...
Passing explicit ImGuiPopupFlags_MouseButtonRight to OpenPopupOnItemClick() calls somehow document the unusual (due to legacy) default value.
2022-01-24 13:24:54 +01:00
sergeyn
dd6a44abb1
Fix compiler warning for Intel compiler ( #4934 )
2022-01-24 12:09:02 +01:00
ocornut
26e59c8742
Nav: Fixed gamepad navigation in wrapping popups not wrapping all the way. ( #4365 )
2022-01-21 14:41:34 +01:00
ocornut
3e0d6ec895
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2022-01-21 12:39:15 +01:00
ocornut
62d6be3747
IO: Removed ImGuiInputSource from public api for now, unnecessary. ( #4858 , #787 )
2022-01-20 17:39:25 +01:00
ocornut
f33bb99821
IO: added AddKeyAnalogEvent() and support for ImGuiKey_GamepadXXXX. ( #4858 , #787 )
2022-01-20 17:24:52 +01:00
Rokas Kupstys
19471da3fd
Popups: Fix a crash when a new window is created after a modal on the same frame. ( #4920 )
2022-01-20 15:03:56 +01:00
ocornut
7ad42ff431
IO: renamed io.ConfigInputEventQueue to io.ConfigInputTrickleEventQueue. ( #4858 )
2022-01-19 18:45:57 +01:00
ocornut
97b1ffcb3b
IO: Reorder enums, compact a little in header. Removed const from internal GetKeyData().
2022-01-19 15:42:27 +01:00
ocornut
91ae56af45
Removed support for legacy arithmetic operators (+*/) when inputing text into a slider/drag. ( #4917 , #3184 )
2022-01-19 15:10:42 +01:00
ocornut
673f5e588d
IO: moved fields to put more focus on the new functions + update misc docs/references + update main.mm in Apple+Metal example ( #4858 )
2022-01-18 17:41:35 +01:00
ocornut
e278277d53
IO: added AddMouseViewportEvent() + used in backends.
2022-01-18 17:24:59 +01:00
ocornut
1338eb31f7
Viewports: Relaxed specs for backend supporting ImGuiBackendFlags_HasMouseHoveredViewport. Backends: SDL: Added support for simplified HasMouseHoveredViewport. ( #1542 , #4665 )
2022-01-18 17:01:55 +01:00
ocornut
8567a4cca3
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui_demo.cpp
# imgui_internal.h
2022-01-17 18:19:20 +01:00
ocornut
7374b96f5c
IO: Added input queue. ( #4858 , #2787 , #1992 , #3383 , #2525 , #1320 )
2022-01-17 17:36:55 +01:00
thedmd
b8e56dce83
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
...
Details: note that SDL, OSX and GLFW backends removed recording of MouseJustPressed[] which will be unnecessary with input queue (which is the NEXT commit). (#2787 , #1992 , #3383 , #2525 , #1320 )
2022-01-17 17:35:37 +01:00
ocornut
92c4ff1c2f
Rename ImGuiKey_LeftControl to ImGuiKey_LeftCtrl, ImGuiKey_RightControl to ImGuiKey_RightCtrl + made key order match mods order. ( #4858 )
2022-01-17 15:42:04 +01:00
ocornut
eb823655af
Removed support for pre-C++11 compilers. We'll stop supporting VS2010. ( #4537 )
...
Build all
2022-01-17 11:54:11 +01:00
ocornut
0647ba3bad
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
2022-01-13 18:36:23 +01:00
ocornut
7f8a89c25c
Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
2022-01-12 16:12:10 +01:00
ocornut
956e03009a
Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
2022-01-11 18:48:16 +01:00
ocornut
acfc7798fd
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. ( #2625 , #4858 )
...
Amend 790132a
(breaking)
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
2022-01-10 17:01:07 +01:00
ocornut
e8172fdfbc
Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. ( #2625 , #4858 )
...
Amend 790132a
(breaking)
2022-01-10 17:00:32 +01:00
ocornut
ef681e7019
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_sdl.h
# backends/imgui_impl_win32.cpp
# backends/imgui_impl_win32.h
# imgui.cpp
2022-01-10 15:24:21 +01:00
ocornut
790132a672
Added io.AddKeyModEvent() and updated backends accordingly. ( #2625 , #4858 )
2022-01-10 15:17:00 +01:00
ocornut
bf08c13e9b
Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. ( #2625 , #4858 , #2787 )
...
(edit: simplified backends merged into previous commits to make history clearer)
2022-01-10 15:09:56 +01:00
thedmd
3b66929301
Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. ( #2625 , #4858 , #2787 )
2022-01-10 15:09:56 +01:00
ocornut
afffcd5810
Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter ( #2625 )
2022-01-06 14:25:56 +01:00
ocornut
704ab1114a
Merge branch 'master' into docking. Remove Platform_SetImeInputPos. Remove backend-side IME implementation. Rrevert removal of MouseDragMaxDistanceAbs in 206b9ea
. ( #2589 , #3113 )
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_internal.h
# imgui_widgets.cpp
2022-01-05 14:30:20 +01:00
Liu Liu
de36ff043e
Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). ( #3113 )
2022-01-05 13:47:21 +01:00
actboy168
29a8ee0826
Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. ( #2589 )
2022-01-05 13:47:21 +01:00
ocornut
3a90dc3893
Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
...
Ref #2589 , #2598 , #3108 , #3113 , #3653 , #4642
2022-01-05 13:47:20 +01:00
ocornut
04bc0b0bb8
Fix IdxBuffer related comments. ( #4845 , #4863 )
2022-01-05 12:20:33 +01:00
ocornut
206b9ead8f
IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs().
2022-01-04 13:01:30 +01:00
ocornut
c5a3cae83a
Reordered some IO fields. Misc comments. Removed beta marker from tables comments.
2022-01-04 13:01:30 +01:00
ocornut
afb1180d7d
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2022-01-03 21:52:31 +01:00
ocornut
2402958aec
Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72
...
- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex
2022-01-03 16:37:33 +01:00
ocornut
2aa9959553
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
2021-12-30 21:42:19 +01:00
ocornut
dbeea7220f
Backends: Silence overzealous warnings. ( #4834 ) Add comments about SetDragDropPayload() return value. ( #4835 )
2021-12-29 12:44:12 +01:00
ocornut
89a28209e8
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 , #4830 )
2021-12-26 20:02:02 +01:00
ocornut
980deb4c9e
Add missing include guard to avoid declaring ImFontAtlasGetBuilderForStbTruetype() function.
