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# Conflicts: # examples/imgui_impl_dx9.cpp # examples/imgui_impl_opengl2.cpp # examples/imgui_impl_opengl3.cpp # examples/imgui_impl_vulkan.cpp
17 lines
860 B
Objective-C
17 lines
860 B
Objective-C
// dear imgui: Platform Binding for OSX / Cocoa
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
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// [BETA] Beta bindings, not well tested. If you want a portable application, prefer using the Glfw or SDL platform bindings on Mac.
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// Issues:
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// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
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// [ ] Platform: Mouse cursor shapes and visibility are not supported (see end of https://github.com/glfw/glfw/issues/427)
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// [ ] Platform: Multi-viewport / platform windows.
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@class NSEvent;
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@class NSView;
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IMGUI_API bool ImGui_ImplOSX_Init();
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IMGUI_API void ImGui_ImplOSX_Shutdown();
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IMGUI_API void ImGui_ImplOSX_NewFrame(NSView *_Nonnull view);
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IMGUI_API bool ImGui_ImplOSX_HandleEvent(NSEvent *_Nonnull event, NSView *_Nullable view);
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