mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-04 22:39:05 +08:00
ce500f8727
# Conflicts: # examples/imgui_impl_glfw.cpp # examples/imgui_impl_win32.cpp
23 lines
1.4 KiB
C
23 lines
1.4 KiB
C
// ImGui Renderer for: OpenGL3 (modern OpenGL with shaders / programmatic pipeline)
|
|
// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
|
|
// (Note: We are using GL3W as a helper library to access OpenGL functions since there is no standard header to access modern OpenGL functions easily. Alternatives are GLEW, Glad, etc..)
|
|
|
|
// Implemented features:
|
|
// [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
|
|
// [X] Renderer: Multi-viewport support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
|
|
|
// About GLSL version:
|
|
// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
|
|
// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = "#version 150");
|
|
IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
|
|
IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
|
|
IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
|
|
|
|
// Called by Init/NewFrame/Shutdown
|
|
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateFontsTexture();
|
|
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyFontsTexture();
|
|
IMGUI_IMPL_API bool ImGui_ImplOpenGL3_CreateDeviceObjects();
|
|
IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
|