diff --git a/Home.md b/Home.md index 1372cec..e98f10c 100644 --- a/Home.md +++ b/Home.md @@ -120,16 +120,17 @@ Another notable uses of IMGUI paradigm include [Unity's own IMGUI widget library ### Articles About Dear ImGui **English** +- 2016-07: Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that `BeginCombo()` api since 1.53 makes it more natural to use all sorts of containers, and since 1.63 you can use InputText() will resizing callbacks (see [imgui_stl.h #2035](https://github.com/ocornut/imgui/issues/2035) for an example with std::string), so most of that article is outdated. - 2016-10: CppCon 2016: Nicolas Guillemot “Dear imgui,": [video](https://www.youtube.com/watch?v=LSRJ1jZq90k). - 2017-03: Why I think Immediate Mode GUI is way to go for GameDev tools: [post](https://gist.github.com/bkaradzic/853fd21a15542e0ec96f7268150f1b62). -- 2019-06: An introduction to the Dear ImGui library: [blog](https://blog.conan.io/2019/06/26/An-introduction-to-the-Dear-ImGui-library.html). -- 2019-08: Integrating Dear ImGui in a custom Vulkan renderer, https://frguthmann.github.io/posts/vulkan_imgui/ - 2018-04: TheChernoProject: [ImGui in OpenGL](https://www.youtube.com/watch?v=nVaQuNXueFw) / [ImGui Game Engine series](https://www.youtube.com/watch?v=nVaQuNXueFw) / [ImGui Events](https://www.youtube.com/watch?v=yBP1gSbQPPM) / [Docking & Viewport](https://www.youtube.com/watch?v=lZuje-3iyVE) -- 2018-18: C++ DirectX 11 Engine Tutorial 35/36: Set up ImGui: [Part 35](https://www.youtube.com/watch?v=Btx_tujnyB4), [Part 36](https://www.youtube.com/watch?v=o5sJClp0HDY) - 2018-08: Mana Engine: Thread safety of APIs https://medium.com/@tloch14/mana-engine-thread-safety-of-apis-7e73d482a5c6 -- 2016-07: Using imgui with STL types (std::vector) https://eliasdaler.github.io/using-imgui-with-sfml-pt2/#using-imgui-with-stl - Note that `BeginCombo()` api since 1.53 makes it more natural to use all sorts of containers, and since 1.63 you can use InputText() will resizing callbacks (see [imgui_stl.h #2035](https://github.com/ocornut/imgui/issues/2035) for an example with std::string) +- 2018-10: C++ DirectX 11 Engine Tutorial 35/36: Set up ImGui: [Part 35](https://www.youtube.com/watch?v=Btx_tujnyB4), [Part 36](https://www.youtube.com/watch?v=o5sJClp0HDY) +- 2019-01: Could ImGUI be the future of GUIs? https://games.greggman.com/game/imgui-future/ - 2019-03: Rust: Making a basic game ui with imgui and ggez http://iolivia.me/posts/imgui-ggez/ - 2019-05: Frictionless Debug UI In C++: [pdf](http://evanachahn.com/Frictionless%20Debug%20UI%20In%20C++.pdf) +- 2019-06: An introduction to the Dear ImGui library: [blog](https://blog.conan.io/2019/06/26/An-introduction-to-the-Dear-ImGui-library.html). +- 2019-08: Integrating Dear ImGui in a custom Vulkan renderer, https://frguthmann.github.io/posts/vulkan_imgui/ - 2020-02: Runtime Compiled C++ Dear ImGui and DX11 Tutorial: [blog](https://www.enkisoftware.com/devlogpost-20200202-1-Runtime-Compiled-C++-Dear-ImGui-and-DirectX11-Tutorial). - 2020-03: C++ Weekly - Ep 210: Getting Started With SFML & Dear ImGui [youtube](https://www.youtube.com/watch?v=av0SYeUxVMU) - 2020-03: C++ desktop application with Dear Imgui: [blog](https://ruurdsdevlog.wordpress.com/2020/03/07/c-desktop-application-with-dear-imgui)