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Added comments to read_websocket(), per morgan3d pull request
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commit
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13
mongoose.c
13
mongoose.c
@ -3987,14 +3987,27 @@ static void send_websocket_handshake(struct mg_connection *conn) {
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}
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static void read_websocket(struct mg_connection *conn) {
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// Pointer to the beginning of the portion of the incoming websocket message
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// queue. The original websocket upgrade request is never removed,
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// so the queue begins after it.
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unsigned char *buf = (unsigned char *) conn->buf + conn->request_len;
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int bits, n, stop = 0;
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size_t i, len, mask_len, data_len, header_len, body_len;
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// data points to the place where the message is stored when passed to the
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// websocket_data callback. This is either mem on the stack,
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// or a dynamically allocated buffer if it is too large.
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char mem[4 * 1024], mask[4], *data;
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assert(conn->content_len == 0);
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// Loop continuously, reading messages from the socket, invoking the callback,
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// and waiting repeatedly until an error occurs.
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while (!stop) {
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header_len = 0;
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// body_len is the length of the entire queue in bytes
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// len is the length of the current message
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// data_len is the length of the current message's data payload
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// header_len is the length of the current message's header
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if ((body_len = conn->data_len - conn->request_len) >= 2) {
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len = buf[1] & 127;
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mask_len = buf[1] & 128 ? 4 : 0;
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