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Minor cosmetic changes
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@ -4,11 +4,6 @@
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// Example Websocket server with timers. This is a simple Websocket echo
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// server, which sends a message to all connected clients periodically,
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// using timer API.
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//
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// 1. Start this server, type `make`
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// 2. Open https://www.websocket.org/echo.html in your browser
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// 3. In the "Location" text field, type ws://127.0.0.1:8000/websocket
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// 4. See "hi" messages appearing periodically
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#include "mongoose.h"
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@ -20,8 +15,8 @@ static void fn(struct mg_connection *c, int ev, void *ev_data, void *fn_data) {
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if (ev == MG_EV_HTTP_MSG) {
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struct mg_http_message *hm = (struct mg_http_message *) ev_data;
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if (mg_http_match_uri(hm, "/websocket")) {
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mg_ws_upgrade(c, hm, NULL);
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c->label[0] = 'W'; // Set some unique mark on a connection
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mg_ws_upgrade(c, hm, NULL); // Upgrade HTTP to Websocket
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c->label[0] = 'W'; // Set some unique mark on a connection
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} else {
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// Serve static files
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struct mg_http_serve_opts opts = {.root_dir = s_web_root};
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@ -49,7 +44,8 @@ static void timer_fn(void *arg) {
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int main(void) {
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struct mg_mgr mgr; // Event manager
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mg_mgr_init(&mgr); // Initialise event manager
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mg_timer_add(&mgr, 300, MG_TIMER_REPEAT, timer_fn, &mgr); // Init timer
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mg_log_set("3"); // Set debug log level
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mg_timer_add(&mgr, 300, MG_TIMER_REPEAT, timer_fn, &mgr);
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mg_http_listen(&mgr, s_listen_on, fn, NULL); // Create HTTP listener
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for (;;) mg_mgr_poll(&mgr, 1000); // Infinite event loop
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mg_mgr_free(&mgr); // Free manager resources
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