mirror of
https://github.com/google/leveldb.git
synced 2024-12-12 04:38:57 +08:00
0cfb990d58
- switched from mmap based writing to simpler stdio based writing. Has a minor impact (0.5 microseconds) on microbenchmarks for asynchronous writes. Synchronous writes speed up from 30ms to 10ms on linux/ext4. Should be much more reliable on diverse platforms. - compaction errors now immediately put the database into a read-only mode (until it is re-opened). As a downside, a disk going out of space and then space being created will require a re-open to recover from, whereas previously that would happen automatically. On the plus side, many corruption possibilities go away. - force the DB to enter an error-state so that all future writes fail when a synchronous log write succeeds but the sync fails. - repair now regenerates sstables that exhibit problems - fix issue 218 - Use native memory barriers on OSX - fix issue 212 - QNX build is broken - fix build on iOS with xcode 5 - make tests compile and pass on windows
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file. See the AUTHORS file for names of contributors.
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#include "util/arena.h"
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#include "util/random.h"
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#include "util/testharness.h"
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namespace leveldb {
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class ArenaTest { };
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TEST(ArenaTest, Empty) {
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Arena arena;
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}
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TEST(ArenaTest, Simple) {
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std::vector<std::pair<size_t, char*> > allocated;
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Arena arena;
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const int N = 100000;
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size_t bytes = 0;
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Random rnd(301);
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for (int i = 0; i < N; i++) {
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size_t s;
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if (i % (N / 10) == 0) {
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s = i;
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} else {
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s = rnd.OneIn(4000) ? rnd.Uniform(6000) :
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(rnd.OneIn(10) ? rnd.Uniform(100) : rnd.Uniform(20));
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}
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if (s == 0) {
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// Our arena disallows size 0 allocations.
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s = 1;
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}
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char* r;
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if (rnd.OneIn(10)) {
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r = arena.AllocateAligned(s);
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} else {
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r = arena.Allocate(s);
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}
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for (size_t b = 0; b < s; b++) {
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// Fill the "i"th allocation with a known bit pattern
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r[b] = i % 256;
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}
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bytes += s;
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allocated.push_back(std::make_pair(s, r));
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ASSERT_GE(arena.MemoryUsage(), bytes);
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if (i > N/10) {
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ASSERT_LE(arena.MemoryUsage(), bytes * 1.10);
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}
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}
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for (size_t i = 0; i < allocated.size(); i++) {
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size_t num_bytes = allocated[i].first;
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const char* p = allocated[i].second;
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for (size_t b = 0; b < num_bytes; b++) {
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// Check the "i"th allocation for the known bit pattern
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ASSERT_EQ(int(p[b]) & 0xff, i % 256);
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}
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}
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}
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} // namespace leveldb
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int main(int argc, char** argv) {
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return leveldb::test::RunAllTests();
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}
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