ocornut
5b0510c5b7
TestEngine: facilitate aiming at InputScalar() using wildcards + removed unnecessary IDStack.size hack (require TestEngine latest)
2022-08-20 22:55:51 +02:00
Rokas Kupstys
8cbd391f09
Docking: Add source dock node parameter DockContextCalcDropPosForDocking() to facilitate test engine (un)docking nodes before they are split out to their own window.
...
Metrics: Display dock_node->Windows in node metrics.
2022-08-08 15:33:19 +02:00
ocornut
a396233cb6
Platform IME: Windows: Revert 133bbafa
and 29a8ee08
as regression until new results comes. ( #2589 , #5535 , #5264 , #4972 )
2022-08-08 12:42:57 +02:00
ocornut
839c31006b
Debug Log: Added IO events logging.
2022-08-08 11:58:57 +02:00
ocornut
133bbafa3c
Platform IME: Windows: Fixed a call to ImmAssociateContextEx() leading to freeze on some setups. ( #2589 , #5535 , #5264 , #4972 )
...
+ misc comments
2022-08-08 11:31:48 +02:00
Rokas Kupstys
ff1567e240
Docking: Simplify logic of moving tabs between nodes. Amends 0abe7d. ( #5515 )
...
The idea is that in the absence of a tab bar, as new one gets created new tabs will be sorted based on window->DockOrder so this may work but we're not 100% sure.
2022-08-05 12:39:47 +02:00
Vlad Serebrennikov
c911901b5e
Fix ImGuiIO docs and default values ( #5540 )
2022-08-03 22:46:31 +02:00
ocornut
e9f50fb87c
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2022-08-03 22:04:03 +02:00
ocornut
0a4ddd7246
Fix being unable to mouse wheel while dragging a payload (fix 1480bc5
, #4921 , #2891 )
2022-08-03 22:02:00 +02:00
ocornut
4a2ae06ca4
Changed signature of ImageButton() function: Added 'const char* str_id' parameter + removed 'int frame_padding = -1' parameter. ( #5533 , #4471 , #2464 , #1390 ).
...
Also removed frame_padding parameter from ImageButtonEx(), amend e0ec69d8
.
2022-08-03 21:04:33 +02:00
Rokas Kupstys
f573ebf31a
Docking+Viewports: Fix undocking window node causing parent viewport to become unresponsive. ( #5503 )
...
Amend 67be485e
, Somehow ties to 58f5092c
+ 0eb45a05
(#4310 )
Unsure of exact chain of event but this caused a parent link msimatch between the time of the MouseMoving test in AddUpdateViewport() setting _NoInputs on the wrong parent., and the release clearing _NoInputs on the rght one.
2022-08-03 18:07:08 +02:00
ocornut
b12e056c21
Docking: Fixed amending into an existing tab bar from rendering invisible items. ( #5515 , amend b16f738d
#2700 , #2539 )
...
Commit b16f738d
left us with a "current" channel 0 which seems inadequate. Undoing that, assuming default is always 1, code filling bg color does a switch. Only DockContextEndFrame() leave it at 0 and it's not particularly necessary.
2022-08-03 17:00:59 +02:00
ocornut
0abe7d1cc5
Docking: Fixed splitting/docking into a node that has buttons amended into tab bar. Windows were not moved correctly. ( #5515 )
2022-08-03 16:11:39 +02:00
ocornut
e21f462f6f
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
2022-08-03 15:29:04 +02:00
ocornut
28a123ca47
Internals: Docking: make DockContextFindNodeByID() more visible (instead of DockBuilderGetNode)
...
+ using defines for channel changes.
2022-08-03 15:22:19 +02:00
Rokas Kupstys
0e95cf0dec
Fix appending to windows causing a child window to be inserted to g.WindowsFocusOrder which eventually causes a crash. ( #5515 , #3496 , #4797 )
...
Amend a528398
2022-08-03 14:44:05 +02:00
ocornut
e99c4fc668
Nav: fixes keyboard/gamepad nav actions running without the corresponding config flags ( #5504 ). Fixes 8b8a61b
. #4921 , #4858 , #787 , #1599 , #323 )
...
NavUpdate() can now clears ImGuiInputSource_None.
