imgui/examples
ocornut 3f61da7e8b Merge branch 'master' into docking
# Conflicts:
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_sdl3.h
#	imgui.cpp
#	imgui.h
#	imgui_internal.h
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example_android_opengl3 Fixed typos. (#7593) 2024-05-16 16:13:01 +02:00
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example_glfw_wgpu Examples: add missing ImGuiConfigFlags_DockingEnable flag in some examples. 2024-05-14 19:01:18 +02:00
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example_null Examples: Updated all Visual Studio project file to use /utf-8 option, so string literals are UTF-8 encoded by default. 2023-05-10 12:34:11 +02:00
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libs Fixed typos. (#7593) 2024-05-16 16:13:01 +02:00
imgui_examples.sln Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution. 2024-07-02 11:37:18 +02:00
README.txt Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 2021-06-08 17:08:49 +02:00

See BACKENDS and EXAMPLES files in the docs/ folder, or on the web at: https://github.com/ocornut/imgui/tree/master/docs

Backends = Helper code to facilitate integration with platforms/graphics api (used by Examples + should be used by your app).
Examples = Standalone applications showcasing integration with platforms/graphics api.

Some Examples have extra README files in their respective directory, please check them too!

Once Dear ImGui is running (in either examples or your own application/game/engine),
run and refer to ImGui::ShowDemoWindow() in imgui_demo.cpp for the end-user API.