mirror of
https://github.com/google/leveldb.git
synced 2024-12-11 20:29:00 +08:00
ccf0fcd5c2
- Implemented Get() directly instead of building on top of a full merging iterator stack. This speeds up the "readrandom" benchmark by up to 15-30%. - Fixed an opensource compilation problem. Added --db=<name> flag to control where the database is placed. - Automatically compact a file when we have done enough overlapping seeks to that file. - Fixed a performance bug where we would read from at least one file in a level even if none of the files overlapped the key being read. - Makefile fix for Mac OSX installations that have XCode 4 without XCode 3. - Unified the two occurrences of binary search in a file-list into one routine. - Found and fixed a bug where we would unnecessarily search the last file when looking for a key larger than all data in the level. - A fix to avoid the need for trivial move compactions and therefore gets rid of two out of five syncs in "fillseq". - Removed the MANIFEST file write when switching to a new memtable/log-file for a 10-20% improvement on fill speed on ext4. - Adding a SNAPPY setting in the Makefile for folks who have Snappy installed. Snappy compresses values and speeds up writes. git-svn-id: https://leveldb.googlecode.com/svn/trunk@32 62dab493-f737-651d-591e-8d6aee1b9529
193 lines
5.7 KiB
Makefile
193 lines
5.7 KiB
Makefile
# Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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# Use of this source code is governed by a BSD-style license that can be
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# found in the LICENSE file. See the AUTHORS file for names of contributors.
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CC = g++
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#-----------------------------------------------
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# Uncomment exactly one of the lines labelled (A), (B), and (C) below
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# to switch between compilation modes.
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OPT = -O2 -DNDEBUG # (A) Production use (optimized mode)
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# OPT = -g2 # (B) Debug mode, w/ full line-level debugging symbols
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# OPT = -O2 -g2 -DNDEBUG # (C) Profiling mode: opt, but w/debugging symbols
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#-----------------------------------------------
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UNAME := $(shell uname)
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ifeq ($(UNAME), Darwin)
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# To build for iOS, set PLATFORM=IOS.
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ifndef PLATFORM
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PLATFORM=OSX
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endif # PLATFORM
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PLATFORM_CFLAGS = -DLEVELDB_PLATFORM_OSX
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PORT_MODULE = port_osx.o
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else # UNAME
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PLATFORM_CFLAGS = -DLEVELDB_PLATFORM_POSIX -std=c++0x
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PORT_MODULE = port_posix.o
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endif # UNAME
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# Set 'SNAPPY' to 1 if you have the Snappy compression library
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# installed and want to enable its use in LevelDB
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# (see http://code.google.com/p/snappy/)
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SNAPPY=0
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ifeq ($(SNAPPY), 0)
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SNAPPY_CFLAGS=
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SNAPPY_LDFLAGS=
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else
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SNAPPY_CFLAGS=-DSNAPPY
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SNAPPY_LDFLAGS=-lsnappy
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endif
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CFLAGS = -c -I. -I./include $(PLATFORM_CFLAGS) $(OPT) $(SNAPPY_CFLAGS)
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LDFLAGS=-lpthread $(SNAPPY_LDFLAGS)
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LIBOBJECTS = \
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./db/builder.o \
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./db/db_impl.o \
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./db/db_iter.o \
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./db/filename.o \
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./db/dbformat.o \
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./db/log_reader.o \
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./db/log_writer.o \
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./db/memtable.o \
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./db/repair.o \
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./db/table_cache.o \
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./db/version_edit.o \
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./db/version_set.o \
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./db/write_batch.o \
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./port/$(PORT_MODULE) \
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./table/block.o \
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./table/block_builder.o \
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./table/format.o \
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./table/iterator.o \
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./table/merger.o \
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./table/table.o \
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./table/table_builder.o \
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./table/two_level_iterator.o \
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./util/arena.o \
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./util/cache.o \
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./util/coding.o \
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./util/comparator.o \
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./util/crc32c.o \
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./util/env.o \
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./util/env_posix.o \
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./util/hash.o \
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./util/histogram.o \
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./util/logging.o \
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./util/options.o \
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./util/status.o
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TESTUTIL = ./util/testutil.o
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TESTHARNESS = ./util/testharness.o $(TESTUTIL)
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TESTS = \
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arena_test \
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cache_test \
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coding_test \
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corruption_test \
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crc32c_test \
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db_test \
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dbformat_test \
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env_test \
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filename_test \
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log_test \
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skiplist_test \
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table_test \
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version_edit_test \
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version_set_test \
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write_batch_test
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PROGRAMS = db_bench $(TESTS)
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LIBRARY = libleveldb.a
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ifeq ($(PLATFORM), IOS)
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# Only XCode can build executable applications for iOS.