2022-07-25 17:19:45 +02:00
ocornut
2d38bc99b3
Internals: renamed recently added ImGuiInputReadFlags to ImGuiInputFlags. (Amend 8b8a61b
)
2022-07-22 17:05:34 +02:00
Rokas Kupstys
cb8ead1f71
Docking: Fix docked window contents not rendering when switching with CTRL+Tab.
...
(regression from 8eb8689
).
2022-07-18 15:25:46 -07:00
ocornut
77637fd936
Docking, Nav: Fixed using gamepad/keyboard navigation not being able enter menu layer ( #5463 , #4792 )
...
Fix 37958ca
2022-07-12 10:51:14 +02:00
ocornut
1480bc5d4e
Added ImGuiKey_MouseXXX aliases. ( #4921 ) Reworked SetItemUsingMouseWheel() to use this for ActiveId. ( #2891 )
...
The rework of SetItemUsingMouseWheel() is half-complete since there's a HoveredIdUsingMouseWheel component. This will however be totally cleaned when we transtion to InputOwner system.
2022-07-08 18:32:25 +02:00
ocornut
105bb3ef8a
Legacy: clear g.ActiveIdUsingNavInputMask when active id is clear + Internals: added helpers GetKeyChordName(), ImGuiModFlags_All.
...
Amend 8b8a61b
2022-07-08 17:51:46 +02:00
ocornut
21fc57f2cf
Merge branch 'master' into docking
2022-07-08 16:09:30 +02:00
ocornut
8b8a61bdf9
Removed io.NavInputs[] and ImGuiNavInput enum. Kept inline redirection code. ( #4921 , #4858 , #787 , #1599 , #323 )
2022-07-08 16:02:07 +02:00
ocornut
a7a25ee19d
Tools: Item Picker: Mouse button can be changed by holding Ctrl+Shift. ( #2673 )
2022-07-07 14:18:08 +02:00
ocornut
4711b9b05a
Add trailing commas to enum (to simplify the diff/patch of further additions) ( #4537 )
...
Possible since we are now C++11 + fix warning in GetNavInputAmount().
2022-07-06 20:39:39 +02:00
ocornut
90ef327882
Reordered keys representing directions to follow a consistent L/R/U/D order everywhere. ( #2625 , #4921 , #3724 )
...
Amended to avoid static analysis false positive.
2022-07-06 17:48:01 +02:00
ocornut
f9ccdba352
Nav: Fix regression 93f02ee
+ Internals: Remove ImGuiNavReadMode_Pressed, ImGuiNavReadMode_Released.
...
Toward using keys.
2022-07-06 17:03:50 +02:00
ocornut
93f02ee0c6
Nav: Fixed moving window with gamepad or keyboard when running at very high framerate + removed ImGuiNavDirSourceFlags_RawKeyboard.
2022-07-06 16:46:57 +02:00
ocornut
5d0deebba4
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
2022-06-30 20:17:48 +02:00
ocornut
24dfe6db8a
Version 1.89 WIP
2022-06-27 16:55:55 +02:00
ocornut
9cd9c2eff9
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_widgets.cpp
2022-06-21 18:28:33 +02:00
ocornut
9aae45eb4a
Version 1.88
...
(fix "Show Debug Log" checkbox in Metrics window)
2022-06-21 18:11:50 +02:00
ocornut
d3fd2630b7
Sliders: An initial click within the knob/grab doesn't shift its position. ( #1946 , #5328 ) + Adjust default GrabMinSize.
2022-06-20 18:13:10 +02:00
ocornut
9764adc7bb
Docking: Amend 24dfebf
. Fixed incorrect focus highlight on docking node with nested hierarchies.
2022-06-17 17:11:23 +02:00
Rokas Kupstys
37a07858a9
Nav: Fixed inability to cancel nav in modal popups. ( #5400 )
2022-06-17 14:58:26 +02:00
ocornut
506717390f
Docking, Modal: Fixed a crash when opening popup from a parent which is being docked on the same frame. ( #5401 )
...
Ideally we should untangle the purpose of parent_window_in_stack / ParentWindowInBeginStack better.
2022-06-16 18:43:33 +02:00
ocornut
07efd7cc20
Renamed IMGUI_DISABLE_METRICS_WINDOW to IMGUI_DISABLE_DEBUG_TOOLS.
2022-06-15 16:02:55 +02:00
ocornut
e135cdbc24
Merge branch 'master' into docking + update for IMGUI_DEBUG_LOG calls.