...
https://github.com/cimgui/cimgui/issues/193
https://github.com/imgui-rs/imgui-rs/pull/582
2021-12-26 19:51:10 +01:00
ocornut
15b4a064f9
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# examples/example_marmalade/main.cpp
# imgui.cpp
# imgui.h
2021-12-22 16:02:04 +01:00
ocornut
512c54bbc0
Version 1.86
2021-12-22 15:31:13 +01:00
ocornut
4a43dcb940
Internals: reduced side-effects of setting window->HiddenFramesForRenderOnly > 0
2021-12-15 16:05:15 +01:00
ocornut
06d5f9297d
Internals: reduced side-effects of setting window->HiddenFramesForRenderOnly > 0
2021-12-15 16:03:20 +01:00
ocornut
cd36acc88b
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_osx.h
# backends/imgui_impl_osx.mm
# imgui.cpp
2021-12-15 12:10:03 +01:00
ocornut
48f263336b
Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. ( #3496 , #4797 )
...
Fixed sub-menu items inside a popups from closing the popup (debatable).
2021-12-14 16:54:23 +01:00
ocornut
a528398c77
Internals: support for varying _ChildWindow flag for menu windows. ( #3496 , #4797 )
2021-12-14 16:19:43 +01:00
xndcn
8a9fe26866
Menus: fixed closing a menu by clicking on its menu-bar item when inside a popup. ( #3496 , #4797 )
2021-12-10 18:58:41 +01:00
ocornut
e31d116d37
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# imgui.cpp
# imgui_internal.h
2021-12-09 11:52:23 +01:00
ocornut
e03383d088
Fixes for tooltip over modals leading to incorrect modal dimming. ( #4729 )
...
Amend 23ef6c1
. Should rework tooltip to be in a consistent position in g.Windows[]
2021-12-09 11:50:38 +01:00
Rokas Kupstys
b38af0f522
Popups: Fix popups being closed by newly appearing windows. ( #4317 )
...
* Popups/modals now remain open when new windows are created from within popup/modal begin stack.
* Modals are not closed when new window appears behind active modal.
Tested by "window_popup_interruptions"
2021-12-07 15:52:13 +01:00
ocornut
c1b70e0391
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-12-06 19:17:03 +01:00
ocornut
027a7ba3eb
Clipper: use line size instead of cursor comparaison when range are large. ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
2021-12-06 17:17:43 +01:00
ocornut
a76bc52da5
Window, Clipper: store initial precision loss and apply in clipper. ( #3609 , #3962 + https://github.com/ocornut/imgui_club/issues/20 )
2021-12-06 16:19:47 +01:00
ocornut
06e4f4e370
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui.h
2021-12-03 19:24:42 +01:00
ocornut
23ef6c149e
Reworked modal/ctrl+tab dimming system to be entirely processed at end of the frame (backported 1dc3af3
from docking)
2021-12-03 19:21:39 +01:00
ocornut
da3a36eefd
Backport from docking branch: minor stuff.
...
Fixed software mouse cursor being rendered multiple times if Render() is called more than once.
2021-12-03 19:11:58 +01:00
ocornut
78c6435dbb
Inputs: (breaking wip) removed IsMouseTripleClicked() added recently (during 1.86 WIP), replaced with GetMouseClickedCount(). ( #3229 )
2021-12-03 12:38:58 +01:00
ocornut
848d21b6b5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_sdlrenderer.cpp
# backends/imgui_impl_sdlrenderer.h
# imgui.cpp
# imgui_widgets.cpp
2021-12-01 15:37:40 +01:00
ocornut
66f0fb986c
Inputtext, Nav: fixed using SetKeyboardFocusHere() on InputTextMultiline(). ( #4761 )
2021-11-29 16:25:45 +01:00
ocornut
65f4be1a10
InputText: Internals: moved "apply_new_text" application code to reduce noise in a future commit (will be for #4714 ) + removed unused fields.
...
The move would ideally be no-op. technically we now clear state->Flags before calling ResizeCallback but those are unrelated. The 2 unused fields were incorrectly added by 24ff25981
.
2021-11-25 15:12:23 +01:00
ocornut
2080d12bd9
Viewports: Made it possible to explicitly assign ImGuiWindowClass::ParentViewportId to 0. ( #3152 , #2871 )
2021-11-16 01:10:10 +01:00
ocornut
dc8c3618e8
Merge branch 'master' into docking
...
# Conflicts:
# imgui_demo.cpp
2021-11-10 15:26:03 +01:00
Pascal Thomet
7cd3cfa58a
Demo: Add IMGUI_DEMO_MARKER (currently unused, but usage by altering GImGuiDemoMarkerCallback) ( #3689 )
...
Various amends/renames. (Amend to fix a warning)
2021-11-10 13:09:50 +01:00
ocornut
a9ea1ae854
Nav: fixing assert using Tab in a window without any tabbable element ( #4449 )
...
Amend 1a7526dc
2021-11-10 11:42:39 +01:00
ocornut
bce1ba400f
Clipper: add ForceDisplayRangeByIndices ( #3841 , #3578 )
...
This partially reverts commit 6a7e2c74fb
.
2021-11-08 17:20:30 +01:00
ocornut
b17dffffb3
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-11-04 20:52:54 +01:00
ocornut
1a7526dcd4
Nav, Tabbing: refactor tabbing system to support clipped items, scrolling, using nav queries. ( #4449 )
...
Not using counter/modulo anymore and special provisions to handle tab wrapping with ImGuiListClipper. Wrapping may be done better as a next-frame forwarded request.
Also one extra step toward #3949 #3985
2021-11-04 20:48:12 +01:00
ocornut
f01a6d3e8f
InputText, Nav: fixed repeated calls to SetKeyboardFocusHere() preventing to use InputText(). ( #4682 )
...
+ Stack Tool: favor inspecting HoveredID over ActiveID as the later is more likely to be locked.
2021-11-04 20:02:42 +01:00
ocornut
c1d2793580
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-11-04 15:26:01 +01:00
ocornut
64daeddf6f
Removed CalcListClipping() function. ( #3841 )
2021-11-04 14:14:16 +01:00
ocornut
6a7e2c74fb
Clipper: remove ForceDisplayRangeByIndices/ForceDisplayRangeByPositions functions until we find a need for them, since #3841 is now solved automatically.
2021-11-04 14:05:14 +01:00
ocornut
93cccd27f6
Clipper: bunch of rework. ( #3841 , #1725 )
...
