mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-16 06:49:02 +08:00
26 lines
1.4 KiB
C
26 lines
1.4 KiB
C
// dear imgui: Renderer for WebGPU
|
|
// This needs to be used along with a Platform Binding (e.g. GLFW)
|
|
// (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.)
|
|
|
|
// Implemented features:
|
|
// [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the FAQ about ImTextureID!
|
|
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
|
|
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
|
// If you are new to Dear ImGui, read documentation from the docs/ folder + read the top of imgui.cpp.
|
|
// Read online: https://github.com/ocornut/imgui/tree/master/docs
|
|
|
|
#pragma once
|
|
#include "imgui.h" // IMGUI_IMPL_API
|
|
#include <webgpu/webgpu.h>
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplWGPU_Init(WGPUDevice device, int num_frames_in_flight, WGPUTextureFormat rt_format);
|
|
IMGUI_IMPL_API void ImGui_ImplWGPU_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplWGPU_NewFrame();
|
|
IMGUI_IMPL_API void ImGui_ImplWGPU_RenderDrawData(ImDrawData* draw_data, WGPURenderPassEncoder pass_encoder);
|
|
|
|
// Use if you want to reset your rendering device without losing Dear ImGui state.
|
|
IMGUI_IMPL_API void ImGui_ImplWGPU_InvalidateDeviceObjects();
|
|
IMGUI_IMPL_API bool ImGui_ImplWGPU_CreateDeviceObjects();
|