mirror of
https://github.com/ocornut/imgui.git
synced 2024-11-28 00:39:02 +08:00
64 lines
3.4 KiB
C++
64 lines
3.4 KiB
C++
//-----------------------------------------------------------------------------
|
|
// COMPILE-TIME OPTIONS FOR DEAR IMGUI
|
|
// Most options (memory allocation, clipboard callbacks, etc.) can be set at runtime via the ImGuiIO structure - ImGui::GetIO().
|
|
//-----------------------------------------------------------------------------
|
|
// A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h)
|
|
// B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"
|
|
// Note that options such as IMGUI_API, IM_VEC2_CLASS_EXTRA or ImDrawIdx needs to be defined consistently everywhere you include imgui.h, not only for the imgui*.cpp compilation units.
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#pragma once
|
|
|
|
//---- Define assertion handler. Defaults to calling assert().
|
|
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
|
|
|
|
//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
|
|
//#define IMGUI_API __declspec( dllexport )
|
|
//#define IMGUI_API __declspec( dllimport )
|
|
|
|
//---- Don't define obsolete functions names. Consider enabling from time to time or when updating to reduce likelihood of using already obsolete function/names
|
|
//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
|
|
|
//---- Don't implement default handlers for Windows (so as not to link with certain functions)
|
|
//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // Don't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
|
|
//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // Don't use and link with ImmGetContext/ImmSetCompositionWindow.
|
|
|
|
//---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
|
|
//---- It is very strongly recommended to NOT disable the demo windows. Please read the comment at the top of imgui_demo.cpp.
|
|
//#define IMGUI_DISABLE_DEMO_WINDOWS
|
|
|
|
//---- Don't implement ImFormatString(), ImFormatStringV() so you can reimplement them yourself.
|
|
//#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS
|
|
|
|
//---- Include imgui_user.h at the end of imgui.h as a convenience
|
|
//#define IMGUI_INCLUDE_IMGUI_USER_H
|
|
|
|
//---- Pack colors to BGRA8 instead of RGBA8 (if you needed to convert from one to another anyway)
|
|
//#define IMGUI_USE_BGRA_PACKED_COLOR
|
|
|
|
//---- Implement STB libraries in a namespace to avoid linkage conflicts (defaults to global namespace)
|
|
//#define IMGUI_STB_NAMESPACE ImGuiStb
|
|
|
|
//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
|
|
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
|
|
/*
|
|
#define IM_VEC2_CLASS_EXTRA \
|
|
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
|
|
operator MyVec2() const { return MyVec2(x,y); }
|
|
|
|
#define IM_VEC4_CLASS_EXTRA \
|
|
ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; } \
|
|
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
|
*/
|
|
|
|
//---- Use 32-bit vertex indices (instead of default 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it.
|
|
//#define ImDrawIdx unsigned int
|
|
|
|
//---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
|
|
/*
|
|
namespace ImGui
|
|
{
|
|
void MyFunction(const char* name, const MyMatrix44& v);
|
|
}
|
|
*/
|