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
# imgui.cpp
# imgui_internal.h
2022-06-15 15:39:23 +02:00
ocornut
08572189f0
MovingWindow auto-cancelled if active id is stolen (instead of ill-defined bahavior + assert in docking).
...
Followup to 27343ef
2022-06-15 15:25:21 +02:00
ocornut
27343efb0b
Nav, Focus: Changed SetKeyboardFocusHere() to not behave if a drag or window moving is in progress + move KeepAliveID() call from Scrollbar() to ScrollbarEx()
2022-06-15 15:25:07 +02:00
ocornut
ddcff10343
Settings: Fixed some SetNextWindowPos/SetNextWindowSize API calls not marking settings as dirty.
2022-06-15 14:30:20 +02:00
ocornut
dd28500835
Debug: Add more log. Reworked IMGUI_DEBUG_PRINT IMGUI_DEBUG_PRINTF. Added internal IsDragDropActive() helper.
...
DebugLog() output to TTY by default.
Amend 1d6e34f
.
2022-06-15 11:31:19 +02:00
ocornut
24dfebf455
Docking: Fixed incorrect focus highlight on docking node when focusing empty central node or a child window which was manually injected into a dockspace window.
2022-06-13 20:19:33 +02:00
ocornut
2ed9e21eba
Nav, Internals: wrap changes to g.NavWindow into a helper function to help track/log changes.
...
Amend 076d8fc
. Eventually we should REALLY clean up the SetNavWindow SetNavID SetFocusID FocusWindow fiasco.
2022-06-13 19:05:55 +02:00
ocornut
1d6e34f3f9
Debug: Added ShowDebugLogWindow().
...
Internal: renamed old IMGUI_DEBUG_LOG() to IMGUI_DEBUG_PRINT().
Amended once.
2022-06-13 19:05:55 +02:00
ocornut
e900ca355e
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# imgui.cpp
# imgui.h
2022-06-10 19:29:17 +02:00
ocornut
076d8fc868
Nav: Fixed issues with nav request being transferred to another window when calling SetKeyboardFocusHere() and simultaneous changing window focus. ( #4449 )
2022-06-10 19:25:53 +02:00
Rokas Kupstys
0b1bcfcc20
Menus: Separate menu sets by nav layer. ( #3496 , #4797 ) + Demo: Remove incorrect and useless suggestion to use PushID().
...
Fixes a common case where opening menu in one nav layer and hovering a menu in another nav layer would open that menu without a click.
2022-06-08 17:17:54 +02:00
ocornut
23a785aeb3
Internals: wrapped used of g.TempBuffer into ImFormatStringToTempBuffer/ImFormatStringToTempBufferV helpers.
...
This leaves us room for growing the buffer if needed, and gives us a resizable buffer available for other work.
2022-06-07 19:20:03 +02:00
ocornut
64d6c30562
InputText: Fixed an undo-state corruption issue when editing buffer before reactivating item. ( #4947 ) + Metrics: Added "InputText" section.
2022-06-07 15:34:21 +02:00
Andrej Redeky
4789c7e485
Misc: Fix custom assertion macro failing to compile imgui.cpp ( #5378 )
2022-06-05 13:34:10 +02:00
ocornut
65c4c0a490
IO: Added SetAppAcceptingEvents() function ( #4921 , #4858 )
2022-06-02 16:56:00 +02:00
ocornut
7b5a8e4f2b
Merge branch 'master' into docking (wanted for #4468 , #3381 , #2981 , #4825 , #4832 , #5127 )
...
# Conflicts:
# backends/imgui_impl_opengl3.cpp
2022-05-30 15:26:12 +02:00
Quantum
e23c5edd5f
Settings: Fixed out-of-bounds read when .ini file on disk is empty. ( #5351 )
2022-05-29 21:58:39 +02:00
ocornut
7bf07d2526
Renamed CaptureMouseFromApp() and CaptureKeyboardFromApp() to SetNextFrameWantCaptureMouse() and SetNextFrameWantCaptureKeyboard(). Added demo. ( #5304 , #4831 , #4480 , #533 )
2022-05-23 11:22:46 +02:00
ocornut
cb56b0b238
Removed leftover KeepAliveID() call in GetIDWithSeed() variant. ( #5181 ) + doc tweaks.