- Focused/NavId now always included in display range.
- Any number of steps (while preserving zero-alloc policy).
- Non contiguous ranges for nav processing
- Moved new fields internally (+ moved StepNo away from sight so it doesn't get missused).
- Generally tweaks/refactors.
2021-11-04 14:05:14 +01:00
GamingMinds-DanielC
cd1b5f7883
Clipper: enhanced ImGuiListClipper ( #3841 )
2021-11-04 13:56:37 +01:00
ocornut
b409df34db
Clipper: Fixed content height declaration slightly mismatching the one of when not using a clipper.
2021-11-03 17:00:40 +01:00
ocornut
0b4edf4e94
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
2021-11-03 11:51:37 +01:00
ocornut
a67f7dce31
Nav: relative rectangle positions are now stored relative to CursorStartPos to be independent of scrolling. Will facilitate rework of clipper ( #3841 )
...
+ Extracted code into NavUpdateCreateWrappingRequest()
+ Fix for PVS in NavUpdate() assigning g.NavMousePosDirty twice.
2021-10-27 14:18:03 +02:00
ocornut
19c72cd52a
Nav: fixed absolute mouse position (with NavEnableSetMousePos config flag) when using Home/End leads to scrolling.
2021-10-27 12:28:35 +02:00
ocornut
9c78fc928a
Inputs: Mouse: Amend c8e3a01 for tracking multiple clicks, renaming. ( #3229 )
2021-10-25 14:30:20 +02:00
Chris Savoie
2318c764cf
Inputs: Mouse: Add support for tracking multiple clicks more than just double ( #3229 )
2021-10-25 14:30:17 +02:00
Rokas Kupstys
39b99072fb
ImVector: fix Clang warning (implicit conversion changes signedness: 'const ptrdiff_t' (aka 'const long long') to 'unsigned long long')
2021-10-22 14:52:26 +02:00
ocornut
9b59455184
Merge branch 'master' into docking
...
# Conflicts:
# imgui.h
2021-10-15 11:49:30 +02:00
ocornut
e3bd9434b1
1.86 WIP + internals: tweaks table temp data code.
2021-10-14 16:58:14 +02:00
ocornut
29653273c1
Docking: reinstate io.ConfigDockingWithShift option. ( #4643 )
...
This more or less reverts commit 3ed07a8f0b
.
2021-10-13 16:47:29 +02:00
Rokas Kupstys
be03b8ff93
Misc: Fix build with MinGW when using IMGUI_API.
2021-10-12 16:43:28 +02:00
ocornut
1b215ecb01
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2021-10-11 19:25:50 +02:00
ocornut
55d35d8387
Version 1.85
2021-10-11 19:24:25 +02:00
ocornut
31d033c9d8
Nav: refactor SetKeyboardFocusHere() into using Nav facility. Fix it for clipped items. ( #343 , #4079 , #2352 , #432 )
...
+ Removed references to counter used by previous implementation of SetKeyboardFocus functions (the TabStop ones will be removed after)
2021-10-06 18:42:11 +02:00
ocornut
1780579403
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-10-06 17:57:11 +02:00
ocornut
2de96c4bd5
Stack Tool: Added Stack Tool (ShowStackToolWindow() function and available from Demo and Metrics window). ( #4631 )
2021-10-06 17:47:27 +02:00
Guus Waals
30db674147
Fix printf format warnings on mingw clang ( #4626 , #4183 , #3592 )
2021-10-06 12:00:50 +02:00
ocornut
164a86d3b0
Moved !IsActiveIdUsingKey(ImGuiKey_Tab) check to UpdateTabFocus(). Added asserts to IsItemHovered() and IsWindowHovered().
2021-10-05 22:06:12 +02:00
ocornut
8f495e5543
Internal: added ScrollToItem() upcoming replacement to ScrollToBringRectIntoView() + ImGuiScrollFlags (WIP) ( #3692 , #3208 , #2812 , #4242 , #2900 )
2021-09-29 17:13:45 +02:00
ocornut
835a5344b0
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
2021-09-24 15:49:28 +02:00
ocornut
65ad63de84
Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527 )
...
IsWindowFocused: fix flag usage (amend 6b1e094c
) was technically harmless because of light typing.
2021-09-24 15:41:30 +02:00
ocornut
fc4988ffb0
Added ImGuiFocusedFlags_NoPopupHierarchy and ImGuiHoveredFlags_NoPopupHierarchy (followup #4527 )
2021-09-24 15:39:38 +02:00
ocornut
bbb95a5e06
IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6
. (merged from docking) ( #3532 )
2021-09-22 15:47:53 +02:00
Martin Ejdestig
d7260104b1
Added comments about sliders clamping and ImGuiSliderFlags_AlwaysClamp ( #4573 )
2021-09-21 19:18:21 +02:00
Rokas Kupstys
30546bc0e7
ColorEdit: Fix multiple issues. ( #4014 )
...
* Change g.ColorEditLastColor type to ImU32 and store RGB color value.
- Fixes inability to change hue when saturation is 0. (#4014 )
- Fixes edgecases where lossy color conversion prevent restoration of hue/saturation.
- Fixes hue value jitter when modifying color using SV square.
* Fix hue resetting to 0 when it is set to 255 by explicitly restoring hue if it is 0 and previous value was 1.
* Further reduce hue jitter by restoring hue when color is modified using SV square.
2021-09-21 15:10:07 +02:00
ocornut
2cffcbdc64
InputText: fix Space key with nav enabled interfering with input text boxes (fix bd6c9e99
). made it possible to activate InputText with tweak gamepad button (why not, now that we can cancel) ( #4552 , #2321 )
2021-09-17 16:30:32 +02:00
ocornut
d366694062
Disabled: Added assert guard for mismatching BeginDisabled()/EndDisabled() blocks. ( #211 ) + Added asserts for missing PopItemFlag() calls. Added both to ErrorCheckEndFrameRecover ( #1651 )
2021-09-15 15:26:29 +02:00
ocornut
c58fb46411
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
2021-09-14 19:26:27 +02:00
ocornut
82754561e2
Nav: Fixed a few widgets from not setting reference keyboard/gamepad navigation ID when activated with mouse.
2021-09-13 15:17:54 +02:00
ocornut
17a7084b57
Menus: Fixed crash when navigating left inside a child window inside a sub-menu. ( #4510 ).
2021-09-10 15:37:59 +02:00
ocornut
6b1e094cfb
Fixed _ChildWindows from leaking docking hierarchy. Added ImGuiFocusedFlags_DockHierarchy and ImGuiHoveredFlags_DockHierarchy.
