mirror of
https://github.com/ocornut/imgui.git
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215 lines
7.5 KiB
Plaintext
215 lines
7.5 KiB
Plaintext
// ImGui Platform Binding for: OSX / Cocoa
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan..)
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// Issues:
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// [ ] Platform: CTRL+Tab can't be read.
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// [ ] Platform: Mouse cursor shapes are not supported (see end of https://github.com/glfw/glfw/issues/427)
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// [ ] Test with another renderer back-end than OpenGL2. e.g. OpenGL3.
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#include "imgui.h"
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#include "imgui_impl_osx.h"
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#import <Cocoa/Cocoa.h>
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-06-XX: Initial version.
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// Data
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static clock_t g_Time = 0;
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// Functions
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bool ImGui_ImplOSX_Init()
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{
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ImGuiIO& io = ImGui::GetIO();
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// Setup back-end capabilities flags
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//io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
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//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
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//io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
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//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
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// Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
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const int offset_for_function_keys = 256 - 0xF700;
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io.KeyMap[ImGuiKey_Tab] = '\t';
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io.KeyMap[ImGuiKey_LeftArrow] = NSLeftArrowFunctionKey + offset_for_function_keys;
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io.KeyMap[ImGuiKey_RightArrow] = NSRightArrowFunctionKey + offset_for_function_keys;
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io.KeyMap[ImGuiKey_UpArrow] = NSUpArrowFunctionKey + offset_for_function_keys;
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io.KeyMap[ImGuiKey_DownArrow] = NSDownArrowFunctionKey + offset_for_function_keys;
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io.KeyMap[ImGuiKey_PageUp] = NSPageUpFunctionKey + offset_for_function_keys;
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io.KeyMap[ImGuiKey_PageDown] = NSPageDownFunctionKey + offset_for_function_keys;
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io.KeyMap[ImGuiKey_Home] = NSHomeFunctionKey + offset_for_function_keys;
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io.KeyMap[ImGuiKey_End] = NSEndFunctionKey + offset_for_function_keys;
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io.KeyMap[ImGuiKey_Insert] = NSInsertFunctionKey + offset_for_function_keys;
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io.KeyMap[ImGuiKey_Delete] = NSDeleteFunctionKey + offset_for_function_keys;
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io.KeyMap[ImGuiKey_Backspace] = 127;
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io.KeyMap[ImGuiKey_Space] = 32;
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io.KeyMap[ImGuiKey_Enter] = 13;
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io.KeyMap[ImGuiKey_Escape] = 27;
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io.KeyMap[ImGuiKey_A] = 'A';
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io.KeyMap[ImGuiKey_C] = 'C';
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io.KeyMap[ImGuiKey_V] = 'V';
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io.KeyMap[ImGuiKey_X] = 'X';
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io.KeyMap[ImGuiKey_Y] = 'Y';
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io.KeyMap[ImGuiKey_Z] = 'Z';
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return true;
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}
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void ImGui_ImplOSX_Shutdown()
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{
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}
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void ImGui_ImplOSX_NewFrame(NSOpenGLView* view)
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{
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// Setup display size
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ImGuiIO& io = ImGui::GetIO();
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const float dpi = [view.window backingScaleFactor];
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io.DisplaySize = ImVec2((float)view.bounds.size.width, (float)view.bounds.size.height);
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io.DisplayFramebufferScale = ImVec2(dpi, dpi);
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// Setup time step
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if (g_Time == 0)
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g_Time = clock();
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clock_t current_time = clock();
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io.DeltaTime = (double)(current_time - g_Time) / CLOCKS_PER_SEC;
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g_Time = current_time;
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NSWindow* main_window = [view window];
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NSPoint mouse_pos = [main_window mouseLocationOutsideOfEventStream];
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mouse_pos = [view convertPoint:mouse_pos fromView:nil];
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io.MousePos = ImVec2(mouse_pos.x, mouse_pos.y - 1);
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// Start the frame. This call will update the io.WantCaptureMouse, io.WantCaptureKeyboard flag that you can use to dispatch inputs (or not) to your application.
