mirror of
https://github.com/ocornut/imgui.git
synced 2024-12-05 06:57:13 +08:00
37 lines
1.6 KiB
C
37 lines
1.6 KiB
C
// ImGui Renderer for: Vulkan
|
|
// This needs to be used along with a Platform Binding (e.g. GLFW, SDL, Win32, custom..)
|
|
|
|
// Missing features:
|
|
// [ ] User texture binding. Changes of ImTextureID aren't supported by this binding! See https://github.com/ocornut/imgui/pull/914
|
|
|
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
|
// If you use this binding you'll need to call 5 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXX_CreateFontsTexture(), ImGui_ImplXXXX_NewFrame(), ImGui_ImplXXXX_Render() and ImGui_ImplXXXX_Shutdown().
|
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
|
// https://github.com/ocornut/imgui
|
|
|
|
#include <vulkan/vulkan.h>
|
|
|
|
#define IMGUI_VK_QUEUED_FRAMES 2
|
|
|
|
struct ImGui_ImplVulkan_InitData
|
|
{
|
|
VkAllocationCallbacks* allocator;
|
|
VkPhysicalDevice gpu;
|
|
VkDevice device;
|
|
VkRenderPass render_pass;
|
|
VkPipelineCache pipeline_cache;
|
|
VkDescriptorPool descriptor_pool;
|
|
void (*check_vk_result)(VkResult err);
|
|
};
|
|
|
|
IMGUI_API bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitData *init_data);
|
|
IMGUI_API void ImGui_ImplVulkan_Shutdown();
|
|
IMGUI_API void ImGui_ImplVulkan_NewFrame();
|
|
IMGUI_API void ImGui_ImplVulkan_Render(VkCommandBuffer command_buffer);
|
|
|
|
// Called by Init/NewFrame/Shutdown
|
|
IMGUI_API void ImGui_ImplVulkan_InvalidateFontUploadObjects();
|
|
IMGUI_API void ImGui_ImplVulkan_InvalidateDeviceObjects();
|
|
IMGUI_API bool ImGui_ImplVulkan_CreateFontsTexture(VkCommandBuffer command_buffer);
|
|
IMGUI_API bool ImGui_ImplVulkan_CreateDeviceObjects();
|