2021-09-08 19:10:25 +02:00
ocornut
cfb837203c
Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.
2021-09-08 16:45:24 +02:00
ocornut
321b84f01f
Internals: refactored IsWindowHovered()/IsWindowFocused() to make their logic more similar + change underlying value of ImGuiHoveredFlags_AllowWhenBlockedByPopup + comment out docking only flags.
2021-09-08 16:44:53 +02:00
ocornut
fa9fc05ac6
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2021-09-07 18:20:12 +02:00
ocornut
bd6c9e99fc
InputText: Allow cancelling/validating input with gamepad nav events.
...
Amend 158995f2
(#2321 )
2021-09-06 18:47:12 +02:00
ocornut
3d9d3b49ae
Internals: folded ImGuiItemAddFlags into ImGuiItemFlags. ImGuiItemAddFlags_Focusable > ImGuiItemFlags_Inputable. One step in the big nav/tab/focus rework.
...
Bonus simplified Selectable() handling of its custom disabled flag. (#211 )
2021-09-01 14:46:08 +02:00
ocornut
dedb381c51
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# examples/imgui_examples.sln
# imgui.cpp
# imgui.h
2021-08-30 20:01:16 +02:00
ocornut
4aea1c5adb
IO: added io.WantCaptureMouseAllowPopupClose ( #4480 ) + comments
2021-08-30 19:11:47 +02:00
ocornut
66102880a3
Updated links to Discussions
2021-08-30 17:06:51 +02:00
ocornut
333807b483
Windows: fixed background order of overlapping childs submitted sequentially. ( #4493 )
...
Amend 07704496
2021-08-30 13:08:41 +02:00
ocornut
780c1ee265
TextUnformatted: Accept null ranges including (NULL,NULL) without asserting. ( #3615 )
2021-08-24 19:30:02 +02:00
ocornut
4a7c21d330
Fonts: Fixed ImFontAtlas::ClearInputData() marking atlas as not built. ( #4455 , #3487 )
2021-08-24 15:28:39 +02:00
ocornut
e23bee353c
Removed GetWindowContentRegionWidth() function
2021-08-23 16:15:16 +02:00
ocornut
0649f750b4
Version 1.85 WIP
2021-08-23 15:31:06 +02:00
ocornut
d79ca9b0b6
Fixed nested BeginDisabled()/EndDisabled() calls. ( #211 , #4452 , #4453 , #4462 ) [Legulysse]
2021-08-23 14:57:54 +02:00
ocornut
e6ffc04291
Moved ImDrawIdx declaration higher up in imgui.h (to ease work for dear_bindings)
...
Shuffled low-level data types declarations and tweaked comments
2021-08-23 12:00:16 +02:00
ocornut
47fb332fb2
Fix BeginDisabled(false), again, ( #211 , #4452 , #4453 ) Version 1.84.1
...
(forced pushed since our earlier versioning didn't sort correctly in github web)
# Conflicts:
# docs/CHANGELOG.txt
2021-08-21 00:00:27 +02:00
ocornut
32d4f6c5d9
Fix BeginDisabled(false), again, ( #211 , #4452 , #4453 ) Version 1.84.1
...
(forced pushed since our earlier versioning didn't sort correctly in github web)
2021-08-20 23:59:46 +02:00
ocornut
2e01952b35
Fix BeginDisabled(false), ( #211 , #4452 )
2021-08-20 20:31:17 +02:00
ocornut
f969e68c10
Fix BeginDisabled(false), ( #211 , #4452 )
2021-08-20 20:30:51 +02:00
ocornut
5a7d18a441
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2021-08-20 18:15:25 +02:00
ocornut
d2ffbd9b86
Version 1.84
...
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
2021-08-20 18:03:55 +02:00
ocornut
df2319a854
Small optimizations to BeginDisabled() to allow frequent calls ( #211 )
...
Not intended for frequent calls but I suspect some people will do it either way...
Rough/indicative: measured 0.1 ms for 5000 calls in release, 0.5 ms in debug on my desktop windows.
2021-08-20 17:19:18 +02:00
ocornut
c543d93af1
Expose BeginDisabled()/EndDisabled() in public API. Add to demo. ( #211 )
2021-08-20 16:34:43 +02:00
ocornut
9c3359ef39
IO: modify io.AddFocusEvent() to tolerate in/out for multi-viewports. Amend 2f40be6
. ( #3532 )
2021-08-19 17:35:27 +02:00
ocornut
0b06c4b2b0
Merge branch 'master' into docking (will need further for io.AddFocusEvent)
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2021-08-19 17:25:12 +02:00
thedmd
2f40be638f
IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus ( #3532 )
...
Amend/fix #2445 , #2696 , #3751 , #4377
2021-08-17 20:10:45 +02:00
ocornut
ff428f1d2f
Nav: Fix not clearing NavWindowingToggleLayer properly (old code left it to true, relied on Alt release only). Removed unnecessary KeyMenu_ from NavInput. ( #4439 , #787 )
2021-08-17 12:54:51 +02:00
ocornut
f9b5168fb3
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
2021-08-02 16:00:50 +02:00
ocornut
044fd0cd2d
Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. ( #3751 , #4377 , #2445 )
2021-07-29 19:37:18 +02:00
ocornut
e362c5af48
Internals: ColorEdit: renamed some internal masks to match our common coding style.
...
ImGuiColorEditFlags__DisplayMask > ImGuiColorEditFlags_DisplayMask_, ImGuiColorEditFlags__OptionsDefault > ImGuiColorEditFlags_DefaultOptions_, ImGuiColorEditFlags__DataTypeMask > ImGuiColorEditFlags_DataTypeMask_ etc.
2021-07-26 20:44:59 +02:00
ocornut
b846969fe1
Removed unnecessary line in Begin() + commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 + readded commented obsoleted function.
2021-07-26 12:22:48 +02:00
ocornut
7bfc379a23
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2021-07-19 21:58:06 +02:00
ocornut
6b8a059fc9
Internals: moved LastItem data to a shared structure (instead of one per window)
...
