mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-05 06:57:13 +08:00
20 lines
1.0 KiB
C
20 lines
1.0 KiB
C
// ImGui SDL2 binding with OpenGL
|
|
// In this binding, ImTextureID is used to store an OpenGL 'GLuint' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
|
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
|
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
|
// https://github.com/ocornut/imgui
|
|
|
|
struct SDL_Window;
|
|
typedef union SDL_Event SDL_Event;
|
|
|
|
IMGUI_API bool ImGui_ImplSdl_Init(SDL_Window* window);
|
|
IMGUI_API void ImGui_ImplSdl_Shutdown();
|
|
IMGUI_API void ImGui_ImplSdl_NewFrame(SDL_Window* window);
|
|
IMGUI_API bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event);
|
|
|
|
// Use if you want to reset your rendering device without losing ImGui state.
|
|
IMGUI_API void ImGui_ImplSdl_InvalidateDeviceObjects();
|
|
IMGUI_API bool ImGui_ImplSdl_CreateDeviceObjects();
|