2022-05-23 10:51:01 +02:00
Rokas Kupstys
250333d895
Docking: Fix unhiding tab bar regression. ( #5325 , #5181 )
...
Broken by 90386780
2022-05-19 16:59:39 +02:00
Rokas Kupstys
36055213c5
Docking: Fixed moving window being interrupted when undocing a window with "io.ConfigDockingAlwaysTabBar = true". ( #5324 )
...
Regression introduced in 6b7766817
2022-05-19 16:54:54 +02:00
ocornut
e346059eef
IO: Fixed input queue trickling of mouse wheel events. ( #4921 , #4821 )
2022-05-18 14:16:02 +02:00
ocornut
6b5a2426d7
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl3.cpp
# imgui.cpp
2022-05-17 11:59:32 +02:00
ocornut
9779cc2fe2
Internals: shallow changes to simplify diff of upcoming commits. Should have no side-effect.
2022-05-06 14:20:01 +02:00
ocornut
55f8989392
Docs update, binaries link + Backend: Allegro: fix warning ( #5281 )
2022-05-04 15:16:05 +02:00
ocornut
6d27fecce1
Debug: added DebugTextEncoding() to help diagnose between text encoding issues and font loading issues. Simplified code + extracted DebugNodeFontGlyph().
...
Helper to diagnose issues such as #4866 , #3558 , #3436 , #2233 , #1880 , #1780 , #905 , #832 , #762 , #726 , #609 , #565 , #307 )
2022-05-03 19:23:54 +02:00
Adrien LPN
e668890837
Debug: added encoding viewer in Metrics.
...
(reworked by omar from original/old commit)
2022-05-03 19:07:31 +02:00
ocornut
414165d23f
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_glfw.cpp
# imgui.cpp
2022-05-03 14:40:17 +02:00
stuartcarnie
e66fc22057
Backends: OSX: Removed ImGui_ImplOSX_HandleEvent() from backend API. Move event tracking (desktop only) to OSX backend. ( #4821 )
...
Fix using NSKeyUp (#5268 ).
2022-05-03 14:35:08 +02:00
ocornut
314c7bd12f
Internals: renamed ImGuiInputReadMode to ImGuiNavReadMode (internals) to avoid ambiguity with upcoming flags. + minor tweak
2022-04-28 17:29:47 +02:00
Dima Koltun
ec48681455
Windows: Fixed first-time windows appearing in negative coordinates. ( #5215 , #3414 )
...
Regression added in 6af92b05b
2022-04-22 20:26:40 +02:00
Dima Koltun
b5b704d376
Windows: Fixed first-time windows appearing in negative coordinates. ( #5215 , #3414 )
...
Regression added in 6af92b05b
2022-04-22 20:24:44 +02:00
ocornut
8dd5425182
Merge branch 'master' into docking
...
# Conflicts:
# docs/TODO.txt
2022-04-22 19:15:37 +02:00
ocornut
5b29d14783
Layout: Fixed mixing up SameLine() and SetCursorPos() together. SameLine() is a stateful.
...
+ minor unrelatedcomments.
2022-04-22 17:48:06 +02:00
ocornut
eda7792b15
Internals: swapped blocks in TextEx() to make it easier to step through common cases. Tweak demo.
2022-04-14 18:36:27 +02:00
ocornut
28b2089ee4
Internals: moved ItemSize() variant to inline + comment. + Tidying up todo list ( #5191 )
2022-04-13 21:48:21 +02:00
ocornut
088487a3d4
Nav: Fixed nav movement in a scope with only one disabled item from focusing the disabled item. ( #5189 )
2022-04-13 12:34:13 +02:00
ocornut
fc203c7d76
Minor fix to sastisfy PVS-Studio warning. (amend, 3nd attempt: this is a false positive from PVS studio)
2022-04-12 15:29:56 +02:00
ocornut
6d15a506fa
Internals: removed GetIDNoKeepAlive() now that it is the same as GetID(). ( #5181 )
...
Amend 9038678
2022-04-12 14:49:21 +02:00
ocornut
90386780e3
Misc: Fixed calling GetID("label") _before_ a widget emitting this item inside a group (such as InputInt()) from causing an assertion when closing the group. ( #5181 ).
2022-04-12 14:44:57 +02:00
ocornut
f7f30476d5
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
ocornut
505f19e3b0
Merge branch 'master' into docking
...