(should be a no-op as we are restoring things in Begin/End. Toward faciliate backup/restore of LastItemData and favor pulling from here instead of CurrentItemFlags, toward #211 )
2021-07-19 21:25:47 +02:00
ocornut
1ad153056a
Internals: ItemAdd: set LastItemXXX fields before navigation calls + comments about io.IniFilename ( #4294 )
2021-07-19 21:24:15 +02:00
ocornut
fb4bbeb033
Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. ( #211 )
2021-07-12 15:43:17 +02:00
ocornut
a11f36811f
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
2021-07-09 20:16:19 +02:00
ocornut
0a8ab75e4b
Docking: removed DockNodeFlagsOverrideClear flags from ImGuiWindowClass. ( #2999 , #3521 , #3633 )
...
+ extraded bits of metrics into DebugNodeDockNodeFlags()
2021-07-05 12:58:33 +02:00
Giovanni Funchal
6792e1a3e0
Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. ( #3244 )
2021-06-30 15:04:40 +02:00
ocornut
23a15834fa
Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). ( #3487 ) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
2021-06-29 18:16:47 +02:00
ocornut
b5a2bd1a5b
Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
...
No need to clear fields before deletion. DX12: renamed to match docking branch.
2021-06-29 15:25:19 +02:00
ocornut
682447306d
Merge branch 'features/backends_context' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_win32.cpp
# examples/example_apple_opengl2/main.mm
2021-06-29 14:53:25 +02:00
ocornut
0aeb978e61
Comments + adding spacing in headers because VS IDE parser display blocks so badly. Add helper in internal's ImGuiInputTextState. ( #4275 )
2021-06-28 11:58:37 +02:00
ocornut
9440974f66
Fonts: Add U+FFFD ("replacement character") to default asian glyphs ranges. Remove SetFallbackChar() (amend 0ffd99d31
). ( #4269 )
2021-06-25 15:47:42 +02:00
ocornut
38165f420f
Fonts: Prefer using U+FFFD character for fallback instead of '?'. Use U+FF0E dot character to construct an ellipsis if U+002E '.' is not available. ( #4269 )
2021-06-25 15:44:14 +02:00
ocornut
ac35b4bba2
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
# imgui.h
# imgui_demo.cpp
2021-06-24 18:21:19 +02:00
ocornut
1965f38e9e
ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'.
2021-06-24 14:30:32 +02:00
ocornut
f0c4d609a6
Default window focus scope not 0. Added ImGuiSelectableFlags_SelectOnNav with comments and caveats. ( #1861 , #4242,)
...
Focus scope default value: amend 7ee623d9
a5041c88
2ebe08be
2021-06-21 17:47:45 +02:00
ocornut
0cca0d1617
Internals/experimental: BeginComboPreview(), EndComboPreview(). ( #4168 , #1658 )
...
(amended)
2021-06-15 15:27:28 +02:00
ocornut
4161a67b38
ImVector: added clear_delete(), clear_destruct() helpers.
...
# Conflicts:
# imgui.cpp
2021-06-09 18:44:02 +02:00
ocornut
865b2ca6f9
Added PushDisabled(), PopDisabled() currently only exposed in imgui_internal.h ( #211 )
2021-06-09 18:43:03 +02:00
ocornut
d0c6dd9baf
ImVector: added clear_delete(), clear_destruct() helpers.
2021-06-09 16:57:47 +02:00
ocornut
61f4aec868
Added PushDisabled(), PopDisabled() currently only exposed in imgui_internal.h ( #211 )
2021-06-09 15:28:59 +02:00
ocornut
a44d4da87c
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
2021-06-08 18:38:51 +02:00
ocornut
6ee398ac2b
Tables: Added ImGuiTableColumnFlags_Disabled acting a master disable over (hidden from user/context menu). ( #3935 , #3740 )
2021-06-07 15:18:20 +02:00
ocornut
689e387180
Tables: offset and shuffle flags (breaks ABI compatibility as often)
...
If you rely on ABI compatibility consider reworking how your backends are created, using cimgui metadata output. We will happily often break ABI compat.
2021-06-07 13:20:03 +02:00
ocornut
1b4323a1b4
Tables: Added ImGuiTableColumnFlags_NoHeaderLabel to request TableHeadersRow() to not submit label for a column. ( #4206 )
2021-06-07 09:11:53 +02:00
ocornut
16abfa5eb6
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2021-06-04 17:28:45 +02:00
ocornut
94b680e830
Internals: fixed ImPool:: iteration, rename GetBufSize to GetMapSize. Amend c6c82b9f
2021-06-04 17:27:20 +02:00
ocornut
f53db3541a
Docking: comments ( #4189 )
2021-06-04 14:55:40 +02:00
ocornut
c6c82b9f1d
Internals: fixed iterating ImPool, fix after use of TableRemove() (was only used by TestEngine)
...
Merge metrics bits from 646c87359
2021-06-03 18:36:43 +02:00
ocornut
a640d8a6d2
Fixed printf-style format checks on non-MinGW flavors. ( #4183 , #3592 )
2021-05-31 13:03:50 +02:00
ocornut
1ad1429c6d
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
# docs/CHANGELOG.txt
2021-05-25 18:45:54 +02:00
ocornut
e31d13fa76
Version 1.84 WIP
2021-05-25 13:36:53 +02:00
ocornut
556689591c
Backends: OpenGL3: Handle GL_CLIP_ORIGIN on <4.5 contexts if "GL_ARB_clip_control" extension is detected. ( #4170 , #3998 )
...
Expecting this to somehow cause another issue but we will fix it when it comes.
2021-05-24 23:46:25 +02:00
ocornut
1b435ae3e0
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2021-05-24 17:49:20 +02:00
ocornut
ad5d1a8429
Version 1.83
2021-05-24 17:39:25 +02:00
ocornut
029c83c73e
Combos: Changed the combo popup to use a different id to also using a context menu with the default item id. ( #4167 )
2021-05-24 15:09:39 +02:00
ocornut
86c2b609ef
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2021-05-19 19:05:01 +02:00
thedmd
3c72e5142b
Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. ( #3761 )
2021-05-19 18:39:18 +02:00
ocornut
41030cbfe2
Tweak computation of io.Framerate so it is less biased toward high-values in the first 120 frames. ( #4138 )
2021-05-16 20:37:38 +02:00
ocornut
84545dbe6f
Disabling some of MSVC most aggressive Debug runtime checks for some simple/low-level functions
...
(e.g. ImVec2, ImVector) leading to a 10-20% increase of performances with MSVC "default" Debug settings.
2021-05-06 13:04:35 +02:00
ocornut
31290807dc
Merge branch 'master' into docking
...
+ fix warning fix for mingw+dx9
# Conflicts:
# backends/imgui_impl_dx9.cpp
# imgui.cpp
2021-04-30 22:52:46 +02:00
ocornut
393941ceea
Refactor focusable/tabbalbe item registration toward allowing to handle it prior to clipping (not yet the case) ( #343 , #4079 )
...
