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Inline defaults in options.
This CL moves default values for leveldb::{Options,ReadOptions,WriteOptions} from constructors to member declarations, and removes now-redundant comments stating the defaults. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=239271242
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@ -469,7 +469,6 @@ class FaultInjectionTest {
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void DeleteAllData() {
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Iterator* iter = db_->NewIterator(ReadOptions());
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WriteOptions options;
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for (iter->SeekToFirst(); iter->Valid(); iter->Next()) {
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ASSERT_OK(db_->Delete(WriteOptions(), iter->key()));
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}
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@ -42,20 +42,17 @@ struct LEVELDB_EXPORT Options {
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const Comparator* comparator;
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// If true, the database will be created if it is missing.
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// Default: false
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bool create_if_missing;
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bool create_if_missing = false;
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// If true, an error is raised if the database already exists.
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// Default: false
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bool error_if_exists;
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bool error_if_exists = false;
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// If true, the implementation will do aggressive checking of the
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// data it is processing and will stop early if it detects any
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// errors. This may have unforeseen ramifications: for example, a
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// corruption of one DB entry may cause a large number of entries to
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// become unreadable or for the entire DB to become unopenable.
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// Default: false
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bool paranoid_checks;
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bool paranoid_checks = false;
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// Use the specified object to interact with the environment,
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// e.g. to read/write files, schedule background work, etc.
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@ -65,8 +62,7 @@ struct LEVELDB_EXPORT Options {
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// Any internal progress/error information generated by the db will
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// be written to info_log if it is non-null, or to a file stored
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// in the same directory as the DB contents if info_log is null.
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// Default: nullptr
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Logger* info_log;
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Logger* info_log = nullptr;
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// -------------------
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// Parameters that affect performance
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@ -79,39 +75,30 @@ struct LEVELDB_EXPORT Options {
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// so you may wish to adjust this parameter to control memory usage.
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// Also, a larger write buffer will result in a longer recovery time
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// the next time the database is opened.
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//
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// Default: 4MB
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size_t write_buffer_size;
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size_t write_buffer_size = 4 * 1024 * 1024;
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// Number of open files that can be used by the DB. You may need to
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// increase this if your database has a large working set (budget
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// one open file per 2MB of working set).
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//
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// Default: 1000
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int max_open_files;
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int max_open_files = 1000;
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// Control over blocks (user data is stored in a set of blocks, and
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// a block is the unit of reading from disk).
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// If non-null, use the specified cache for blocks.
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// If null, leveldb will automatically create and use an 8MB internal cache.
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// Default: nullptr
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Cache* block_cache;
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Cache* block_cache = nullptr;
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// Approximate size of user data packed per block. Note that the
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// block size specified here corresponds to uncompressed data. The
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// actual size of the unit read from disk may be smaller if
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// compression is enabled. This parameter can be changed dynamically.
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//
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// Default: 4K
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size_t block_size;
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size_t block_size = 4 * 1024;
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// Number of keys between restart points for delta encoding of keys.
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// This parameter can be changed dynamically. Most clients should
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// leave this parameter alone.
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//
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// Default: 16
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int block_restart_interval;
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int block_restart_interval = 16;
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// Leveldb will write up to this amount of bytes to a file before
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// switching to a new one.
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@ -121,9 +108,7 @@ struct LEVELDB_EXPORT Options {
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// compactions and hence longer latency/performance hiccups.
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// Another reason to increase this parameter might be when you are
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// initially populating a large database.
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//
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// Default: 2MB
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size_t max_file_size;
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size_t max_file_size = 2 * 1024 * 1024;
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// Compress blocks using the specified compression algorithm. This
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// parameter can be changed dynamically.
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@ -139,20 +124,18 @@ struct LEVELDB_EXPORT Options {
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// worth switching to kNoCompression. Even if the input data is
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// incompressible, the kSnappyCompression implementation will
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// efficiently detect that and will switch to uncompressed mode.
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CompressionType compression;
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CompressionType compression = kSnappyCompression;
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// EXPERIMENTAL: If true, append to existing MANIFEST and log files
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// when a database is opened. This can significantly speed up open.
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//
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// Default: currently false, but may become true later.
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bool reuse_logs;
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bool reuse_logs = false;
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// If non-null, use the specified filter policy to reduce disk reads.
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// Many applications will benefit from passing the result of
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// NewBloomFilterPolicy() here.
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//
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// Default: nullptr
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const FilterPolicy* filter_policy;
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const FilterPolicy* filter_policy = nullptr;
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// Create an Options object with default values for all fields.
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Options();
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@ -162,26 +145,19 @@ struct LEVELDB_EXPORT Options {
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struct LEVELDB_EXPORT ReadOptions {
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// If true, all data read from underlying storage will be
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// verified against corresponding checksums.
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// Default: false
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bool verify_checksums;
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bool verify_checksums = false;
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// Should the data read for this iteration be cached in memory?
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// Callers may wish to set this field to false for bulk scans.
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// Default: true
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bool fill_cache;
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bool fill_cache = true;
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// If "snapshot" is non-null, read as of the supplied snapshot
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// (which must belong to the DB that is being read and which must
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// not have been released). If "snapshot" is null, use an implicit
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// snapshot of the state at the beginning of this read operation.
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// Default: nullptr
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const Snapshot* snapshot;
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const Snapshot* snapshot = nullptr;
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ReadOptions()
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: verify_checksums(false),
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fill_cache(true),
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snapshot(nullptr) {
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}
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ReadOptions() = default;
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};
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// Options that control write operations
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@ -200,13 +176,9 @@ struct LEVELDB_EXPORT WriteOptions {
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// crash semantics as the "write()" system call. A DB write
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// with sync==true has similar crash semantics to a "write()"
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// system call followed by "fsync()".
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//
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// Default: false
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bool sync;
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bool sync = false;
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WriteOptions()
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: sync(false) {
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}
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WriteOptions() = default;
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};
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} // namespace leveldb
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@ -11,20 +11,7 @@ namespace leveldb {
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Options::Options()
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: comparator(BytewiseComparator()),
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create_if_missing(false),
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error_if_exists(false),
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paranoid_checks(false),
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env(Env::Default()),
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info_log(nullptr),
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write_buffer_size(4<<20),
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max_open_files(1000),
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block_cache(nullptr),
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block_size(4096),
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block_restart_interval(16),
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max_file_size(2<<20),
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compression(kSnappyCompression),
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reuse_logs(false),
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filter_policy(nullptr) {
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env(Env::Default()) {
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}
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} // namespace leveldb
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