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28 lines
1.5 KiB
C
28 lines
1.5 KiB
C
// ImGui Renderer + Platform Binding for: Marmalade + IwGx
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// Implemented features:
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// [X] User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
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// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
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// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
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// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
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// https://github.com/ocornut/imgui
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// Copyright (C) 2015 by Giovanni Zito
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// This file is part of ImGui
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IMGUI_API bool ImGui_Marmalade_Init(bool install_callbacks);
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IMGUI_API void ImGui_Marmalade_Shutdown();
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IMGUI_API void ImGui_Marmalade_NewFrame();
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IMGUI_API void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data);
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// Use if you want to reset your rendering device without losing ImGui state.
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IMGUI_API void ImGui_Marmalade_InvalidateDeviceObjects();
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IMGUI_API bool ImGui_Marmalade_CreateDeviceObjects();
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// callbacks (installed by default if you enable 'install_callbacks' during initialization)
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// You can also handle inputs yourself and use those as a reference.
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IMGUI_API int32 ImGui_Marmalade_PointerButtonEventCallback(void* SystemData, void* pUserData);
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IMGUI_API int32 ImGui_Marmalade_KeyCallback(void* SystemData, void* userData);
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IMGUI_API int32 ImGui_Marmalade_CharCallback(void* SystemData, void* userData);
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