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The porting layer implements threading primitives: atomic pointers, condition variables, mutexes, thread-safe initialization. These are all specified in C++11, so the reference open source port implementation can become platform-independent. The porting layer will remain in place to allow the use of other implementations with more features, such as the built-in deadlock detection in abseil's Mutex. ------------- Created by MOE: https://github.com/google/moe MOE_MIGRATED_REVID=193245934
20 lines
698 B
C
20 lines
698 B
C
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#ifndef STORAGE_LEVELDB_PORT_PORT_H_
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#define STORAGE_LEVELDB_PORT_PORT_H_
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#include <string.h>
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// Include the appropriate platform specific file below. If you are
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// porting to a new platform, see "port_example.h" for documentation
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// of what the new port_<platform>.h file must provide.
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#if defined(LEVELDB_PLATFORM_POSIX)
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# include "port/port_stdcxx.h"
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#elif defined(LEVELDB_PLATFORM_CHROMIUM)
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# include "port/port_chromium.h"
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#endif
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#endif // STORAGE_LEVELDB_PORT_PORT_H_
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