# Conflicts:
# imgui.cpp
# imgui.h
# imgui_internal.h
2022-04-05 17:55:53 +02:00
ocornut
2c03aac6d3
Renamed ImGuiKeyModFlags to ImGuiModFlags (Breaking but technically never advertised type)
2022-04-05 15:45:00 +02:00
ocornut
f5c5926fb9
Internals: remove obsolete variants of RenderArrow(), RenderBullet(), ImHash() + misc comments.
2022-03-29 15:43:47 +02:00
ocornut
1ba2905017
Update README, quote, mission statement
2022-03-25 15:40:29 +01:00
ocornut
3587ee492b
Viewports: store Viewport field in ImGuiWindow to facilitate using code accross branches + fix PVS warnings.
2022-03-25 15:40:20 +01:00
ocornut
16ddc1698d
Fixed creating multiple-context (regression in 28ba54a
). ( #5135 )
2022-03-24 11:01:46 +01:00
ocornut
377b864bb4
Merge branch 'master' into docking
...
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdl.cpp
# imgui_internal.h
# imgui_widgets.cpp
2022-03-23 17:21:34 +01:00
ocornut
28ba54a32a
Internals: add AddSettingsHandler(), RemoveSettingsHandler().
2022-03-14 10:23:30 +07:00
ocornut
fd06ed833b
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
2022-03-13 17:57:32 +07:00
jakubtomsu
3deb92c2c5
Add IMGUI_STB_SPRINTF_FILENAME to support custom stb_printf.h include path ( #5068 , #2954 )
2022-03-13 12:52:30 +07:00
ocornut
0f14933577
Tables: Fixed incorrect border height used for logic when resizing one of several synchronized instance of a same table ID, when instances have a different height. ( #3955 , #3565 )
2022-03-01 18:47:03 +01:00
ocornut
8639a2f9f8
Viewports: Fixed translating a host viewport from briefly altering the size of AlwaysAutoResize windows. ( #5057 )
2022-02-25 16:41:40 +01:00
ocornut
64519c6875
Docking: Fixed floating docked nodes not being clamped into viewport workrect to stay reachable when g.ConfigWindowsMoveFromTitleBarOnly is set and multi-viewports are disabled. ( #5044 )
2022-02-22 16:21:10 +01:00
ocornut
7b0d58c5e5
Merge branch 'master' into docking
2022-02-22 14:57:17 +01:00
ocornut
fa2b318dd6
IO: Fixed input queue trickling of interleaved keys/chars events when InputText() is not active. ( #4921 , #4858 )
2022-02-22 14:36:27 +01:00
ocornut
5659db5529
IO: Fixed backward-compatibility accesses to io.KeysDown[]. ( #4921 , #4858 )
...
+ Snuck in unrelated comments and removed the "fill once" comment (#5043 )
2022-02-21 21:31:01 +01:00
ocornut
dca527be1b
Clipper: Assert on extraneous calls to Step(). ( #4822 ) + Demo tweak.
2022-02-18 18:40:43 +01:00
ocornut
9948535118
Merge branch 'master' into docking
...
# Conflicts:
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_draw.cpp
2022-02-17 18:47:43 +01:00
ocornut
29d462ebce
Set HoveredID even when g.NavDisableMouseHover is set by gamepad/keyboard navigation. This will facilitate the use of future InputOwner API based on HoveredID/ActiveID.
...
Note that this widen the small gap between polling g.HoveredID and using IsItemHovered() the later does various filtering.
Added IsItemHovered(ImGuiHoveredFlags_NoNavOverride) to disable that specific state redirect/filter.
Side-effect: fix EndGroup() use of combining HoveredId values when gamepad/keyboard nav is active. Unlikely to have user-visible side effect since IsItemHovered() would have filtered out anyway.
Side-effect: fix IsAnyItemHovered() when gamepad/keyboard is active (but this wasn't the primary intent of this change).
Side-effect: fix using SetItemUsingMouseWheel() while hovering an item and gamepad/keyboard is active. (#2891 )
2022-02-17 18:39:03 +01:00
ocornut
421e73e6db
Fix an assert in metrics.
2022-02-17 15:36:00 +01:00
ocornut
d9e60d29e1
Clipper: Fixed a regresssion when not calling End() + calling End() twice as well. ( #4822 )
2022-02-17 11:09:06 +01:00