mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-05 06:57:13 +08:00
22 lines
1.1 KiB
C
22 lines
1.1 KiB
C
// ImGui Renderer for: DirectX9
|
|
// This needs to be used along with a Platform Binding (e.g. Win32)
|
|
|
|
// Implemented features:
|
|
// [X] User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
|
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
|
// https://github.com/ocornut/imgui
|
|
|
|
struct IDirect3DDevice9;
|
|
|
|
IMGUI_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
|
|
IMGUI_API void ImGui_ImplDX9_Shutdown();
|
|
IMGUI_API void ImGui_ImplDX9_NewFrame();
|
|
IMGUI_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
|
|
|
|
// Use if you want to reset your rendering device without losing ImGui state.
|
|
IMGUI_API void ImGui_ImplDX9_InvalidateDeviceObjects();
|
|
IMGUI_API bool ImGui_ImplDX9_CreateDeviceObjects();
|