Now performed in ItemAdd(). It can't be trivially moved above clipping effectively because it would require us to scroll to be useful, meaning we'd be better off locking the bounding box a frame earlier. Still wip.
As-is this commit has no value for end-user, but it's a reengineering that moves us closer to the solution. + Internals: moved internal flags.
2021-04-30 22:40:02 +02:00
ocornut
2c3f25d2d9
Nav: Fixed Tabbing initial activation from skipping the first item if it is tabbable through. ( #787 )
2021-04-30 21:49:40 +02:00
ocornut
9b90639577
Internals: ItemFlags is a shared resource as advertised. Fix Begin/PushItemFlags/End sequence (mostly for consistency)
2021-04-30 21:34:17 +02:00
ocornut
89162a04f4
Fixes for PVS Studio and MSVC static analyzers. Using a macro to suppress single-use MSVC false positives. ( #3938 , #4073 )
2021-04-29 21:20:32 +02:00
ocornut
d28535f351
Fixes for Visual Studio 2019 static analyzers. ( #3938 , #4073 ) + two minor edge case were invalid scalar input (e.g. a sign only) would return buffer as modified.
2021-04-29 17:10:27 +02:00
ocornut
b493cae8c9
Nav: Fixed pressing Escape to leave menu layer while in a popup or child window. ( #787 )
2021-04-23 19:17:20 +02:00
ocornut
bfc4a3347a
Nav: Fixed using SetItemDefaultFocus() on windows with _NavFlattened flag + tools in metrics.
2021-04-22 16:21:29 +02:00
ocornut
33cdbe97b8
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_internal.h
2021-04-19 20:05:59 +02:00
ocornut
770f9daab3
Tables: Better preserve column data (mainly widths) when columns count changes. ( #4046 ) + .ini skips columns with no data.
2021-04-16 18:30:11 +02:00
ocornut
34d4bc620d
Merge remote-tracking branch 'origin/master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
2021-04-15 19:57:52 +02:00
ocornut
5fed6bdc72
Demo: Improved popups demo and comments.
2021-04-15 15:58:12 +02:00
ocornut
b957300260
Documentation tweaks ( #4042 )
2021-04-14 15:46:55 +02:00
ocornut
00d570e280
Added OpenPopup() ImGuiID overload ( #3993 , #331 )
2021-04-01 17:18:18 +02:00
ocornut
6ddcdbe3e8
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2021-03-31 16:41:17 +02:00
ocornut
45c45d2506
Internals: shallow tidying up of the old resize border structure. Make them match the ImGuiDir order. Split GetWindowResizeID() into GetWindowResizeCornerID() and GetWindowResizeBorderID().
2021-03-30 16:44:47 +02:00
ocornut
3ed07a8f0b
Docking: removed io.ConfigDockingWithShift option. ( #2109 )
2021-03-30 15:00:16 +02:00
ocornut
951c84969b
Popups: fix comment about OpenPopupOnItemClick(). ( #3981 )
2021-03-29 15:49:40 +02:00
ocornut
5991851eb9
Docking: DockSpace() returns its node ID + adding branch changelog.
2021-03-26 18:40:19 +01:00
ocornut
e7577d570e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_sdl.cpp
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_internal.h
# imgui_widgets.cpp
2021-03-25 16:57:01 +01:00
ocornut
aa5431fde2
Tables: Expose TableSetColumnEnabled() in public api. ( #3935 )
2021-03-24 14:36:01 +01:00
ocornut
59da01901e
Scrolling: Fix scroll tracking with e.g. SetScrollHereX/Y() when WindowPadding < ItemSpacing. Fix scroll snapping on edge of scroll region when both scrollbars are enabled.
...
CalcNextScrollFromScrollTargetAndClamp() fixed snapping edge calculation missing ScrollbarSizes.y
2021-03-19 16:58:23 +01:00
ocornut
81e0b18e38
Merge branch 'master' into docking
2021-03-16 16:10:29 +01:00
ocornut
a1a39c632a
Version 1.83 WIP
2021-03-16 14:45:30 +01:00
Elias Daler
64aab8480a
DragScalar: Add default value for v_speed argument in DragScalar(), DragScalarN(). ( #3922 )
2021-03-16 12:54:49 +01:00
ocornut
256594575d
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2021-03-15 20:38:34 +01:00
ocornut
35b1148efb
Version 1.82
2021-03-15 20:26:48 +01:00
ocornut
287bd9b984
InputText: renamed ImGuiInputTextFlags_AlwaysInsertMode to ImGuiInputTextFlags_AlwaysOverwrite. ( #2863 )
2021-03-12 18:23:30 +01:00
Rokas Kupstys
1bc6f82091
Misc: added imgui.gdb and imgui.natstepfilter debugger helpers for gdb and msvc.
2021-03-12 17:03:16 +01:00
ocornut
0157502eab
ImDrawFlags: rework/revert c2d6d26
+ 39432bf
in a way that is closer to old version and back to opt-in but with default 0 = all corners.
2021-03-12 16:33:29 +01:00
ocornut
033dfd9d35
ImDrawFlags: rework/revert c2d6d26
+ 39432bf
in a way that is closer to old version and back to opt-in but with default 0 = all corners.
2021-03-12 16:31:46 +01:00
ocornut
f1bf642e8f
Merge branch 'master' into docking
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# Conflicts:
# imgui.cpp
# imgui.h
# misc/debuggers/imgui.natvis
2021-03-11 16:32:14 +01:00
ocornut
39432bfd9c
Amend 0c93238a ImDrawList: upgraded AddRect(), AddRectFilled(), PathRect() to use general ImDrawFlags instead of ImDrawCornersFlags
2021-03-11 16:03:45 +01:00
Rokas Kupstys
c2d6d26139
ImDrawList: upgraded AddRect(), AddRectFilled(), PathRect() to use general ImDrawFlags instead of ImDrawCornersFlags
2021-03-11 16:03:32 +01:00
ocornut
8b9fedba28
Moved Obsolete function block lower in the file + obsoleted old SetScrollHere (->SetScrollHereY)
2021-03-11 12:16:52 +01:00
thedmd
e45847d99a
Add version of PathArcTo() and PathArcToFast() with adaptive rendering quality. ( #3491 )
2021-03-11 11:23:55 +01:00
Rokas Kupstys
01a2bac7d5
DrawList: Replace "bool close" in drawing functions with flags.
