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vulkan
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Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
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2020-10-14 14:41:40 +02:00 |
imgui_impl_allegro5.cpp
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Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
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2024-10-24 17:24:47 +02:00 |
imgui_impl_allegro5.h
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Docs: added extraneous link to Getting Started section.
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2024-07-25 16:59:40 +02:00 |
imgui_impl_android.cpp
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Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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2024-05-13 15:07:13 +02:00 |
imgui_impl_android.h
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Docs: added extraneous link to Getting Started section.
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2024-07-25 16:59:40 +02:00 |
imgui_impl_dx9.cpp
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Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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2024-10-07 22:02:55 +02:00 |
imgui_impl_dx9.h
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Docs: added extraneous link to Getting Started section.
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2024-07-25 16:59:40 +02:00 |
imgui_impl_dx10.cpp
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Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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2024-10-07 22:02:55 +02:00 |
imgui_impl_dx10.h
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Docs: added extraneous link to Getting Started section.
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2024-07-25 16:59:40 +02:00 |
imgui_impl_dx11.cpp
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Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
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2024-10-07 22:12:09 +02:00 |
imgui_impl_dx11.h
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Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
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2024-10-07 22:12:09 +02:00 |
imgui_impl_dx12.cpp
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Backends: DX12: Unmap() call specify written range.
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2024-10-23 12:40:20 +02:00 |
imgui_impl_dx12.h
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(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
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2024-10-08 14:21:44 +02:00 |
imgui_impl_glfw.cpp
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Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
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2024-10-24 17:24:47 +02:00 |
imgui_impl_glfw.h
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Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
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2024-07-31 17:33:24 +02:00 |
imgui_impl_glut.cpp
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Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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2024-05-13 15:07:13 +02:00 |
imgui_impl_glut.h
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Docs: added extraneous link to Getting Started section.
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2024-07-25 16:59:40 +02:00 |
imgui_impl_metal.h
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Docs: added extraneous link to Getting Started section.
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2024-07-25 16:59:40 +02:00 |
imgui_impl_metal.mm
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Backends: Metal: fixed ImTextureID cast. (#1641)
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2024-10-08 14:34:41 +02:00 |
imgui_impl_opengl2.cpp
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Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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2024-10-07 22:02:55 +02:00 |
imgui_impl_opengl2.h
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Docs: added extraneous link to Getting Started section.
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2024-07-25 16:59:40 +02:00 |
imgui_impl_opengl3_loader.h
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Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
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2024-10-07 22:02:55 +02:00 |
imgui_impl_opengl3.cpp
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Backends: OpenGL3: added additional debug GL_CALL enclosure for glCreateShader() calls. (#8104)
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2024-10-28 15:52:37 +01:00 |
imgui_impl_opengl3.h
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Docs: added extraneous link to Getting Started section.
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2024-07-25 16:59:40 +02:00 |
imgui_impl_osx.h
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Docs: added extraneous link to Getting Started section.
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2024-07-25 16:59:40 +02:00 |
imgui_impl_osx.mm
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Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
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2024-10-24 17:24:47 +02:00 |
imgui_impl_sdl2.cpp
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Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
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2024-10-24 17:24:47 +02:00 |
imgui_impl_sdl2.h
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Docs: added extraneous link to Getting Started section.
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2024-07-25 16:59:40 +02:00 |
imgui_impl_sdl3.cpp
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Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
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2024-10-24 17:24:47 +02:00 |
imgui_impl_sdl3.h
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Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
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2024-09-03 19:11:51 +02:00 |
imgui_impl_sdlrenderer2.cpp
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Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
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2024-10-09 16:39:36 +02:00 |
imgui_impl_sdlrenderer2.h
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Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
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2024-10-09 16:39:36 +02:00 |
imgui_impl_sdlrenderer3.cpp
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Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
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2024-10-09 16:39:36 +02:00 |
imgui_impl_sdlrenderer3.h
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Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)
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2024-10-09 16:39:36 +02:00 |
imgui_impl_vulkan.cpp
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Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
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2024-10-14 19:22:05 +02:00 |
imgui_impl_vulkan.h
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(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
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2024-10-08 14:21:44 +02:00 |
imgui_impl_wgpu.cpp
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Backends: WGPU: update for Dawn WGPU String usage. (#8082, #8083)
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2024-10-24 14:59:06 +02:00 |
imgui_impl_wgpu.h
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Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
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2024-10-07 22:12:09 +02:00 |
imgui_impl_win32.cpp
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Backends: Win32: internal rename.
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2024-10-28 16:44:32 +01:00 |
imgui_impl_win32.h
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Docs: added extraneous link to Getting Started section.
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2024-07-25 16:59:40 +02:00 |