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all: $(LIBRARY)
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else
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all: $(PROGRAMS) $(LIBRARY)
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endif
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check: $(TESTS)
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for t in $(TESTS); do echo "***** Running $$t"; ./$$t || exit 1; done
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clean:
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-rm -f $(PROGRAMS) $(LIBRARY) */*.o ios-x86/*/*.o ios-arm/*/*.o
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-rmdir -p ios-x86/* ios-arm/*
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$(LIBRARY): $(LIBOBJECTS)
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rm -f $@
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$(AR) -rs $@ $(LIBOBJECTS)
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db_bench: db/db_bench.o $(LIBOBJECTS) $(TESTUTIL)
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$(CC) $(LDFLAGS) db/db_bench.o $(LIBOBJECTS) $(TESTUTIL) -o $@
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arena_test: util/arena_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CC) $(LDFLAGS) util/arena_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
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cache_test: util/cache_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CC) $(LDFLAGS) util/cache_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
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coding_test: util/coding_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CC) $(LDFLAGS) util/coding_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
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corruption_test: db/corruption_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CC) $(LDFLAGS) db/corruption_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
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crc32c_test: util/crc32c_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CC) $(LDFLAGS) util/crc32c_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
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db_test: db/db_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CC) $(LDFLAGS) db/db_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
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dbformat_test: db/dbformat_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CC) $(LDFLAGS) db/dbformat_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
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env_test: util/env_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CC) $(LDFLAGS) util/env_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
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filename_test: db/filename_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CC) $(LDFLAGS) db/filename_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
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log_test: db/log_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CC) $(LDFLAGS) db/log_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
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table_test: table/table_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CC) $(LDFLAGS) table/table_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
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skiplist_test: db/skiplist_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CC) $(LDFLAGS) db/skiplist_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
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version_edit_test: db/version_edit_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CC) $(LDFLAGS) db/version_edit_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
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version_set_test: db/version_set_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CC) $(LDFLAGS) db/version_set_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
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write_batch_test: db/write_batch_test.o $(LIBOBJECTS) $(TESTHARNESS)
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$(CC) $(LDFLAGS) db/write_batch_test.o $(LIBOBJECTS) $(TESTHARNESS) -o $@
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ifeq ($(PLATFORM), IOS)
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# For iOS, create universal object files to be used on both the simulator and
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# a device.
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SIMULATORROOT=/Developer/Platforms/iPhoneSimulator.platform/Developer
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DEVICEROOT=/Developer/Platforms/iPhoneOS.platform/Developer
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IOSVERSION=$(shell defaults read /Developer/Platforms/iPhoneOS.platform/version CFBundleShortVersionString)
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.cc.o:
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mkdir -p ios-x86/$(dir $@)
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$(SIMULATORROOT)/usr/bin/$(CC) $(CFLAGS) -isysroot $(SIMULATORROOT)/SDKs/iPhoneSimulator$(IOSVERSION).sdk -arch i686 $< -o ios-x86/$@
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mkdir -p ios-arm/$(dir $@)
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$(DEVICEROOT)/usr/bin/$(CC) $(CFLAGS) -isysroot $(DEVICEROOT)/SDKs/iPhoneOS$(IOSVERSION).sdk -arch armv6 -arch armv7 $< -o ios-arm/$@
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lipo ios-x86/$@ ios-arm/$@ -create -output $@
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else
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.cc.o:
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$(CC) $(CFLAGS) $< -o $@
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endif
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# TODO(gabor): dependencies for .o files
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# TODO(gabor): Build library
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