2021-03-10 12:57:01 +01:00
ocornut
4bb5a36f90
Nav: do not clear per-window NavId when window reappears. Process NavInit regardless of current highllight state. Consistently set g.NavLayer in SetNavID(). ( #787 )
2021-03-09 12:39:18 +01:00
ocornut
954b06afe2
Drag and Drop: can use BeginDragDropSource() for other than the left mouse button ( #1637 , #3885 )
...
As long as the item has an ID (for ID-less items will add new functionalities later.
Amend 2c3c5125
2021-03-08 15:50:53 +01:00
ocornut
80533ea5e1
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui_widgets.cpp
2021-03-05 16:04:15 +01:00
ocornut
3e6dfd3c1a
ImDrawList: AddImageRounded() compare texid from cmdheader as with other functions. + Made the ImGuiMemAllocFunc / ImGuiMemFreeFunc consistent with our other typedefs ( #3836 )
2021-03-04 14:29:01 +01:00
ocornut
8dd692c29c
Android: Amend backend and examples with minor consistency tweaks. ( #3446 )
2021-03-04 11:07:03 +01:00
ocornut
6aee4bcdc5
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2021-03-02 18:27:07 +01:00
ocornut
23ab4978e4
ImFontAtlas: Added 'bool TexPixelsUseColors' output to help backend decide of underlying texture format. ( #3369 , #3844 )
2021-03-02 15:04:34 +01:00
ocornut
760c394707
Added links to Discussions. Closed Discord, yeah! ( #2748 )
2021-02-25 00:47:37 +01:00
ocornut
6f4b9c65ae
Added commentary about DLL boundaries. Added GetAllocatorFunctions(). Tidying up. ( #3836 )
2021-02-24 19:38:39 +01:00
David Maas
ece854564a
Log/Capture: Added LogTextV, a va_list variant of LogText. ( #3828 )
2021-02-22 11:58:51 +01:00
ocornut
a4e4f57cb0
Examples: DX9-DX11: Removed half-assed DPI awareness enable. Updated Docking/Viewports part of Changelog (e.g. removed bits that are now already in master, clarified some added bits)
2021-02-18 12:55:10 +01:00
ocornut
ffa863a3ba
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# examples/example_glfw_vulkan/main.cpp
# examples/example_sdl_vulkan/main.cpp
# imgui.cpp
2021-02-18 11:41:27 +01:00
thedmd
f107693d9b
Improve on automatic circle segment count calculation. ( #3808 )
2021-02-17 12:55:39 +01:00
ocornut
b47aa46d81
Tables: TableSetupColumn() user id uses ImGuiID as intended (typedef ImU32). internals: added GetCurrentTable(), LeftMostEnabledColumn. Demo/docs tweaks.
2021-02-17 12:18:22 +01:00
ocornut
30b7545841
Version 1.82 WIP
2021-02-15 18:10:14 +01:00
Adam Kewley
7180e9ac66
Remove redundant GetMainViewport decl in imgui.h ( #3801 , #3800 )
2021-02-11 10:03:14 +01:00
ocornut
239d09804d
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2021-02-10 21:28:16 +01:00
ocornut
4df57136e9
Version 1.81
2021-02-10 21:16:58 +01:00
ocornut
ee59d7a266
Merge branch 'features/viewport_in_master' into docking (WIP need adding code for new ImGuiViewportFlags values)
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# Conflicts:
# imgui.cpp
# imgui.h
# imgui_demo.cpp
# imgui_internal.h
# imgui_widgets.cpp
2021-02-10 16:34:17 +01:00
ocornut
f14042ca78
Viewports Added ImGui::GetMainViewport() as a way to get the bounds and work area of the host display. ( #3789 , #1542 )
...
Viewports: Backport a few constructs from 'docking' branch.
Viewports: Added ImGuiViewportFlags_IsPlatformWindow, ImGuiViewportFlags_IsPlatformMonitor, ImGuiViewportFlags_OwnedByApp (none of them were in docking branch yet). ImGuiViewportFlags_IsPlatformMonitor is merely there to convey future intent, not yet used.
Reduce uses of io.DisplaySize.
MainMenuBar: Backport work area handling code from 'docking' branch.
Metrics: Backported "Viewports" debug visualizer from 'docking' branch.
Demo: Rework 'Examples->Fullscreen Window'.
Demo: 'Simple Overlay' demo now moves under main menu-bar (if any) using GetMainViewport()'s work area.
2021-02-10 16:09:53 +01:00
ocornut
2a5eaf239f
Misc tweaks - mostly toward minimizing diff in upcoming backport merge of a few viewport structures in master
2021-02-10 14:28:04 +01:00
ocornut
7a516a266d
Merge remote-tracking branch 'origin/master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# imgui.cpp
# imgui.h
2021-02-09 13:17:24 +01:00
ocornut
73ccb7e4b8
Viewports: (Breaking) turned GetWorkPos(), GetWorkSize() into straight fields -> WorkPos, WorkSize before exposing in master branch.
2021-02-09 13:15:01 +01:00
ocornut
1a3af8cb4c
Viewports: trying to treat GetMainViewport() as const. Reducing unnecessary casts of ImGuiViewportP*
...
Metrics: readded root Drawlists node in metrics to match master.
The (void*) casts are implying const-casst but currently left GetMainViewport() as returning non-const.
2021-02-09 13:15:01 +01:00
ocornut
862bfc53d3
Viewports: Moved in own section of imgui.h ahead of merging a small part of viewport interface to master.
2021-02-09 11:47:55 +01:00
ocornut
56f7bdae99
ImDrawList: Clarified PathArcTo() need for a_min <= a_max with an assert. Fixed PathArcToFast() handling of a_min > a_max.
2021-02-08 16:37:51 +01:00
ocornut
fa55b0cb60
Viewports: (breaking) removed ImGuiPlatformIO::MainViewport which is now pretty much unused and duplicate (and misleading as we will evolve the concept)
...
Use GetMainViewport() if stuck.
2021-02-05 16:14:47 +01:00
ocornut
b898281e3c
Demo: Added 'Examples->Fullscreen Window' demo. ( #3789 ) + repack and zero-clear ImDrawData.
2021-02-05 15:44:10 +01:00
ocornut
03d74a293d
ListBox: renamed ListBoxHeader>BeginListBox, ListBoxFooter>EndListBox. Added demo bits.
2021-02-03 16:33:22 +01:00
ocornut
e5cbf60def
ListBox: tweaked default height calculation. simplifying code internally (rework passing of full rect). Should have no visible side-effects + misc comments.
