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36a5f8ed7f
- Replace raw slice comparison with a call to user comparator. Added test for custom comparators. - Fix end of namespace comments. - Fixed bug in picking inputs for a level-0 compaction. When finding overlapping files, the covered range may expand as files are added to the input set. We now correctly expand the range when this happens instead of continuing to use the old range. For example, suppose L0 contains files with the following ranges: F1: a .. d F2: c .. g F3: f .. j and the initial compaction target is F3. We used to search for range f..j which yielded {F2,F3}. However we now expand the range as soon as another file is added. In this case, when F2 is added, we expand the range to c..j and restart the search. That picks up file F1 as well. This change fixes a bug related to deleted keys showing up incorrectly after a compaction as described in Issue 44. (Sync with upstream @25072954)
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "util/testutil.h"
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#include "util/random.h"
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namespace leveldb {
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namespace test {
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Slice RandomString(Random* rnd, int len, std::string* dst) {
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dst->resize(len);
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for (int i = 0; i < len; i++) {
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(*dst)[i] = static_cast<char>(' ' + rnd->Uniform(95)); // ' ' .. '~'
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}
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return Slice(*dst);
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}
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std::string RandomKey(Random* rnd, int len) {
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// Make sure to generate a wide variety of characters so we
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// test the boundary conditions for short-key optimizations.
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static const char kTestChars[] = {
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'\0', '\1', 'a', 'b', 'c', 'd', 'e', '\xfd', '\xfe', '\xff'
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};
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std::string result;
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for (int i = 0; i < len; i++) {
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result += kTestChars[rnd->Uniform(sizeof(kTestChars))];
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}
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return result;
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}
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extern Slice CompressibleString(Random* rnd, double compressed_fraction,
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int len, std::string* dst) {
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int raw = static_cast<int>(len * compressed_fraction);
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if (raw < 1) raw = 1;
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std::string raw_data;
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RandomString(rnd, raw, &raw_data);
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// Duplicate the random data until we have filled "len" bytes
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dst->clear();
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while (dst->size() < len) {
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dst->append(raw_data);
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}
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dst->resize(len);
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return Slice(*dst);
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}
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} // namespace test
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} // namespace leveldb
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