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ImGui::NewFrame();
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}
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static int mapCharacterToKey(int c)
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{
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if (c >= 'a' && c <= 'z')
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return c - 'a' + 'A';
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if (c == 25) // SHIFT+TAB -> TAB
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return 9;
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if (c >= 0 && c < 256)
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return c;
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if (c >= 0xF700 && c < 0xF700 + 256)
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return c - 0xF700 + 256;
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return -1;
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}
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// Reset the non-characters keys
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static void resetKeys()
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{
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ImGuiIO& io = ImGui::GetIO();
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for (int n = 0; n < IM_ARRAYSIZE(io.KeyMap); n++)
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if (io.KeyMap[n] != -1 && io.KeyMap[n] >= 256)
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io.KeysDown[io.KeyMap[n]] = false;
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}
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bool ImGui_ImplOSX_HandleEvent(NSEvent* event)
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{
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ImGuiIO& io = ImGui::GetIO();
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if (event.type == NSEventTypeLeftMouseDown)
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{
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int button = (int)[event buttonNumber];
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if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown))
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io.MouseDown[button] = true;
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return io.WantCaptureMouse;
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}
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if (event.type == NSEventTypeLeftMouseUp)
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{
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int button = (int)[event buttonNumber];
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if (button >= 0 && button < IM_ARRAYSIZE(io.MouseDown))
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io.MouseDown[button] = false;
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return io.WantCaptureMouse;
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}
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if (event.type == NSEventTypeScrollWheel)
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{
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double wheel_dx = 0.0;
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double wheel_dy = 0.0;
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
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{
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wheel_dx = [event scrollingDeltaX];
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wheel_dy = [event scrollingDeltaY];
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if ([event hasPreciseScrollingDeltas])
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{
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wheel_dx *= 0.1;
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wheel_dy *= 0.1;
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}
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}
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else
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#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
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{
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wheel_dx = [event deltaX];
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wheel_dy = [event deltaY];
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}
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if (fabs(wheel_dx) > 0.0)
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io.MouseWheelH += wheel_dx * 0.1f;
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if (fabs(wheel_dy) > 0.0)
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io.MouseWheel += wheel_dy * 0.1f;
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return io.WantCaptureMouse;
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}
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if (event.type == NSEventTypeKeyDown)
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{
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// FIXME-OSX: Try to store native NS keys in KeyDown[]
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NSString* str = [event characters];
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int len = (int)[str length];
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for (int i = 0; i < len; i++)
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{
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int c = [str characterAtIndex:i];
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if (c < 0xF700 && !io.KeyCtrl)
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io.AddInputCharacter(c);
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// We must reset in case we're pressing a sequence of special keys while keeping the command pressed
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int key = mapCharacterToKey(c);
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if (key != -1 && key < 256 && !io.KeyCtrl)
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resetKeys();
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if (key != -1)
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io.KeysDown[key] = true;
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}
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return io.WantCaptureKeyboard;
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}
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if (event.type == NSEventTypeKeyUp)
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{
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NSString* str = [event characters];
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int len = (int)[str length];
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for (int i = 0; i < len; i++)
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{
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int c = [str characterAtIndex:i];
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int key = mapCharacterToKey(c);
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if (key != -1)
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io.KeysDown[key] = false;
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}
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return io.WantCaptureKeyboard;
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}
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if (event.type == NSEventTypeFlagsChanged)
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{
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ImGuiIO& io = ImGui::GetIO();
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unsigned int flags = [event modifierFlags] & NSEventModifierFlagDeviceIndependentFlagsMask;
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bool oldKeyCtrl = io.KeyCtrl;
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bool oldKeyShift = io.KeyShift;
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bool oldKeyAlt = io.KeyAlt;
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bool oldKeySuper = io.KeySuper;
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io.KeyCtrl = flags & NSEventModifierFlagControl;
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io.KeyShift = flags & NSEventModifierFlagShift;
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io.KeyAlt = flags & NSEventModifierFlagOption;
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io.KeySuper = flags & NSEventModifierFlagCommand;
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// We must reset them as we will not receive any keyUp event if they where pressed during shift or command
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if ((oldKeyShift && !io.KeyShift) || (oldKeyCtrl && !io.KeyCtrl))
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resetKeys();
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return io.WantCaptureKeyboard;
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}
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return false;
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}
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