2021-02-03 14:54:56 +01:00
freddii
90a518c501
Fixed typos ( #3782 )
2021-02-03 12:37:32 +01:00
ocornut
a3f0393351
Menus: Fixed an issue with child-menu auto-sizing (issue introduced by 6af92b0
) ( #3779 )
2021-02-02 13:06:51 +01:00
ocornut
9d576a96a5
Tables: added internal TableSetColumnEnabled() helper. Comments.
2021-02-02 09:23:40 +01:00
ocornut
24be26e00e
imgui_freetype: Add support for colored glyphs. Font: add support for untinted glyphs ( #3369 )
...
Amend 9499afd
with missing static inline.
2021-02-01 16:32:26 +01:00
ocornut
577e7cb493
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_win32.cpp
# docs/CHANGELOG.txt
# imgui.cpp
2021-01-28 21:02:13 +01:00
ocornut
e28b51786e
Tables: Fixed PopItemWidth() or multi-components items not restoring per-colum ItemWidth correctly. ( #3760 ) rework local stacks to facilitate modifying current value without altering the stack.
...
May consider doing the same for ItemFlags and moving to g.ItemFlags...
2021-01-27 12:35:57 +01:00
ocornut
3867c6c5f0
Fonts: (Breaking) Rename ImGuiFreeType:: flags to ImGuiFreeTypeBuilderFlags_XXX. Remove ImGuiFreeType::BuildFontAtlas() flags. Rename ImFontConfig::RasterizerFlags to FontBuilderFlags. Add ImFontBuilderIO (opaque). Amend 53d59f3 with a dozen of small fixes.
2021-01-26 17:25:09 +01:00
Louis Schnellbach
9417acc20f
Fonts: if IMGUI_ENABLE_FREETYPE, use library by default for font rasterization
...
Also renamed IMGUI_DISABLE_STB_TRUETYPE to IMGUI_ENABLE_STB_TRUETYPE
2021-01-26 17:23:11 +01:00
ocornut
2ed47e5822
Version 1.81 WIP
2021-01-25 16:30:44 +01:00
ocornut
f144c67676
ImDrawList: fixed AddCircle, AddCircleFilled buffer read overflow with (rad > 0.0f && rad < 1.0f && num_segments == 0). ( #3738 )
...
Amend 051ce076
. Maximum cached count becomes 63 instead of 64.
2021-01-25 14:59:09 +01:00
ocornut
bb26751b94
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
2021-01-21 20:38:42 +01:00
ocornut
58075c4414
Version 1.80
2021-01-21 20:36:18 +01:00
ocornut
5178c3ce21
Tables: added ImGuiTableFlags_NoHostExtendX instead of using outer_size.x == 0.0f. Changed default outer_size to (0.0f, 0.0f). ( #3605 )
2021-01-21 16:20:31 +01:00
ocornut
74b3b7cf58
Added experimental io.ConfigDragClickToInputText feature to enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). ( #3737 )
...
+ Offset ImGuiTableColumnFlags values.
2021-01-20 19:18:03 +01:00
ocornut
ae0d2dd614
Tables: rework submission of content size and ideal content size to outer window (now using IdealMaxPos introduced in 6af92b0
).
...
See Tests suite "table_reported_size_outer".
2021-01-20 11:38:46 +01:00
ocornut
9e4956d86b
Docking: added comments. added experimental TabItemFlagsOverrideSet to ImGuiWindowClass.
...
(Could probably do something similar with TabBarFlagsOverrideSet+Clear for #2700 later.)
2021-01-18 18:32:46 +01:00
ocornut
6af92b05bf
Internals: Layout: maintain two content sizes, optionally writing to IdealMaxPos to distinguish used from ideal size, later is used for auto-fit. Unused in this commit, should be no-op. ( #3414 )
...
# Conflicts:
# imgui.cpp
2021-01-15 22:52:42 +01:00
ocornut
388ca563db
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
2021-01-15 19:20:42 +01:00
ocornut
b0db741770
Demo tweaks. Moved Tabs to Widgets section. Added to Tables demo. Increased version following 00b35c08
.
2021-01-14 11:59:33 +01:00
ocornut
00b35c081e
Tables: (breaking) removed ImGuiTableColumnFlags_WidthAuto which now can be expressed as _Fixed + _NoResize. WidthRequest gets updated when RequestOutputMaskByIndex is set rather than Visible.
2021-01-13 18:42:02 +01:00
ocornut
002ba1a69f
Tables: comments, tweak. CollapsingHeader: comments. ( #3715 )
2021-01-13 10:07:59 +01:00
ocornut
36535514d5
Backends: DX12: Fix warning ( #3706 ). Disable obsolete Tables enums, leave them commented out. Using _MSVC_LANG to enable offsetof() and static_assert() on VS2015.3+
2021-01-11 10:54:52 +01:00
ocornut
70703da782
Merge branch 'master' into docking
2021-01-08 18:55:16 +01:00
ocornut
e18abe3619
Tables: (Breaking) Added ImGuiTableFlags_SizingFixedSame, ImGuiTableFlags_SizingStretchProp. Removed ImGuiTableFlags_SameWidths.
...
Simplified some code and clariffied that currently non-resizable = always revert to default (while waiting to untangle Fixed vs Auto and programmatic override not going through TableSetupColumn)
Whereas ImGuiTableFlags_SameWidths has some unusual handling of mixed Fixed/Stretch columns, we know treat them separately.
2021-01-08 18:40:52 +01:00
ocornut
414f82254b
Tables: (Breaking) rename ImGuiTableFlags_SizingPolicyFixed > ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_SizingPolicyStretch > ImGuiTableFlags_SizingStretchSame in prevision for new policies.
2021-01-08 18:10:55 +01:00
ocornut
8b5f3798e0
Tables: Moved demo chunks. Made right-most non-resizable same-width column hidden to alleviate the issue where they are off by 1 pixel.
2021-01-07 17:11:18 +01:00
ocornut
b11518d7d7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2021-01-05 16:46:38 +01:00
thedmd
94a432275b
ImDrawList: Internals: Add ability to scale anti-alias fringe. This enable users to keep geometry sharp while scaling vertex buffer content.
2021-01-05 16:34:11 +01:00
ocornut
9bcf77eb81
Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). ( #2034 ) + fix some PVS warnings, fix typo, blanks.
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Amend e28b1078
2021-01-04 19:15:20 +01:00