mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-04 22:39:05 +08:00
28 lines
2.0 KiB
C
28 lines
2.0 KiB
C
// ImGui Platform Binding for: FreeGLUT
|
|
// This needs to be used along with a Renderer (e.g. OpenGL2)
|
|
|
|
// Issues:
|
|
// [ ] Platform: GLUT is unable to distinguish e.g. Backspace from CTRL+H or TAB from CTRL+I
|
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
|
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
|
// https://github.com/ocornut/imgui
|
|
|
|
IMGUI_API bool ImGui_ImplFreeGLUT_Init();
|
|
IMGUI_API void ImGui_ImplFreeGLUT_InstallFuncs();
|
|
IMGUI_API void ImGui_ImplFreeGLUT_Shutdown();
|
|
IMGUI_API void ImGui_ImplFreeGLUT_NewFrame();
|
|
|
|
// You can call ImGui_ImplFreeGLUT_InstallFuncs() to get all those functions installed automatically,
|
|
// or call them yourself from your own GLUT handlers. We are using the same weird names as GLUT for consistency..
|
|
//------------------------------------ GLUT name --------------------------------------------- Decent Name --------------
|
|
IMGUI_API void ImGui_ImplFreeGLUT_ReshapeFunc(int w, int h); // ~ ResizeFunc
|
|
IMGUI_API void ImGui_ImplFreeGLUT_MotionFunc(int x, int y); // ~ MouseMoveFunc
|
|
IMGUI_API void ImGui_ImplFreeGLUT_MouseFunc(int button, int state, int x, int y); // ~ MouseButtonFunc
|
|
IMGUI_API void ImGui_ImplFreeGLUT_MouseWheelFunc(int button, int dir, int x, int y); // ~ MouseWheelFunc
|
|
IMGUI_API void ImGui_ImplFreeGLUT_KeyboardFunc(unsigned char c, int x, int y); // ~ CharPressedFunc
|
|
IMGUI_API void ImGui_ImplFreeGLUT_KeyboardUpFunc(unsigned char c, int x, int y); // ~ CharReleasedFunc
|
|
IMGUI_API void ImGui_ImplFreeGLUT_SpecialFunc(int key, int x, int y); // ~ KeyPressedFunc
|
|
IMGUI_API void ImGui_ImplFreeGLUT_SpecialUpFunc(int key, int x, int y); // ~ KeyReleasedFunc
|