mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-11 19:39:29 +08:00
835a5344b0
# Conflicts: # backends/imgui_impl_win32.cpp # imgui.cpp # imgui.h # imgui_demo.cpp # imgui_internal.h
29 lines
1.3 KiB
C
29 lines
1.3 KiB
C
// dear imgui: Renderer Backend for SDL_Renderer
|
|
// (Requires: SDL 2.0.17+)
|
|
|
|
// Important to understand: SDL_Renderer is an _optional_ component of SDL. We do not recommend you use SDL_Renderer
|
|
// because it provide a rather limited API to the end-user. We provide this backend for the sake of completeness.
|
|
// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX.
|
|
|
|
// Implemented features:
|
|
// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
|
|
// Missing features:
|
|
// [ ] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
|
|
// [ ] Renderer: Multi-viewport support (multiple windows).
|
|
|
|
#pragma once
|
|
#include "imgui.h" // IMGUI_IMPL_API
|
|
|
|
struct SDL_Renderer;
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_Init(SDL_Renderer* renderer);
|
|
IMGUI_IMPL_API void ImGui_ImplSDLRenderer_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplSDLRenderer_NewFrame();
|
|
IMGUI_IMPL_API void ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data);
|
|
|
|
// Called by Init/NewFrame/Shutdown
|
|
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_CreateFontsTexture();
|
|
IMGUI_IMPL_API void ImGui_ImplSDLRenderer_DestroyFontsTexture();
|
|
IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_CreateDeviceObjects();
|
|
IMGUI_IMPL_API void ImGui_ImplSDLRenderer_DestroyDeviceObjects();
|